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Showing results 1 to 25 of 500
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Posts Made By:
dead bwoy
Forum:
Half-Life 2, Source and Source Games
18-05-2010
Replies:
8
Insurgency mod.
Views:
31,526
Posted By
dead bwoy
Re: Insurgency mod.
Holy crap! It's been forever since I posted here!
:)
but anyways...
I got into INS a while back, noticed their bots, which are basicly the base bot included in the hl2sdk I believe. They...
Forum:
HLČ Engine Mapping
25-02-2005
Replies:
15
de_train_b2 for CS:Source!
Views:
8,420
Posted By
dead bwoy
Re: de_train_b2 for CS:Source!
After seeing Turtle Rock's work on de_train, about all I can say is: WOW!
There's been some big changes to this map... Lets see how the community responds...
I may continue work on my, more...
Forum:
HLČ Engine Mapping
25-02-2005
Replies:
15
de_train_b2 for CS:Source!
Views:
8,420
Posted By
dead bwoy
Re: de_train_b2 for CS:Source!
Just as I had expected, VALVe's releasing their own de_train for source...
It's official (released) tomorrow.
Forum:
Half-Life 2, Source and Source Games
21-02-2005
Replies:
15
These Cs:s Bots, why?
Views:
7,410
Posted By
dead bwoy
Re: These Cs:s Bots, why?
nav_generate is used when creating a nav file from scratch in conjunction with nav_set_walkable_area
I've got a pretty good list here:...
Forum:
The Agora
06-02-2005
Replies:
20
Austin!
Views:
8,765
Posted By
dead bwoy
Re: Austin!
Welcome back, and glad you're ok!
Forum:
Offtopic
30-01-2005
Replies:
5
Man pees way out of avalanche!!!
Views:
2,321
Posted By
dead bwoy
Man pees way out of avalanche!!!
That's right...
Man pees way out of avalanche!
lol
http://www.ananova.com/news/story/sm_1261997.html?menu
Forum:
Offtopic
29-01-2005
Replies:
142
What are you listening right NOW? (Yup, another useless thread)
Views:
35,416
Posted By
dead bwoy
Re: What are you listening right NOW? (Yup, another useless thread)
This is for those who like hard, disgusting, evil music:
http://dedication.createdestroy.com/gein%20promo.htm
click on the gun to listen / download this 54 minute mix.
*may contain explicit lyrics*
Forum:
Half-Life 2, Source and Source Games
27-01-2005
Replies:
10
interesting tip
Views:
6,852
Posted By
dead bwoy
Re: interesting tip
you can't load more than one plugin from the vdf in the addons folder?
Forum:
Half-Life 2, Source and Source Games
26-01-2005
Replies:
10
interesting tip
Views:
6,852
Posted By
dead bwoy
Re: interesting tip
wait... Don't the vdf's automatically get executed?
Nowhere did I set my mani admin plugin to load, and it did anyways!
Forum:
Other Bots
25-01-2005
Replies:
2
CSSBot nav files!
Views:
4,919
Posted By
dead bwoy
Re: CSSBot nav files!
good idea, however I don't see a need for a split in the Filebase until we get at least two pages of files. I'm going to take down all the single beta's of nav's to be included in the first tuned...
Forum:
HL Engine Mapping
24-01-2005
Replies:
5
TS_ARIZONA released.
Views:
5,501
Posted By
dead bwoy
Re: TS_ARIZONA released.
You should port it to source!
Forum:
HLČ Engine Mapping
23-01-2005
Replies:
3
he_city_b1
Views:
5,656
Posted By
dead bwoy
Re: he_city_b1
I added this to my base.fgd:
@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = game_player_equip : "An entity that gives equipment to the player who activates it. To use, add new keys to this...
Forum:
HLČ Engine Mapping
23-01-2005
Replies:
3
he_city_b1
Views:
5,656
Posted By
dead bwoy
he_city_b1
That's right, I've done a quick little nade map!
You are probably aware of the bug in fy_ maps that make laid out weapons dissappear soon after a new round starts... Well, I made a custom fgd,...
