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Showing results 1 to 14 of 14 Search: Posts Made By: pogsnet
Forum: Common Questions 14-09-2009
Replies: 3
Views: 3,642
Posted By pogsnet
Warning When the new release is coming?

Hello its been 2009 now... Any updates? Or discontinued developing already?
:hammer:
Forum: POD-Bot mm Waypoint Format 18-09-2008
Replies: 3
Views: 4,738
Posted By pogsnet
Re: 2 rooms (GGC well played AFK map)

Thanks man... This is cool!
Forum: Ideas 11-05-2008
Replies: 3
Views: 3,003
Posted By pogsnet
Re: cvar option for flashlight

The current Beta version is affected by darknes (beta 19f/g, the bot can find its way though but wont kill any. They both dont kill each other they just keep passing by and lurking around the map...
Forum: Bug Reports 11-05-2008
Replies: 2
Views: 3,218
Posted By pogsnet
Re: Latest Beta V3B19f/19g Zombie MOD incompatible

ok I will send soon or post on third party hosting sites.. I am hosting a server currently using the old version, infact the older (version 3B18x) ^_^

There are lots of zombie mod out there you...
Forum: Bug Reports 11-05-2008
Replies: 2
Views: 3,218
Posted By pogsnet
Idea Latest Beta V3B19f/19g Zombie MOD incompatible

This version where if its dark the bot wont fire or kill is highly Zombie MOD incompatible... :crying:

It wont attack at all since its dark. the both lurking and lurking...:hammer:
Forum: Ideas 10-05-2008
Replies: 1
Views: 2,591
Posted By pogsnet
new minbots

Minbots or minimum bots now is good only for autoteambalnce enabled

how about revision it as
minbot_terrorist #
minbot_counter #

since playing with other MODS like zombie mod where more...
Forum: Ideas 10-05-2008
Replies: 3
Views: 3,003
Posted By pogsnet
cvar option for flashlight

It would be nicer if bots can use flashlights :thumbup:
Forced use of flash light... ^_^

I am using Zombie MODS and its dark in the map you need flash lights or night vision to see.

Bots can...
Forum: Ideas 08-03-2008
Replies: 5
Views: 3,222
Posted By pogsnet
Re: Added menu "personality"

How about Bot stance.... various command and conquer games use that word to chance unit stance from aggressive, defensive to hold ground.
Forum: Bug Reports 07-03-2008
Replies: 3
Views: 2,992
Posted By pogsnet
Re: Bots leave before a player chooses a team

yes I get your idea but the problem is if there are more people gets spectate and every entry another bot is kicked then I found an instance that there are no bots remain and 1 terrorist and 1...
Forum: Ideas 07-03-2008
Replies: 5
Views: 3,222
Posted By pogsnet
Re: Added menu "personality"

Under the "=" menu there is bot personality option and under it you can change all bot personality anytime from aggresive mode (bots will advance) to defensive mode (bots will protect only the bomb...
Forum: Bug Reports 07-03-2008
Replies: 3
Views: 2,992
Posted By pogsnet
Idea Bots leave before a player chooses a team

Bots leave before a player chooses a team, this is serious in GGC since most players their prefer to spectate only for EXP. The problem is the bots are all gone and left no more players playing. So I...
Forum: Ideas 07-03-2008
Replies: 5
Views: 3,222
Posted By pogsnet
Arrow Added menu "personality"

I know you can make a bot aggressive, defensive, etc during adding specifice bot. How about if binded in "=" menu for all bot personality can be chanced at few clicks if the host want a real fighting...
Forum: POD-Bot mm Waypoint Format 06-03-2008
Replies: 3
Views: 4,738
Posted By pogsnet
2 rooms (GGC well played AFK map)

Any body could make a waypoint for podbot wiht this map pls!
2 ROOMS

This is a well played GGC CS1.6 Map using other bot without waypoint
Hopefully a PODbot can

DL here:...
Forum: POD-Bot mm Waypoint Format 06-03-2008
Replies: 2
Views: 3,017
Posted By pogsnet
Angry 2 ROOMS needs waypoint

:punk: Any body could make a waypoint for podbot wiht this map pls!
2 ROOMS

This is a well played GGC CS1.6 Map using other bot without waypoint
Hopefully a PODbot can :sweatdrop:

DL here:...
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