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Showing results 1 to 24 of 24
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Posts Made By:
Simon Logic
Forum:
Common Questions
21-11-2007
Replies:
2
Dmc
Views:
4,448
Posted By
Simon Logic
Re: Dmc
imho, Parabot Reloaded is the only choice.
Forum:
Bug Reports
24-10-2007
Replies:
2
Bots are unable to take weapons on tables etc.
Views:
3,112
Posted By
Simon Logic
Re: Bots are unable to take weapons on tables etc.
Waypointing is extremely boring for me.
PS. Also it is impossible to waypoint every obstacle on which a bot can jump, but any player can throw a weapon upon this obstacle.
Forum:
Bug Reports
24-10-2007
Replies:
2
After intermission event bots still playing
Views:
2,874
Posted By
Simon Logic
Re: After intermission event bots still playing
Yep, i continued developing some amx/x plugin & during testing just decided to make a bugreport.
Forum:
Bug Reports
23-10-2007
Replies:
2
Bots are unable to take weapons on tables etc.
Views:
3,112
Posted By
Simon Logic
Bots are unable to take weapons on tables etc.
POD-Bot mm 3.0B18f
CSDM item mode is on. Bots trying & trying to walk towards item instead of making jump + duck while moving forward. You can easily catch these events on cs_office map.
Forum:
Bug Reports
23-10-2007
Replies:
2
After intermission event bots still playing
Views:
2,874
Posted By
Simon Logic
After intermission event bots still playing
POD-Bot mm 3.0B18f
Subj. Not serious problem but anyway, here it is.
Forum:
Bug Reports
31-05-2007
Replies:
6
bots looking at walls
Views:
3,755
Posted By
Simon Logic
Re: bots looking at walls
http://forums.bots-united.com/showthread.php?t=6267
Forum:
Ideas
10-04-2007
Replies:
0
I don't want to force me one way waypoints...
Views:
2,594
Posted By
Simon Logic
I don't want to force me one two-way waypoints...
Dunno if it's a bug or feature. Anyway i posted it here.
Why any waypoint should be reachable from WP number 0 in BOTH directions? There are some spawn points (e.g. on the roof) with the only way...
Forum:
Ideas
15-03-2007
Replies:
13
Remove the requirement of CS specific waypoints
Views:
5,911
Posted By
Simon Logic
Re: Remove the requirement of CS specific waypoints
Ok. I see it's defensive/offensive waypoints. They are suited for teamplay only. If CSDM is on they are not needed. When itemmode is on, then goals are items on the ground. When itemmode is off then...
Forum:
Ideas
13-03-2007
Replies:
13
Remove the requirement of CS specific waypoints
Views:
5,911
Posted By
Simon Logic
Re: Remove the requirement of CS specific waypoints
ok. Is it possible to remove team specific waypoint requirement then? Or they are also part of basic navigation?
Forum:
Ideas
13-03-2007
Replies:
13
Remove the requirement of CS specific waypoints
Views:
5,911
Posted By
Simon Logic
Re: Remove the requirement of CS specific waypoints
I'm talking about DM maps only & searching for method of its best waypointing. Your arguments are valid for CS maps only. Well, if it's hard to implement then i retire.
Forum:
Ideas
12-03-2007
Replies:
6
Teach bots to use HEV charger & MED charger
Views:
3,492
Posted By
Simon Logic
Re: Teach bots to use HEV charger & MED charger
No, i'm playing DM maps under CS. Also i made a bunch of AMX/X plugins to make gameplay more dynamic & somewhat similar to HLDM. So, let assume that i'm playing HLDM with CS weapons =) It's much more...
Forum:
Ideas
12-03-2007
Replies:
13
Remove the requirement of CS specific waypoints
Views:
5,911
Posted By
Simon Logic
Re: Remove the requirement of CS specific waypoints
That would lead that bots will run strictly through those waypoinst in predictable manner. Right? And for DM-style map i should place at the same place two team-specific waypoints (for both sides...
