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Showing results 1 to 25 of 39 Search: Posts Made By: BotUser
Forum: Half-Life 2, Source and Source Games 21-05-2010
Replies: 8
Views: 31,413
Posted By BotUser
Re: Insurgency mod.

Hey DEAD, nice to see that someone is taking care of the Insurgency Mod bot issue.
Best whishes anyway, I'd like to see something working for INS:thumbup:
Unfortunately, I left HL coding a long...
Forum: Half-Life 2, Source and Source Games 26-09-2008
Replies: 8
Views: 31,413
Posted By BotUser
Re: Insurgency mod.

Yes, I checked various places for information on AI bot support for INS.
Seems that it was originally planned by the INS developers to include bot support, but they never started working on it and...
Forum: Half-Life 2, Source and Source Games 26-09-2008
Replies: 8
Views: 31,413
Posted By BotUser
Re: Insurgency mod.

Yes, INS is a great mod. I'd love to see a bot for this mod, too.
It's basically about doing infantry combat and capturing/defending places on the map.

I am not a bot developer so my comments may...
Forum: Offtopic 18-06-2008
Replies: 10
Views: 6,261
Posted By BotUser
What's going on?

Hi people,

I've been out of the loop for quite some time concerning HL1/2-related development.
I was slightly shocked by some answer turnover times I've seen in some threads.
Is this forum still...
Forum: Half-Life 2 SDK 18-06-2008
Replies: 7
Views: 7,595
Posted By BotUser
Re: Visual C++ 2005 Express anyone ?

Hey man, thanks for your reply.
It's funny to get an answer almost 2 years after the topic was initially posted, but it's good to see that you people are still around.

Meanwhile, VC Express 2008...
Forum: Half-Life 2 SDK 16-02-2006
Replies: 7
Views: 8,874
Posted By BotUser
Re: HL2SDK: getting access to CBasePlayer

Maybe I will go hacking and do some sigscanning to at least code some CS:S plugins for my personal use.

Man, how I loved HL1 for what you could do with it, coding-wise. Those were the times !
Forum: Half-Life 2 SDK 11-02-2006
Replies: 7
Views: 8,874
Posted By BotUser
Re: HL2SDK: getting access to CBasePlayer

Great! :unsure:

So, how are we supposed to modify entity properties then ? if not via server plugins, how then ? Not at all or what ?!?

I'm really getting angry about this HL2 SDK. The problem...
Forum: Half-Life 2 SDK 21-01-2006
Replies: 7
Views: 8,874
Posted By BotUser
HL2SDK: getting access to CBasePlayer

Hi,

I've been out of the loop for quite some while now with regard to the HL2 SDK.
I still have some old sources of a server plugin loitering around on my disk. To get access to CBasePlayer, I...
Forum: Half-Life 2 SDK 09-12-2005
Replies: 7
Views: 7,595
Posted By BotUser
Re: Visual C++ 2005 Express anyone ?

Errmmmm .... No Sir !!

The post you're referring to deals with whether the Express edition is really free, if you need to register, if M$ is bad etc etc etc.

I would like to know if anybody...
Forum: Half-Life 2 SDK 09-12-2005
Replies: 7
Views: 7,595
Posted By BotUser
Visual C++ 2005 Express anyone ?

Hi,

has anyone tried Visual C++ 2005 Express edition on the HL2 SDK yet ?
Does it work ?

Just wanted to make sure before I'll mess up my PC with another dev-environment.

thanks

BU
Forum: Half-Life 1 SDK 03-11-2005
Replies: 37
Views: 13,900
Posted By BotUser
Re: cs weapons modification

As I can see, Lazy, you're a really devoted HL SDK guy. I highly appreciate your efforts and your input.

As far as the issue in this thread is concerned, I think I can live with what I have right...
Forum: Half-Life 1 SDK 29-10-2005
Replies: 37
Views: 13,900
Posted By BotUser
Re: cs weapons modification

No advance from my part on this issue. Well ... I guess I'll have to put up with the half-assed solution I have right now.

