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Showing results 1 to 25 of 49
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Posts Made By:
commonbullet
Forum:
Metamod and metamod plugins
05-01-2009
Replies:
7
communication between two plugins
Views:
9,826
Posted By
commonbullet
Re: communication between two plugins
Just in case someone faces the same problem in counter-strike - CZCareer messages are very useful for this purpose since they have no effect in multiplayer matches. The first argument must be a...
Forum:
Metamod and metamod plugins
20-10-2008
Replies:
7
communication between two plugins
Views:
9,826
Posted By
commonbullet
Re: communication between two plugins
About the amxx->metamod plugin communication, I've done some tests and it works fine so far.
To make things worse, I've no experience with bot coding. But it's not so hard, at least at the...
Forum:
POD-Bot mm Waypoint Format
18-10-2008
Replies:
9
Is it possible ???
Views:
4,484
Posted By
commonbullet
Re: Is it possible ???
I've tried once to make waypoints to make it playable with podbots. I'll try to describe the problem so maybe pb coders/waypointers may find a solution:
- that plugin consists in a set of...
Forum:
Metamod and metamod plugins
18-10-2008
Replies:
7
communication between two plugins
Views:
9,826
Posted By
commonbullet
Re: communication between two plugins
I'm planning to code something in bot part to hook those messages and see if I manage to make them "skilled" to play csflags. (that's why I can't use csbots).
So, if it used a visual message just...
Forum:
Metamod and metamod plugins
18-10-2008
Replies:
7
communication between two plugins
Views:
9,826
Posted By
commonbullet
Re: communication between two plugins
Thanks KWo, I understand now why engine messages should be sent instead.
But wouldn't these messages be confused with "real" game messages anyway?
I mean, suppose csflags plugin (an amxx plugin...
Forum:
Metamod and metamod plugins
13-10-2008
Replies:
7
communication between two plugins
Views:
9,826
Posted By
commonbullet
communication between two plugins
I was wondering how could I establish communication between an amxx plugin and a metamod plugin - more precisely, an amxmodx plugin sets the game rule and a metamod bot should be aware about what's...
Forum:
Half-Life and HL1 Mods
17-09-2008
Replies:
3
Condition Zero problem
Views:
6,840
Posted By
commonbullet
Re: Condition Zero problem
Maybe it will help you:
Forum:
Offtopic
17-09-2008
Replies:
14
Bot Question
Views:
6,994
Posted By
commonbullet
Re: Bot Question
Parachute stuff:
I had made a raw modification to amx_parachute plugin a long time ago (it's certainly outdated).
The solution wasn't so smart. Bots don't use parachutes intentionally - I've...
Forum:
Metamod and metamod plugins
20-06-2007
Replies:
26
BSPEdit_mm how to install?
Views:
31,774
Posted By
commonbullet
Re: BSPEdit_mm how to install?
Hi Austin,
That was the problem - I use to place custom maps in cstrike/maps folder instead of czero/maps :o. It's working great now.
Thank you.
Forum:
Metamod and metamod plugins
19-06-2007
Replies:
26
BSPEdit_mm how to install?
Views:
31,774
Posted By
commonbullet
Re: BSPEdit_mm how to install?
I've recently tried to use the plugin and it crashes listen server (windows, metamod 1.19). Any ideas?
EDIT: Browsing my old files, I've found a bspedit_mm v1.4 that's working fine.
Forum:
POD-Bot mm Waypoint Format
06-06-2007
Replies:
30
Need Waypoints
Views:
12,736
Posted By
commonbullet
Re: Need Waypoints
I don't know why you're renaming tour_assault to "angie_assault". Anyway this map requires an amxx plugin to be played integrally:
http://forums.alliedmods.net/showthread.php?p=185993
...
Forum:
The Agora
02-06-2007
Replies:
16
Wiki
Views:
10,416
Posted By
commonbullet
Wiki
I can't open wiki...
Error in fetchObject(): Table 'bu_wiki.page' doesn't exist Backtrace:
GlobalFunctions.php line 602 calls wfbacktrace()
Database.php line 596 calls wfdebugdiebacktrace()
...
