Forum: HL Engine Mapping
01-04-2017
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Replies: 2
Views: 17,988
cs_mansion2016
Not to say too much words, I just will leave this post here.
cs_mansion2016. High-quality CS 1.6 map in mansion style. 2-hour building, yard, hostages, light switches in all rooms. Based on a real...
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Forum: Bug Base
01-04-2017
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Replies: 1
Views: 10,972
libstdc++ problem @ Debian
When I run DOD server with Sturmbot launched via +localinfo
The same using liblist.gam (without metamod) gamedll_linux "sturmbot/dlls/sturmbot.so"
apt-get:
Also I tried Shrikebot but the...
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Forum: Sandbot
01-04-2017
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Replies: 11
Views: 14,981
Re: Sandbot v0.4
Hello. Thank you for this work. Since I'm not able to start Sturmbot & Shrikebot at Debian server it is just in time.
I tried sandbot-v0.4 @ dod_avalanche with standart waypoints, bots are very...
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Forum: Ideas
31-10-2012
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Replies: 2
Views: 5,770
Re: Bot playing time in A2S_Playerinfo
Holywar between users from Ukraine :)
I think it will not do additional load since it should be a constant "join time" initialised properly when adding a fake player... As I understand it
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Forum: Ideas
30-10-2012
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Replies: 2
Views: 5,770
Bot playing time in A2S_Playerinfo
Hello,
Sorry I don't know if this idea was already discussed but it seems that no...
I think it's good to change the "Time connected" field in server info query and players info from server...
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