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Showing results 1 to 25 of 58 Search: Posts Made By: enigma1
Forum: FritzBot 25-02-2012
Replies: 27
Views: 10,653
Posted By enigma1
Re: darji2 waypoints

Somehow with the last update I was using the old .nav file. The fritzbot will load the nav poitns from Fritz3_1.00.pk3 file instead of using the expanded ones.

So I updated the darji2 archive...
Forum: FritzBot 15-02-2012
Replies: 0
Views: 2,463
Posted By enigma1
notw waypoints

Here are the waypoints for the notw map on fritzbot.

http://www.asymmetrics.com/tmp/fritzbot_notw.zip

It's a quite challenging map for both sides. I had to modify the spawn timings so once the...
Forum: FritzBot 10-02-2012
Replies: 0
Views: 2,479
Posted By enigma1
rtcw_depot2 waypoints

The rtcw_depot2 waypoints for fritzbot can be found here:
http://www.asymmetrics.com/tmp/fritzbot_rtcw_depot2.zip

It took me sometime to do the map as it's quite large although testing proved to...
Forum: FritzBot 30-01-2012
Replies: 27
Views: 10,653
Posted By enigma1
Re: darji2 waypoints

I did another update on the darji2 map. It now includes fake delivery actions for the flags in case both teams are holding them. I also added alternative escape routes from the flags areas so it's...
Forum: FritzBot 13-02-2009
Replies: 6
Views: 6,189
Posted By enigma1
Re: Future plans

Perhaps the positive thing about omnibot is that the interface is included with the etpub version of et. etpub is quite popular and various servers have it. Still the module is closed source as I...
Forum: Waypoint Forum 13-02-2009
Replies: 10
Views: 3,011
Posted By enigma1
Re: Breakout2 Waypoints

Hey Tom, I played the map few times and when I was on the axis side I noticed the bots end up with no objectives at some point. It happened just before the tank exited the first tunnel. Only the...
Forum: FritzBot 12-05-2008
Replies: 30
Views: 10,703
Posted By enigma1
Re: breakout_et_b2 navigation

Hi Tom, regarding the opposite team defuse I have seen it happening. Seems to me the team is not a factor for the defuse action but of course only Mal could tell for sure.

It's just harder to...
Forum: FritzBot 12-05-2008
Replies: 2
Views: 2,830
Posted By enigma1
Re: Battery map

Hi Tom, did not have the time to setup the map and upload it to see what I mean. You could place the action camp outside the door if you think it is the case. It is just harder to see the issue this...
Forum: FritzBot 12-05-2008
Replies: 30
Views: 10,703
Posted By enigma1
Re: breakout_et_b2 navigation

Hi Tom, thanks for taking the time to investigate this. I also tried placing different dynamite actions around the same toi (unlinked). hobbit's editor complains about it and also when I tested it...
Forum: FritzBot 05-05-2008
Replies: 2
Views: 2,830
Posted By enigma1
Battery map

I was doing some experiments with the battery map to utilize the MGs and make the map more balanced between the teams. Things like the allied bots running towards the back door and then returning to...
Forum: FritzBot 05-05-2008
Replies: 27
Views: 10,653
Posted By enigma1
Re: darji2 waypoints

Ok, yes the very first post contains the link with all the latest files. If you see problems let us know.

I am concerned about the bots jumping around when an objective is picked up/returned for...
Forum: FritzBot 05-05-2008
Replies: 23
Views: 11,820
Posted By enigma1
Re: intel_center waypoints

Yes the b2 is the ext for the pk3. Internally the scripts are named just as intel_center. That is the latest I had; got it from the Bunker Gaming, where I use to play from time to time....
Forum: FritzBot 03-05-2008
Replies: 0
Views: 2,467
Posted By enigma1
ctf_pool_v2 waypoints

Here is another map for fritzbot, hope you like it, if you see any problems let me know.

www.asymmetrics.com/tmp/fritzbot_ctf_pool_v2.zip

CK-Chaos
Forum: FritzBot 03-05-2008
Replies: 27
Views: 10,653
Posted By enigma1
Re: darji2 waypoints

Did another update of this map's wayponts. Added a couple of extra conditions to disable specific roams for teams they're behind in score to better balance the map. Original link contains the latest...
Forum: FritzBot 30-04-2008
Replies: 27
Views: 10,653
Posted By enigma1
Re: darji2 waypoints

I did an update for the waypoints. Added a couple of initial roam actions to get rid of the bots complaining at the beginning, added 4 extra fake brushes for the teleport space above the flags where...
Forum: FritzBot 30-04-2008
Replies: 27
Views: 10,653
Posted By enigma1
Re: darji2 waypoints

actually the crash was my mistake. I had assigned the same group to some other actions accidentally and was causing the problem.
Forum: FritzBot 30-04-2008
Replies: 27
Views: 10,653
Posted By enigma1
Re: darji2 waypoints

Hello, if I set the func_explosive linked actions to true then I get an intermittent crash when the 2nd or 3rd flag is delivered. Does anyone know what's going on?

Basically in the .aiscript of...
Forum: FritzBot 29-04-2008
Replies: 30
Views: 10,703
Posted By enigma1
Re: breakout_et_b2 navigation

I just investigated a bit more about the dynamite/defuse problems.


If you want to quickly see what happens was described briefly earlier but here are the steps to reproduce the issue.

1. Load...
Forum: FritzBot 28-04-2008
Replies: 27
Views: 10,653
Posted By enigma1
Re: darji2 waypoints

Technically the map favors axis. The CP is closer to them they have a good opening towards it from where they can take out the opponent engineers and utilize the cvops. If you noticed cvops with...
Forum: FritzBot 28-04-2008
Replies: 30
Views: 10,703
Posted By enigma1
Re: breakout_et_b2 navigation

yes I tried already the nodes beneath the ground but at least the combinations I made did not reliably worked. The bots will sometimes pass through sometimes not. I got it in one case - the best case...
Forum: FritzBot 28-04-2008
Replies: 30
Views: 10,703
Posted By enigma1
Re: breakout_et_b2 navigation

Hi Tom, one other thing if you recall I used a teleport on this map to get around the bots getting stuck in the tunnel entrance. When I placed waypoints for the darji2 I noticed the node radius...
Forum: FritzBot 28-04-2008
Replies: 17
Views: 11,412
Posted By enigma1
Re: Rail Gun

You could use the set command to adjust the min/max of the box based on the tug's spline. That should take care of it theoretically and the mods should be on the .script file only for this.

For...
Forum: FritzBot 28-04-2008
Replies: 27
Views: 10,653
Posted By enigma1
Re: darji2 waypoints

Hi Tom, for the botsight I forgot to change it really, left from the mlb_temple map. However I am not sure how this would affect the bots if the distance is about 2500. Which place you got the...
Forum: FritzBot 27-04-2008
Replies: 27
Views: 10,653
Posted By enigma1
Re: darji2 waypoints

I did another update of the waypoints for this map. Can be downloaded from the original link.

Basically I added 1 fake defensive action to shift the focus of the defending team for few seconds...
Forum: FritzBot 26-04-2008
Replies: 23
Views: 11,820
Posted By enigma1
Re: intel_center waypoints

Hi Tom. yes I thought about it and tried it earlier on it would work against the double connection, but there were instances the nodes won't connect at all, basically looked like the original event...
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