Forum:
Ideas
09-03-2007
Replies:
6
Teach bots to use HEV charger & MED charger
Views:
3,492
Posted By
Simon Logic
Re: Teach bots to use HEV charger & MED charger
http://maps.tfxsoft.com/hl/valve/xbounce2.zip
http://maps.tfxsoft.com/hl/valve/crossfire.zip
Forum:
Ideas
09-03-2007
Replies:
13
Remove the requirement of CS specific waypoints
Views:
5,911
Posted By
Simon Logic
Re: Remove the requirement of CS specific waypoints
So, is it possible to detect map type by method b)? FY_ maps are DM also, right?
Forum:
Ideas
09-03-2007
Replies:
13
Remove the requirement of CS specific waypoints
Views:
5,911
Posted By
Simon Logic
Re: Remove the requirement of CS specific waypoints
a) pb_ffa 1
b) using dll.cpp::Spawn().g_iMapType
That map does not have CS goal entities: func_vip_safetyzone, info_vip_safetyzone, hostage_entity, func_bomb_target & info_bomb_target.
Forum:
Ideas
09-03-2007
Replies:
6
Teach bots to use HEV charger & MED charger
Views:
3,492
Posted By
Simon Logic
Re: Teach bots to use HEV charger & MED charger
Look for screenshots, please.
Forum:
Ideas
09-03-2007
Replies:
6
Teach bots to use HEV charger & MED charger
Views:
3,492
Posted By
Simon Logic
Teach bots to use HEV charger & MED charger
There are plenty of stationary MED & HEV chargers on old DM maps. If bots support CSDM::itemmode, why not to support those chargers on the walls? If you need in-depth info i'll try to search the...
Forum:
Ideas
09-03-2007
Replies:
0
Teach bots to use longjump
Views:
2,542
Posted By
Simon Logic
Teach bots to use longjump
Subj.
Forum:
Ideas
09-03-2007
Replies:
13
Remove the requirement of CS specific waypoints
Views:
5,911
Posted By
Simon Logic
Remove the requirement of CS specific waypoints
Under CSDM there is no CS goals. So, for maps specially designed for DM style game why should i insert CS-specific waypoints? Hope, it's possible & easy to implement. Also an absence of CS-specific...
Forum:
Releases, Installers, Docs & Coding
06-03-2007
Replies:
577
Podbot Beta 3.0 Updates? ^^
Views:
449,971
Posted By
Simon Logic
Re: Podbot Beta 3.0 Updates? ^^
KWo, next time update versionhistory.txt within .zip, please.
Forum:
Ideas
06-03-2007
Replies:
8
CSDM-FFA Compatibility
Views:
6,144
Posted By
Simon Logic
Re: CSDM-FFA Compatibility
I'm happy with pb_ffa 1 :). Just thought it would be convenient for others.
Forum:
Ideas
05-03-2007
Replies:
8
CSDM-FFA Compatibility
Views:
6,144
Posted By
Simon Logic
Re: CSDM-FFA Compatibility
Small suggestion.
On map start (actually on post version of Spawn forward, i guess, when AMX/X has loaded & init'ed its plugins) get a pointer to mp_freeforall cvar (0 - if not exists) & make...
Forum:
General Bot Coding
15-08-2006
Replies:
28
Parabot Reloaded
Views:
32,667
Posted By
Simon Logic
Re: Parabot Reloaded
Wow, just discovered that those source code was of v0.91, not 0.8 one. Cool!
Couple of words about the problems above.
Stupid message about too old DLL was really talking about the DLL was not...
Forum:
General Bot Coding
14-08-2006
Replies:
28
Parabot Reloaded
Views:
32,667
Posted By
Simon Logic
Re: Parabot Reloaded
Me too. I used HL v1.1.2.0. Suspect it works fine on 1.1.1.0 version. I'll checkout this night.
Also i used enchanced metamod configuration to launch non-metamod parabot.dll v0.91 (by using...
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