Forum:
Half-Life 2 SDK
22-01-2005
Replies:
18
New SDK Bot for Source
Views:
8,927
Posted By
dead bwoy
Re: New SDK Bot for Source
yea, I was wondering if there was a "maphack" out for CS:Source. I thought your plugin you're porting to Source may have this capability. Sorry for steering off-topic :\
Forum:
Half-Life 2 SDK
22-01-2005
Replies:
18
New SDK Bot for Source
Views:
8,927
Posted By
dead bwoy
Re: New SDK Bot for Source
PMB, does PMTools allow you to edit map entities? Quite a few people have been asking about that.
Forum:
Other Bots
21-01-2005
Replies:
2
CSSBot nav files!
Views:
4,919
Posted By
dead bwoy
CSSBot nav files!
I've begun doing nav files for CSSBot and posting them in the filebase here:
http://filebase.bots-united.com/index.php?action=category&id=15
Completed nav files:
cs_twilight
de_inferno (AKA:...
Forum:
Half-Life 2, Source and Source Games
21-01-2005
Replies:
61
Official CS:S bots monday
Views:
27,369
Posted By
dead bwoy
Re: Official CS:S bots monday
Heyyo,
I've actually already posted tuned nav files for cs_twilight and de_inferno (which also goes by de_inferno_soop) in the filebase! Here's the link:...
Forum:
Half-Life 2, Source and Source Games
21-01-2005
Replies:
11
Counter-Strike Source stress test results
Views:
6,985
Posted By
dead bwoy
Re: Counter-Strike Source stress test results
cl_showfps gives you a higher fps, net_graph puts more stress on your fps.
Here's my below minimum specs:
"benchmark"
{
"framerate" "53.709282"
"build" "2132"
"VendorID" "4098"
"deviceID"...
Forum:
Offtopic
20-01-2005
Replies:
67
Sticky:
Great Words of BU-users
Views:
76,633
Posted By
dead bwoy
Re: Great Words of BU-users
This isn't from a BU user, but I thought you all would love this, from the TRS forums:
o_O :D
Forum:
Half-Life 2, Source and Source Games
20-01-2005
Replies:
61
Official CS:S bots monday
Views:
27,369
Posted By
dead bwoy
Re: Official CS:S bots monday
They work even better on custom maps with manually tuned nav files! I've started up the new tutorial here:
http://www.turtlerockstudios.com/forums/csbot/viewtopic.php?t=725
Forum:
Game Scripting (AMX, Small, etc.)
19-01-2005
Replies:
1
Source Spectator menu?
Views:
7,149
Posted By
dead bwoy
Re: Source Spectator menu?
anyone...?
Forum:
Game Scripting (AMX, Small, etc.)
18-01-2005
Replies:
1
Source Spectator menu?
Views:
7,149
Posted By
dead bwoy
Source Spectator menu?
Does anyone know how the CS: Source spectator menu works?
I'd like to create a menu for executing bot commands in game.
like the old commandmenu.txt...
Forum:
Half-Life 2, Source and Source Games
18-01-2005
Replies:
61
Official CS:S bots monday
Views:
27,369
Posted By
dead bwoy
Re: Official CS:S bots monday
@ Iced Eagle:
to go into spectator, you must turn off bot_join_after_player, set it to 0
@ Whitman:
maybe an unfinished nav file?
The nav editing system has seen a total makeover and I feel...
Forum:
Half-Life 2, Source and Source Games
18-01-2005
Replies:
61
Official CS:S bots monday
Views:
27,369
Posted By
dead bwoy
Re: Official CS:S bots monday
I've got 16 minutes to go myself...
Pretty big update I guess, that AND the servers are really bogged down right now...
Forum:
Half-Life 2, Source and Source Games
18-01-2005
Replies:
61
Official CS:S bots monday
Views:
27,369
Posted By
dead bwoy
Re: Official CS:S bots monday
They're HERE!
http://www.steampowered.com/?area=CSS_bots
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