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Showing results 1 to 25 of 236 Search: Posts Made By: Lazy
Forum: Half-Life 1 SDK 21-02-2008
Replies: 0
Views: 3,807
Posted By Lazy
Modifying parameters passed to PM_Move

With metamod there does not seem to be a way to modify the parameters passed to functions.
Take PM_Move for example, sure I can modify the parameters within my PM_Move function then call the mod's...
Forum: General Programming 02-12-2005
Replies: 6
Views: 4,347
Posted By Lazy
Re: gcc function order

Bah.
Got too frustrated with it so I decided to port sdl sopwith to the nintendo ds.
Its working very well on real hardware so once I get the input and sound finished I can release it into the...
Forum: General Programming 28-11-2005
Replies: 6
Views: 4,347
Posted By Lazy
Re: gcc function order

Actually, the only ram I have to work with is 256kb - and even that is cut down since in my case it is shared with the program itself.
http://en.wikipedia.org/wiki/Gba

I just want to see if I can...
Forum: General Programming 27-11-2005
Replies: 6
Views: 4,347
Posted By Lazy
gcc function order

Is there a way to make sure a function is the first one to be compiled and first one written to the executable/object?
Since I'm not using any libraries passing -nostdlib to gcc will require _start...
Forum: Offtopic 14-11-2005
Replies: 14
Views: 3,846
Posted By Lazy
Re: YABT for THE_STORM

Happy birthday!
Forum: General Programming 14-11-2005
Replies: 11
Views: 7,040
Posted By Lazy
Re: Anyone here try Visual C++ 2005 Express??

Actually, I find that using a .NET language such as C# lets you prototype various things at atleast twice the development speed of doing it in a native language.
But for speed native code will...
Forum: Half-Life 1 SDK 09-11-2005
Replies: 37
Views: 13,861
Posted By Lazy
Re: cs weapons modification

Oddly enough all of those are possible...
Still no reliable way of causing damage though.
Forum: Half-Life 1 SDK 07-11-2005
Replies: 37
Views: 13,861
Posted By Lazy
Re: cs weapons modification

I'll try another idea I had tonight and see what happens, hopefully I can figure something out.
Forum: Half-Life 1 SDK 06-11-2005
Replies: 37
Views: 13,861
Posted By Lazy
Re: cs weapons modification

Inorder to create gas grenades I will need a proper damage system.
Just faking the deaths/damage is horribly unreliable and can cause a lot of problems down the road.

I have a few ideas on how to...
Forum: Half-Life 1 SDK 03-11-2005
Replies: 37
Views: 13,861
Posted By Lazy
Re: cs weapons modification

Actually, I am interested in getting the proper damage functions working since it would work properly every time.

But thats for a later project...
Forum: Half-Life 1 SDK 31-10-2005
Replies: 37
Views: 13,861
Posted By Lazy
Re: cs weapons modification

I'll take a look again later on when I have enough free space to re-install CS.


I regularly change my avatar since I don't like to look at the same thing for a long period of time.
I have lots...
Forum: Half-Life 2 SDK 05-10-2005
Replies: 117
Views: 154,410
Posted By Lazy
Re: HL2DM bots...

Wow, I didn't think it was _that_ bad.
But knowing valve it'll never get fixed, hell, theres still a bug in hlds which will let you read any file on the server provided you have rcon access.
Forum: Half-Life 1 SDK 03-10-2005
Replies: 11
Views: 8,560
Posted By Lazy
Re: TFC - Teleporters?

Thanks, I'll take a look sometime today.
Forum: Offtopic 03-10-2005
Replies: 6
Views: 2,397
Posted By Lazy
Re: Spread Internet Explorer

It's not real, although it did look like it at first.
And who has time to argue about web browsers anyway?
Just use whatever you want and thats it.
Forum: Half-Life 1 SDK 03-10-2005
Replies: 11
Views: 8,560
Posted By Lazy
TFC - Teleporters?

Does anyone know a reliable way to find a teleporter entrance/exit's owner?
Or how to find a teleporter entrance's exit point?

I read in an archived post from the old hpb bot forums ( somewhere,...
Forum: Half-Life 1 SDK 03-10-2005
Replies: 37
Views: 13,861
Posted By Lazy
Re: cs weapons modification

Sorry for the delay of response, I'm still looking for a reliable way to damage players in CS.
Hopefully an idea will come around soon.
Forum: General Bot Coding 27-09-2005
Replies: 13
Views: 6,476
Posted By Lazy
Re: keybd_event

Hmm, it doesn't look like quake2 accepts keyboard input using window messages and I'm pretty sure Half-Life will be the same.
Though I could have sworn I did something similar, oh well.

Sorry but...
Forum: General Bot Coding 27-09-2005
Replies: 13
Views: 6,476
Posted By Lazy
Re: keybd_event

So your bot just moves around randomly so you don't get booted by auto afk kicking plugins?

As for sendmessage, lemme write something up really quick - it will be in C though but I'll comment it...
Forum: General Bot Coding 27-09-2005
Replies: 13
Views: 6,476
Posted By Lazy
Re: keybd_event

What kind of bot are you doing?
I'm just asking because they are _usually_ done server-side and not in a seperate client application.

As for running commands, I doubt you could get console...
Forum: General Programming 27-09-2005
Replies: 6
Views: 3,337
Posted By Lazy
Re: Compiler wierdness

I doubt they'd help someone who took time to figure out their file format just to get around licensing.

Besides, they don't respond/act on emails anyway.
I emailed them a hlds bug about a week...
Forum: Offtopic 26-09-2005
Replies: 30
Views: 7,257
Posted By Lazy
Re: What have you watched recently?

Spaceballs:
http://imdb.com/title/tt0094012/

[Grabbed plot summary from imdb since I'm too lazy to summarize]
King Roland of the planet Druidia is trying to marry his daughter Princess Vespa...
Forum: General Programming 23-09-2005
Replies: 6
Views: 3,337
Posted By Lazy
Re: Compiler wierdness

I see, but that has to be the dumbest thing I've had to deal with in a while.
What about someone expecting their struct to be say 42 bytes and the compiler makes it 44 instead, it drove me nuts...
Forum: General Programming 23-09-2005
Replies: 6
Views: 3,337
Posted By Lazy
Compiler wierdness

After a few days of on/off work I have for the most part figured out the half-life sprite file format.
It would have been done faster except I kept missing the fact that even the first frame has a...
Forum: Half-Life 1 SDK 23-09-2005
Replies: 37
Views: 13,861
Posted By Lazy
Re: cs weapons modification

Short answer:
It is not possible to add new weapons to an existing mod.

Long answer:
It can be hacked in, the flipside of tfc did this by giving every player a medkit and forcing them to select...
Forum: Offtopic 20-09-2005
Replies: 11
Views: 5,018
Posted By Lazy
Re: Wow def pwned. I love google

There is another one, try "french military victories" and hit I'm feeling lucky.
Though I heard about that a long time ago, still funny nonetheless :)
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