Forum:
Offtopic
07-03-2007
Replies:
11
Happy b-day Pierre-Marie Baty
Views:
8,655
Posted By
commonbullet
Re: Happy b-day Pierre-Marie Baty
happy birthday
Forum:
Half-Life and HL1 Mods
16-02-2007
Replies:
6
CS 1.6 - Official news
Views:
5,916
Posted By
commonbullet
Re: CS 1.6 - Official news
They have made it a way, it wouldn't be an 'easy hack' and would have to be client side. This has been posted by XxAvalanchexX on Amxmodx forums:
Forum:
Half-Life and HL1 Mods
16-02-2007
Replies:
6
CS 1.6 - Official news
Views:
5,916
Posted By
commonbullet
CS 1.6 - Official news
You must already know the new stupid Valve' step towards ruining the old and good cs 1.6.
They'd decided to insert some ads into official maps.
http://developer.valvesoftware.com/wiki/CS_Beta
...
Forum:
Offtopic
16-12-2006
Replies:
15
Relive the old days, reintroduce yourself!
Views:
8,941
Posted By
commonbullet
Re: Relive the old days, reintroduce yourself!
Hey,
When I first came in this forums (not a long ago), I was so stupid that I posted a link to a csbot nav file in a podbot waypoint thread.
I've hand tuned lots of those nav files; I've coded...
Forum:
Half-Life and HL1 Mods
16-12-2006
Replies:
4
Sturmbot with AMXX?
Views:
4,144
Posted By
commonbullet
Re: Sturmbot with AMXX?
Sturmbot isn't a metamod plugin, but you can make it work with amxx.
Add this line in game launch options (in Steam menu).
+localinfo mm_gamedll "sturmbot\dlls\STURM_bot.dll"(path may vary...
Forum:
General Programming
05-11-2006
Replies:
4
c++ noob stuff
Views:
8,281
Posted By
commonbullet
Re: c++ noob stuff
all right,
If I can use a delimited char array it would be ok.
I'd tried map<char*, char*> and had the same warnings...
thanks.
EDIT: I guess it won't work with something like <char[32],...
Forum:
General Programming
05-11-2006
Replies:
4
c++ noob stuff
Views:
8,281
Posted By
commonbullet
Re: c++ noob stuff
Sorry, I didn't get it. I don't mean to get a char value..., I'm pretty stupid with this.
Anyway I found this:
out there:...
Forum:
General Programming
04-11-2006
Replies:
4
c++ noob stuff
Views:
8,281
Posted By
commonbullet
c++ noob stuff
hi,
check this example:
#include <map>
#include <string>
#include <stdio.h>
using namespace std;
int main() {
map <string, string> test;
Forum:
Half-Life and HL1 Mods
10-09-2006
Replies:
7
Poll:
tool to repair ladders in Condtion Zero
Views:
4,367
Posted By
commonbullet
Re: tool to repair ladders in Condtion Zero
I guess it's hard to make a tool to fix ladders for csbots as bug cause may vary depending on ladder brushes, position, etc. But the main issue is that sometimes csbots mistake the front side of the...
Forum:
Half-Life and HL1 Mods
29-06-2006
Replies:
2
Spawn points distance
Views:
4,428
Posted By
commonbullet
Spawn points distance
I know that we should could keep a distance between spawn points in CS otherwise players will die while trying to spawn.
I was wondering what is this value exactly (i was told 64 points) and if...
Forum:
Bot Servers
05-04-2006
Replies:
3
bots go on map change
Views:
8,031
Posted By
commonbullet
Re: bots go on map change
I don't know what amx_map plugin has to do with it.
Anyway you can add bots by inserting in server.cfg or podbot.cfg "addbot" command lines , I you can also control bot number with "max_bots" or...
Forum:
HL Engine Modeling
27-11-2005
Replies:
4
CS custom models limit
Views:
49,221
Posted By
commonbullet
Re: CS custom models limit
thank you.
I guess that explains why some maps like 'de_odile' crashes a cz server while it runs with no problems in cs1.6. (cz models must require more space from precaching).
Forum:
HL Engine Modeling
26-11-2005
Replies:
4
CS custom models limit
Views:
49,221
Posted By
commonbullet
CS custom models limit
hey,
I was making an amxmodx plugin to insert players custom models.
To provide some information about the custom models limits, I need to know:
-What's the acceptable average poly count for...
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