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Showing results 1 to 25 of 270 Search: Posts Made By: botman
Forum: The Agora 20-04-2010
Replies: 9
Views: 5,290
Posted By botman
Re: Howdy!

Yes, I'm still working at Gearbox (going on 8 years now).

I'm glad you like Borderlands. I think many people here were surprised at how well it has done. We weren't sure if many people would...
Forum: HPB_bot 17-04-2010
Replies: 23
Views: 19,498
Posted By botman
Re: botman's bots's new home

Heh, I went to my website at planethalflife.com recently...

http://www.planethalflife.com/botman/

...and it's GONE! They FINALLY removed it (I don't know exactly when, because I only check...
Forum: The Agora 17-04-2010
Replies: 9
Views: 5,290
Posted By botman
Howdy!

Hey everybody. I found an old Bookmarks file and saw this website in it and thought I'd drop by and say "Hello".

I'm surprised I still remembered my password. :)

How are things going in the...
Forum: Half-Life 2 SDK 25-07-2008
Replies: 117
Views: 94,779
Posted By botman
Re: HL2DM bots...

Awesome news! I'm gonna have to get off my butt and get back to some bot coding for Source.

botman
Forum: General Bot Coding 03-09-2005
Replies: 3
Views: 1,784
Posted By botman
Re: How to auto kicks the bots when player try to join

Set it up so there is ALWAYS one empty player slot. When a player joins have the bots checking if there are any free slots left. If there are no free slots, have one of the bots kick himself from...
Forum: Half-Life 2 SDK 18-08-2005
Replies: 117
Views: 94,779
Posted By botman
Re: HL2DM bots...

That won't help. Valve is actually trying to LIMIT what can be done through plugins to prevent people from creating all kinds of crazy gameplay plugins that just confuse new customers (i.e. people...
Forum: The Agora 16-07-2005
Replies: 14
Views: 2,992
Posted By botman
Re: do you want to become the HPB_bot maintainer ?

Ah yes! Good times, good times. The time when everyone was still figuring out how to get CS bots to spawn into the game properly, then we figured that one out and PODbot came along and took all the...
Forum: The Agora 14-07-2005
Replies: 14
Views: 2,992
Posted By botman
Re: do you want to become the HPB_bot maintainer ?

Um, I'll do it. No wait, I don't have the time either. Nevermind. :)

EDIT: Maybe you should just let it die a nice quiet peaceful death?

botman
Forum: Offtopic 24-06-2005
Replies: 42
Views: 5,316
Posted By botman
Re: Tazed! - Lets Finish This

Here's a nice way to solve this. Click on the following links, then look for the "Add <name> to Your Ignore List" link and click on it...

http://forums.bots-united.com/member.php?u=2511
...
Forum: Half-Life and HL1 Mods 09-06-2005
Replies: 3
Views: 1,278
Posted By botman
Re: Spawn models with Stripper2

Use "monster_furniture" for the entity to spawn, then just set the "model" key to the model you want it to be.

botman
Forum: HPB_bot 08-06-2005
Replies: 2
Views: 1,720
Posted By botman
Re: HLDM, HPB_bot_names.txt limit?

I think I limited the names in the .txt file to 32 characters. This seemed like a reasonable limit to me.

botman
Forum: Half-Life 2 SDK 07-06-2005
Replies: 7
Views: 4,164
Posted By botman
Re: Custom Interfaces

Okay, off the top of my head, here's a list of things that you would need to be available to bots...

Things that I assume are staticly controlled by the bot coder (like what weapons there are in...
Forum: Half-Life 2 SDK 01-06-2005
Replies: 16
Views: 8,126
Posted By botman
Re: HL2 plugin Weapon support

http://list.valvesoftware.com/mailman/listinfo

botman
Forum: General Bot Coding 15-05-2005
Replies: 13
Views: 2,617
Posted By botman
Re: anyone to review this?

...unless your map is one big giant open room with no obstacles, in which case you only have one square for your navmesh! :)

But in general, yeah, navmeshes will use up more memory that waypoints...
Forum: General Bot Coding 14-05-2005
Replies: 13
Views: 2,617
Posted By botman
Re: anyone to review this?

This looks good to me. I didn't notice any huge errors or misstatements.

Were you planning on adding some (not necessarily detailed) stuff on what a navigation mesh is and how it can be used with...
Forum: Metamod and metamod plugins 09-05-2005
Replies: 12
Views: 2,539
Posted By botman
Re: adding modelz /w strip2

Use the monster_furniture entity and set the 'model' key to the model you want to spawn.

botman
Forum: Half-Life 2 SDK 08-05-2005
Replies: 6
Views: 3,964
Posted By botman
Metamod: Source is out!!!

Metamod: Source was released yesterday...

http://www.sourcemm.net/

Perhaps Source bot plugins should be written as Metamod: Source plugins instead of HL2 engine plugins?

botman
Forum: General Bot Coding 23-04-2005
Replies: 30
Views: 4,705
Posted By botman
Re: not correct detection by bots chicken as a friend/enemy

PM, I think what he's saying is if I change a player's model to a chicken (not terrorist or anti-terrorist), the bot's get confused about who is an enemy.

The bot code uses the player's model to...
Forum: Half-Life 2 SDK 18-04-2005
Replies: 117
Views: 94,779
Posted By botman
Re: HL2DM bots...

"any news in this department ??"

I had talked to Alfred and others at Vavle about this before. I think that they believe that the latest SDK includes everything someone needs to create a bot for...
Forum: Half-Life 2 SDK 16-04-2005
Replies: 117
Views: 94,779
Posted By botman
Re: HL2DM bots...

You would have probably heard about it if someone completed a bot for HL2DM.

No news = no bot.

botman
Forum: HPB_bot 16-04-2005
Replies: 67
Views: 10,956
Posted By botman
Re: Compiling dlls with MingWing

Uh, yeah. And good luck with that! :)

botman
Forum: HPB_bot 29-03-2005
Replies: 67
Views: 10,956
Posted By botman
Re: Compiling dlls with MingWing

The NoVGUI.dll is essentially a wrapper DLL (that only wraps one function necessary to initialize the client display). In order to do a wrapper DLL, you'd have to use MSVC to build it (since MSVC is...
Forum: HPB_bot 28-03-2005
Replies: 67
Views: 10,956
Posted By botman
Re: Compiling dlls with MingWing

The problem with using VGUI is that all you have is vgui.lib which was compiled with the MSVC compiler using MSVC C++ linkage. There isn't any other compiler or linker than can handle the Microsoft...
Forum: Half-Life 2 SDK 19-03-2005
Replies: 117
Views: 94,779
Posted By botman
Re: HL2DM bots...

"Hahaha, said that way, I really, really wonder what it could be"

It's probably not what you think it is.

botman
Forum: Half-Life 2 SDK 18-03-2005
Replies: 117
Views: 94,779
Posted By botman
Re: HL2DM bots...

"Is it just me or is everybody else extremely busy ? Not that I'm not myself, anyway..."

I've been busy working on a game, but I've got some more freed time now that Brothers In Arms is done. I'm...
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