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Showing results 1 to 24 of 24 Search: Posts Made By: Simon Logic
Forum: Common Questions 21-11-2007
Replies: 2
Dmc
Views: 4,448
Posted By Simon Logic
Re: Dmc

imho, Parabot Reloaded is the only choice.
Forum: Bug Reports 24-10-2007
Replies: 2
Views: 3,112
Posted By Simon Logic
Re: Bots are unable to take weapons on tables etc.

Waypointing is extremely boring for me.

PS. Also it is impossible to waypoint every obstacle on which a bot can jump, but any player can throw a weapon upon this obstacle.
Forum: Bug Reports 24-10-2007
Replies: 2
Views: 2,874
Posted By Simon Logic
Re: After intermission event bots still playing

Yep, i continued developing some amx/x plugin & during testing just decided to make a bugreport.
Forum: Bug Reports 23-10-2007
Replies: 2
Views: 3,112
Posted By Simon Logic
Bots are unable to take weapons on tables etc.

POD-Bot mm 3.0B18f

CSDM item mode is on. Bots trying & trying to walk towards item instead of making jump + duck while moving forward. You can easily catch these events on cs_office map.
Forum: Bug Reports 23-10-2007
Replies: 2
Views: 2,874
Posted By Simon Logic
After intermission event bots still playing

POD-Bot mm 3.0B18f

Subj. Not serious problem but anyway, here it is.
Forum: Bug Reports 31-05-2007
Replies: 6
Views: 3,755
Posted By Simon Logic
Re: bots looking at walls

http://forums.bots-united.com/showthread.php?t=6267
Forum: Ideas 10-04-2007
Replies: 0
Views: 2,594
Posted By Simon Logic
I don't want to force me one two-way waypoints...

Dunno if it's a bug or feature. Anyway i posted it here.

Why any waypoint should be reachable from WP number 0 in BOTH directions? There are some spawn points (e.g. on the roof) with the only way...
Forum: Ideas 15-03-2007
Replies: 13
Views: 5,911
Posted By Simon Logic
Re: Remove the requirement of CS specific waypoints

Ok. I see it's defensive/offensive waypoints. They are suited for teamplay only. If CSDM is on they are not needed. When itemmode is on, then goals are items on the ground. When itemmode is off then...
Forum: Ideas 13-03-2007
Replies: 13
Views: 5,911
Posted By Simon Logic
Re: Remove the requirement of CS specific waypoints

ok. Is it possible to remove team specific waypoint requirement then? Or they are also part of basic navigation?
Forum: Ideas 13-03-2007
Replies: 13
Views: 5,911
Posted By Simon Logic
Re: Remove the requirement of CS specific waypoints

I'm talking about DM maps only & searching for method of its best waypointing. Your arguments are valid for CS maps only. Well, if it's hard to implement then i retire.
Forum: Ideas 12-03-2007
Replies: 6
Views: 3,492
Posted By Simon Logic
Re: Teach bots to use HEV charger & MED charger

No, i'm playing DM maps under CS. Also i made a bunch of AMX/X plugins to make gameplay more dynamic & somewhat similar to HLDM. So, let assume that i'm playing HLDM with CS weapons =) It's much more...
Forum: Ideas 12-03-2007
Replies: 13
Views: 5,911
Posted By Simon Logic
Re: Remove the requirement of CS specific waypoints

That would lead that bots will run strictly through those waypoinst in predictable manner. Right? And for DM-style map i should place at the same place two team-specific waypoints (for both sides...
Forum: Ideas 09-03-2007
Replies: 6
Views: 3,492
Posted By Simon Logic
Re: Teach bots to use HEV charger & MED charger

http://maps.tfxsoft.com/hl/valve/xbounce2.zip
http://maps.tfxsoft.com/hl/valve/crossfire.zip
Forum: Ideas 09-03-2007
Replies: 13
Views: 5,911
Posted By Simon Logic
Re: Remove the requirement of CS specific waypoints

So, is it possible to detect map type by method b)? FY_ maps are DM also, right?
Forum: Ideas 09-03-2007
Replies: 13
Views: 5,911
Posted By Simon Logic
Re: Remove the requirement of CS specific waypoints

a) pb_ffa 1
b) using dll.cpp::Spawn().g_iMapType


That map does not have CS goal entities: func_vip_safetyzone, info_vip_safetyzone, hostage_entity, func_bomb_target & info_bomb_target.
Forum: Ideas 09-03-2007
Replies: 6
Views: 3,492
Posted By Simon Logic
Re: Teach bots to use HEV charger & MED charger

Look for screenshots, please.
Forum: Ideas 09-03-2007
Replies: 6
Views: 3,492
Posted By Simon Logic
Teach bots to use HEV charger & MED charger

There are plenty of stationary MED & HEV chargers on old DM maps. If bots support CSDM::itemmode, why not to support those chargers on the walls? If you need in-depth info i'll try to search the...
Forum: Ideas 09-03-2007
Replies: 0
Views: 2,542
Posted By Simon Logic
Forum: Ideas 09-03-2007
Replies: 13
Views: 5,911
Posted By Simon Logic
Remove the requirement of CS specific waypoints

Under CSDM there is no CS goals. So, for maps specially designed for DM style game why should i insert CS-specific waypoints? Hope, it's possible & easy to implement. Also an absence of CS-specific...
Forum: Releases, Installers, Docs & Coding 06-03-2007
Replies: 577
Views: 449,971
Posted By Simon Logic
Re: Podbot Beta 3.0 Updates? ^^

KWo, next time update versionhistory.txt within .zip, please.
Forum: Ideas 06-03-2007
Replies: 8
Views: 6,144
Posted By Simon Logic
Re: CSDM-FFA Compatibility

I'm happy with pb_ffa 1 :). Just thought it would be convenient for others.
Forum: Ideas 05-03-2007
Replies: 8
Views: 6,144
Posted By Simon Logic
Re: CSDM-FFA Compatibility

Small suggestion.

On map start (actually on post version of Spawn forward, i guess, when AMX/X has loaded & init'ed its plugins) get a pointer to mp_freeforall cvar (0 - if not exists) & make...
Forum: General Bot Coding 15-08-2006
Replies: 28
Views: 32,667
Posted By Simon Logic
Re: Parabot Reloaded

Wow, just discovered that those source code was of v0.91, not 0.8 one. Cool!

Couple of words about the problems above.

Stupid message about too old DLL was really talking about the DLL was not...
Forum: General Bot Coding 14-08-2006
Replies: 28
Views: 32,667
Posted By Simon Logic
Re: Parabot Reloaded

Me too. I used HL v1.1.2.0. Suspect it works fine on 1.1.1.0 version. I'll checkout this night.

Also i used enchanced metamod configuration to launch non-metamod parabot.dll v0.91 (by using...
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