@Lazy: too bad you changed the your pic in the sig ...
Forum: Half-Life 1 SDK 15-09-2005
Replies: 37
Views: 13,900
Posted By BotUser
Re: cs weapons modification

@sPlOrYgOn:
yes, you're right. However, if I just set health to 0 and the dead flag to 1 in CS, the killed player just freezes in an awkward position. So, what misses here is triggering the "death...
Forum: Half-Life 1 SDK 14-09-2005
Replies: 37
Views: 13,900
Posted By BotUser
Re: cs weapons modification

Man, you guys are great, thanks for all the suggestions ! :)

@Lazy:
That's exactly the point. I could kill a player by just calling MDLL_ClientKill, but then this looks like suicide for the...
Forum: Half-Life 1 SDK 14-09-2005
Replies: 37
Views: 13,900
Posted By BotUser
Re: cs weapons modification

Ok folks,

I think I almost made it. The HE grenades' strength in CS can now be adjusted at will.
Here's what I did:

- Intercepted "Damage" message to player entity
- checked...
Forum: Half-Life 1 SDK 12-09-2005
Replies: 37
Views: 13,900
Posted By BotUser
Re: cs weapons modification

interesting ... thanks Lazy. Will check this out.

Meanwhile, I had a look at the AMX-X framework. Nice thing.
A lot can be done using their PAWN script language, and quite easily.
Forum: Half-Life 1 SDK 10-09-2005
Replies: 37
Views: 13,900
Posted By BotUser
Re: cs weapons modification

Yes, that's what i found out. I'll try and go with the damage and have a look at this war3mod thing. Maybe it'll help.
Forum: Half-Life 1 SDK 09-09-2005
Replies: 37
Views: 13,900
Posted By BotUser
Re: cs weapons modification

So, I had a look at the log which PMTools was spitting out.
Since I didn't know which message to hook into, I had to change the source code a little to have it hook into every message. I didn't...
Forum: Half-Life 1 SDK 09-09-2005
Replies: 37
Views: 13,900
Posted By BotUser
Re: cs weapons modification

Hi,

I just used the PMTools plugin to log the messages.

Just enter
logfile "C:\msg.txt"
(for example) in the console to set the logfile output to C:\msg.txt

botuser
Forum: Half-Life 1 SDK 09-09-2005
Replies: 37
Views: 13,900
Posted By BotUser
Re: cs weapons modification

Hi PMB,


many thanks for your suggestions. Well, that sounds like a plan. I'll try that and report back :)

botuser
Forum: Half-Life 1 SDK 08-09-2005
Replies: 37
Views: 13,900
Posted By BotUser
Re: cs weapons modification

Hi PMB,but that seems to boil down to the same problem. Finding out the point of time when a grenade is thrown would require me to react to a "throw-event" as well.

Maybe I didn't get it right....
Forum: Half-Life 1 SDK 08-09-2005
Replies: 37
Views: 13,900
Posted By BotUser
Re: cs weapons modification

Thanks for your input. I browsed through the SDK and I think I could gather what I need (function RadiusDamage to inflict damage, just needs the Vector of the nade, the inflictor, the attacker etc...
Forum: Half-Life 1 SDK 26-05-2005
Replies: 37
Views: 13,900
Posted By BotUser
cs weapons modification

Hi all,

I'm notoriously annoyed by the low damage HE grenades inflict in CS
(I'm talking of CS 1.6).

Hence, I decided to tackle on this on my own, such as to write an own metamod plugin in...
Forum: Half-Life 2 SDK 01-02-2005
Replies: 4
Views: 10,994
Posted By BotUser
Re: HOWTO: display HUD messages with your server plugin

good one, PMB.

I was looking for something like this.
Forum: Half-Life 2 SDK 31-01-2005
Replies: 49
Views: 26,486
Posted By BotUser
Re: How to do correct movement

PMB, as usual you're right. It was more meant as a rethorical question, concering all the hacking that's going on, bypassing all the nice interfaces Valve was making up for us ;)

In that case, it...
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