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Showing results 1 to 25 of 31 Search: Posts Made By: Killaruna
Forum: General Bot Coding 15-12-2005
Replies: 28
Views: 18,905
Posted By Killaruna
Re: Parabot Reloaded

Whistler: Some compilers don't pass typedefs on to subclasses if templates are involved, that seems to be the cause for your problems with checkvec. Try "typename vector<T>::size_type" instead of...
Forum: General Bot Coding 15-12-2005
Replies: 28
Views: 18,905
Posted By Killaruna
Re: Parabot Reloaded

If all project settings are correct (you probably have to change the include directories etc.) the code compiles under MSVC 6.0 and with very minor changes under (the free) MSVC 8.0. I never tried...
Forum: Offtopic 04-11-2005
Replies: 5
Views: 1,480
Posted By Killaruna
Re: Robocoding, Mindrovering anywone?

I've been using Robocode for a java course, found it quite nice actually. Don't know what version you have seen, PM, but the recent ones look sweet, nice UI etc...
I invested a few hours programming...
Forum: General Bot Coding 16-02-2005
Replies: 13
Views: 3,173
Posted By Killaruna
Re: Optimizing waypoint graph using an Octree

There's a very efficient library for searching nearest neighbours in arbitrary dimensions. Have a look here (http://www.cs.umd.edu/%7Emount/ANN/)
Internally, it uses different search strategies like...
Forum: Offtopic 04-08-2004
Replies: 31
Views: 3,450
Posted By Killaruna
Re: D - 1

Hey PM, where are your photos? Hope they don't look like this one... :D

http://www.accessify.com/blog/images/bull.jpg
Forum: United Bot 30-06-2004
Replies: 8
Views: 4,920
Posted By Killaruna
Re: UbGameDriver API

Yep, hello :-) Don't know if this is the right place to say it, but IMHO the interface to the bot should be on a much higher level, that makes it much easier to identify the needed functions, data,...
Forum: Offtopic 16-06-2004
Replies: 6
Views: 1,232
Posted By Killaruna
Forum: United Bot 04-06-2004
Replies: 33
Views: 12,716
Posted By Killaruna
Re: United Bot for HL2?

No need to wait for HL2. Let's start with HL1, that will reveal potential problems of the design when it's not too late to change it (without having to modify half a dozen game drivers).
Forum: United Bot 04-06-2004
Replies: 34
Poll: UBotScript?
Views: 10,738
Posted By Killaruna
Re: UBotScript?

The example goals I wrote fit so lovely for a deathmatch environment because that's what I wrote them for :D I've never programmed any team-oriented goals and have no clear ideas of what you...
Forum: United Bot 04-06-2004
Replies: 34
Poll: UBotScript?
Views: 10,738
Posted By Killaruna
Re: UBotScript?

Nice description PM, these steps are well-defined and I agree to this separation. But: My goals file is exactly your step 2! What makes you think it's an entire Think function? ???:(
The perception...
Forum: United Bot 03-06-2004
Replies: 33
Views: 12,716
Posted By Killaruna
Re: United Bot for HL2?

Sure, that's the natural way to start. You won't be developping drivers for multiple games at once, never ever. Proof of concept works best for one example.
Forum: United Bot 03-06-2004
Replies: 34
Poll: UBotScript?
Views: 10,738
Posted By Killaruna
Re: UBotScript?

OK, a lot of things going on here...

If I understand you correctly, that's what my goals.xml file does. Plus it incorporates the evaluators for these actions (in form of a scoring system). Good...
Forum: United Bot 03-06-2004
Replies: 11
Views: 6,197
Posted By Killaruna
Re: What XML is (and what it isn't)...

Phew, and I thought I was the only one! :D
Forum: General Programming 02-06-2004
Replies: 18
Views: 3,855
Posted By Killaruna
Re: Any of you string/pointer/memory guru's out there who can help me?

ROFL! Couldn't resist to quote that, too funny...
Forum: United Bot 02-06-2004
Replies: 34
Poll: UBotScript?
Views: 10,738
Posted By Killaruna
Re: UBotScript?

OK, people, let's get a little bit more specific here... Saying that scripting would be cool, attract more users etc is fine, but doesn't help to design a bot. I noticed that in the other threads as...
Forum: United Bot 27-05-2004
Replies: 5
Views: 4,711
Posted By Killaruna
Re: PIA for United Bot?

An example for an XML goal planner is pia\console\data\goals.xml
Have a look at the syntax and decide for yourself if it's flexible enough to fit your needs. Obviously you will have to make...
Forum: United Bot 27-05-2004
Replies: 5
Views: 4,711
Posted By Killaruna
Re: PIA for United Bot?

Actually, there are sample XML files included: have a look in the console/data directory... ;) As you will notice, there are three different weapon configs, I haven't decided on a specific method...
Forum: United Bot 26-05-2004
Replies: 5
Views: 4,711
Posted By Killaruna
PIA for United Bot?

Hi all, people that attended the Amsterdam bot developer's meeting might remember that I passed around a sheet with a class design for an engine and mod independent bot. With all my diploma thesis...
Forum: United Bot 26-05-2004
Replies: 34
Poll: UBotScript?
Views: 10,738
Posted By Killaruna
Re: UBotScript?

Indeed, he will :D

I'd like to discuss the entire PIA (Portable Intelligent Agent) framework I have been designing after my experience with Parabot. Anyway, the only thing I need is a place to...
Forum: Offtopic 08-05-2004
Replies: 11
Views: 2,046
Posted By Killaruna
Re: Gimme a destination!

Uh, guess I haven't mentioned that I'm away for the summer, right? Since two weeks I'm resident of Princeton N.J. where I will stay until october... But if you need a destination, just come by here -...
Forum: General Bot Coding 22-01-2004
Replies: 12
Views: 2,431
Posted By Killaruna
Re: Bitz and Bytes , saving with fWRITE

fwrite( cVisTable, 1, g_iMaxVisibilityByte, rbl )

... should work. You don't need fflush() because you close the file properly.
Forum: General Bot Coding 13-01-2004
Replies: 30
Views: 4,903
Posted By Killaruna
Re: Loading other bot wayponts (standard format?) & Standardized directory structure?

There's nothing elite about using common standards, it's just a matter of being on the safe side.

I wouldn't say it is better, it is a different approach. You can't setup visibility tables with...
Forum: General Bot Coding 12-01-2004
Replies: 30
Views: 4,903
Posted By Killaruna
Re: Loading other bot wayponts (standard format?) & Standardized directory structure?

Not only read, but verify. If (for whatever reason) one coordinate is missing in your Ini-file, your reader will go havoc. If you load an XML-file with a missing coordinate in your browser, it will...
Forum: General Bot Coding 12-01-2004
Replies: 30
Views: 4,903
Posted By Killaruna
Re: Loading other bot wayponts (standard format?) & Standardized directory structure?

Umm, sorry to get back to the XML/Ini discussion, but there's nothing you can't do with XML :D
It may be harder to read (for a human, that is) and it surely is bulky, but what universal...
Forum: The Agora 09-01-2004
Replies: 23
Views: 4,593
Posted By Killaruna
Re: Files download section how?

I'd suggest to add another top section: "More Bots". Below that one folder for every bot that does not officially form part of Bots-United, but is still working with the current HL/CS version...
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