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Showing results 1 to 25 of 56 Search: Posts Made By: Ghoul
Forum: Grave Bot 16-08-2005
Replies: 1
Views: 8,920
Posted By Ghoul
Re: Been a While...

I haven't worked on the project in a long time. Most of my interest now lies in web development. However, in the HL2 mod scene, S&I2 has appeared, and once HL2 bot support is more developed, I may...
Forum: Grave Bot 18-04-2005
Replies: 2
Views: 9,331
Posted By Ghoul
Re: Bots not moving much

Be sure the map you're playing in has waypoints. If there are no waypoints for a map, the bots are poor navigators.

I just tested Teamplay HLDM and they worked fine, so I'm no sure what your...
Forum: Grave Bot 31-03-2005
Replies: 4
Views: 9,691
Posted By Ghoul
Re: min and max bot settings?

It seems the commands magically vanished. I'll reprogram them sometime in the near future when I have some free time.

I'm interested in how users want this function implemented. What exact...
Forum: Grave Bot 03-02-2005
Replies: 1
Views: 8,946
Posted By Ghoul
Re: Older GraveBot Versions

Thanks. I have all the older versions now. Updating the website...
Forum: Grave Bot 02-02-2005
Replies: 2
Views: 10,666
Posted By Ghoul
Re: Where to get Grave Bot?

Sorry about that, the 0.3 files are now at Bots United.
Forum: General Bot Coding 26-01-2005
Replies: 17
Views: 11,413
Posted By Ghoul
Re: LoadLibrary failure for Linux

Metamod wasn't looking in the right directory :P

Oh, and you can update the forum display to show Grave Bot supports Linux.
Forum: Grave Bot 25-01-2005
Replies: 66
Views: 85,811
Posted By Ghoul
Re: Waypointing

I extended the time between bots joining. Maybe that'll work, maybe not. I didn't really test. I'll probably just completely redo the min/max code for 0.4.

So, with that said. Give me...
Forum: Grave Bot 25-01-2005
Replies: 13
Views: 16,433
Posted By Ghoul
Re: Bugs in Gravebot 0.1 and 0.2

Well, it'll look like they're moving really fast because they're close to each other. But, they 'cheat' because they can apply any amount of 'force' foreward, backward, left, or right, which allows...
Forum: Grave Bot 24-01-2005
Replies: 66
Views: 85,811
Posted By Ghoul
Re: Waypointing

If I remember right, the bots try to head directly to their goal if they're close enough. That ramp must but just tall enough so they thing they can walk right to him. I'll put in visibility and...
Forum: Grave Bot 23-01-2005
Replies: 13
Views: 16,433
Posted By Ghoul
Re: Bugs in Gravebot 0.1 and 0.2

Once it was known that BotAvoidContact was the problem, it was just a matter of debugging the code and seeing what exactly line was causing the problem. After that, I debugged the parameters going...
Forum: Grave Bot 23-01-2005
Replies: 13
Views: 16,433
Posted By Ghoul
Re: Bugs in Gravebot 0.1 and 0.2

I'm not sure what causes that, not in the slightest. It only happens every so often, and I can't figure out any obvious link to why it happens. :-/

Also, for a majority of the team to go on...
Forum: Grave Bot 23-01-2005
Replies: 66
Views: 85,811
Posted By Ghoul
Re: Waypointing

Beta 0.3 is out. Check out the news (http://gravebot.bots-united.com/).
Forum: General Bot Coding 23-01-2005
Replies: 17
Views: 11,413
Posted By Ghoul
Forum: Grave Bot 22-01-2005
Replies: 66
Views: 85,811
Posted By Ghoul
Re: Waypointing

Okay, found and fixed the problem. Let me explain...

The contact evasion code used some math to determine the current direction the bot was headed. One function used was the asin function, which...
Forum: Grave Bot 22-01-2005
Replies: 66
Views: 85,811
Posted By Ghoul
Re: Waypointing

Hey everyone, check these out. :)

Grave Bot in S&I stability test 1 (http://gravebot.bots-united.com/images/media/misc/gb_si_runtime_01.jpg) (insanely high scores)

Grave Bot in S&I stability...
Forum: Grave Bot 22-01-2005
Replies: 66
Views: 85,811
Posted By Ghoul
Re: Waypointing

No, when looping through entities there are no breaks (usually) because of how the loop is set up and the function works.

while ((pEnt = UTIL_FindEntityInSphere( pEnt, pBot->pEdict->v.origin, 64...
Forum: Grave Bot 22-01-2005
Replies: 66
Views: 85,811
Posted By Ghoul
Re: Waypointing

I tried that, I added alerts to every function, looked through log after log. Everytime the crash occured, the last function reported was different. I think this is because there is a delay between...
Forum: General Bot Coding 21-01-2005
Replies: 17
Views: 11,413
Posted By Ghoul
Re: LoadLibrary failure for Linux

Yeah, it works like a charm, thanks to PM.

I have no clue where to look though. The metamod site doesn't give any details on why a file might be considered bad.
Forum: General Bot Coding 21-01-2005
Replies: 17
Views: 11,413
Posted By Ghoul
Re: LoadLibrary failure for Linux

Well, that did make the file size less. The MM .so is 30 KB smaller, and the normal .so is around 80 KB smaller.

However, metamod still refuses to load the file. I'm completely baffled. ...
Forum: General Bot Coding 21-01-2005
Replies: 17
Views: 11,413
Posted By Ghoul
Re: LoadLibrary failure for Linux

Hey thanks, I got it working. (though I'm not sure where to add that -static flag).

Using the normal hooking method, the bot runs great.

Now comes getting it to run in metamod. I can get the...
Forum: General Bot Coding 10-01-2005
Replies: 17
Views: 11,413
Posted By Ghoul
Re: LoadLibrary failure for Linux

GCC complains that it is an unrecognized option. I'm not sure exactly where I'd add it, I tried the various flag lines of the makefile. My makefile currently looks like this (based on HPB Bot 4): ...
Forum: General Bot Coding 08-01-2005
Replies: 17
Views: 11,413
Posted By Ghoul
LoadLibrary failure for Linux

I recently was able to get my bot compiling under Linux. However, when I try to use the bot, HLDS reports this:

Anybody know what this "__cxa_guard_acquire" is? Also, even though my liblist.gam...
Forum: Grave Bot 08-01-2005
Replies: 3
Views: 8,476
Posted By Ghoul
Re: Query

Well, I suppose. The problem comes when I bot has to get through a tripmined off area (tripmined by his own team).

I'll look into this though.
Forum: Grave Bot 07-01-2005
Replies: 7
Views: 10,200
Posted By Ghoul
Re: Problem with Gravebot DLLs

Yeah I just tested this, I didn't know it did that. I'll have to change the readme.
Forum: Grave Bot 07-01-2005
Replies: 2
Views: 10,666
Posted By Ghoul
Where to get Grave Bot?

The latest version of Grave Bot is beta version 0.3, and can be found in the files section of the website: http://gravebot.bots-united.com/?section=files
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