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Showing results 1 to 25 of 368 Search: Posts Made By: Austin
Forum: Common Questions 26-02-2018
Replies: 84
Views: 5,752
Posted By Austin
Re: Turn off Bots shooting back after Teamattack

I agree it would be good to have the ability to turn off revenge. If you are playing with FF on you can easily accidentally shoot a teamate.

Maybe there is a way we can get this added!

Patience!
Forum: Ideas 17-09-2012
Replies: 4
Views: 2,163
Posted By Austin
Re: Porting POD-Bot mm to Metamod:Source?

I was just wondering if anyone had done any work to investigate this.
I will download the source and take a look and see if I can get any interest going!

Is this the latest source?...
Forum: Ideas 16-09-2012
Replies: 4
Views: 2,163
Posted By Austin
Porting POD-Bot mm to Metamod:Source?

KWo,
Hey its Austin!
(You remember me right?, was one of the original people who got this started.)

It's been a while since I been around.

Has anyone looked at porting this to Metamod Source?...
Forum: Metamod and metamod plugins 27-06-2007
Replies: 26
Views: 13,626
Posted By Austin
Re: BSPEdit_mm how to install?

KWo,
I am no longer playing cz, only css now.
So I am not doing any further cz/cs development.

;-(

The problem is the HL engine finds the maps in either dir. so we would have to check both...
Forum: Metamod and metamod plugins 19-06-2007
Replies: 26
Views: 13,626
Posted By Austin
Re: BSPEdit_mm how to install?

Hey commonbullet!
Does it crash on every map or just some maps?

If it crashes on every map remember this was written for CZ not CS so you
have to make sure the maps are in the

condition...
Forum: Releases, Installers, Docs & Coding 20-11-2006
Replies: 574
Views: 138,161
Posted By Austin
Re: Podbot Beta 3.0 Updates? ^^

Force skin works!

As for the difficulty...

As my server was configured, our team of good human players would win MOST rounds every map. Now we loose most every round!

So they are definitely...
Forum: Ideas 17-11-2006
Replies: 1
Views: 1,512
Posted By Austin
Force skin cvar?

Can we get a force skin cvar?
pb_skin 1-5

All bots added would have this specified skin no matter how they are added.
tx
Forum: Releases, Installers, Docs & Coding 18-10-2006
Replies: 574
Views: 138,161
Posted By Austin
Re: Podbot Beta 3.0 Updates? ^^

They shoot the window in de vegas now and they do not add bots for spectators. They both work now, thanks!

I noticed something that may be new. The bots seem to crouch and camp in weird places...
Forum: Ideas 16-10-2006
Replies: 34
Views: 5,659
Posted By Austin
Re: bot pausing

You can't run the cz bots on cs1.6.
I guess there is some rip off called zbot that is supposed to do it?

1) This is stealing. The people who developed the game really deserve the small amount of...
Forum: Bug Reports 15-10-2006
Replies: 2
Views: 1,444
Posted By Austin
POD does not shoot this func_breakable

In the map de_vegas there is a window with a func_breakable above the ct spawn area. POD bot will run up to it and stop. They never shoot it to get throught it. Very weird. Here is the info on the...
Forum: POD-Bot mm Waypoint Format 15-10-2006
Replies: 23
Views: 3,431
Posted By Austin
Re: Anyone have these wps?

Hey thanks for the dust 2002 wp!

The link for de atlantis gives this:
Error!: 404
-------------------------------------------
You are trying to access a file that is either not there or is...
Forum: Releases, Installers, Docs & Coding 15-10-2006
Replies: 574
Views: 138,161
Posted By Austin
Re: Podbot Beta 3.0 Updates? ^^unstuck code

KWo,
finally some feedback on the new unstuck code.

I ran 27 bots in de_vertigo with 15c and 15g.
I did screen shot about every 10 seconds.
I didn't do a demo since it is cz and thought you...
Forum: Ideas 15-10-2006
Replies: 1
Views: 1,218
Posted By Austin
cvar to force the bot skin

It would be helpful to have a cvar to force the skin for auto added bots.

I run cz and pod bots and would like to have the pod bots be more obvious by the skin I set for them.

something like?...
Forum: Bug Reports 15-10-2006
Replies: 1
Views: 1,276
Posted By Austin
bot_quota_match should not count spectators

bot_quota_match should not count spectators

For example,
if I set bot_quota_match to 3
and two humans join the server but one human goes into spectator mode
I still get 3 POD per human so I get...
Forum: Ideas 15-10-2006
Replies: 34
Views: 5,659
Posted By Austin
Re: bot pausing

I am running a Condition zero dedicated server.
I run the built in cz bots and POD bots.

I set these to force bots to one team or the other.
bot_join_team t/ct
pb_bot_join_team t/ct <= (Thanks...
Forum: Ideas 08-10-2006
Replies: 34
Views: 5,659
Posted By Austin
Re: bot pausing

KWo,
your the boss!
Tell me what needs to eb done and I will work on it.

For the docs I guess I will just add the new commands and that is all and send them to you.

For testing I am running...
Forum: Ideas 06-10-2006
Replies: 34
Views: 5,659
Posted By Austin
Re: bot pausing

I do want a pause waypoint!
I think it is definitely necessary.

A walk waypoint is also needed.

But we need to discuss how these should be implemented.
And we are getting, FINALLY! into the...
Forum: Ideas 05-10-2006
Replies: 34
Views: 5,659
Posted By Austin
Re: bot pausing

I can play demos!
Awesome demo, Awesome bot functionality!
(Worked without the .dem)

Going to use these waypoints for oilrig!
TX!
Forum: Releases, Installers, Docs & Coding 05-10-2006
Replies: 574
Views: 138,161
Posted By Austin
Re: Podbot Beta 3.0 Updates? ^^

Yes, I can help!

I will work on the debuggoal part so I have it done.
Send me the information on the other stuff you want me to added.
Thanks!
Forum: Ideas 05-10-2006
Replies: 34
Views: 5,659
Posted By Austin
Re: bot pausing

Yes I do need to spend some time learning everything agin, but I did say the oilrig example may not be a good one to use as a pause example since you probably have better new lift/button code.

I...
Forum: Releases, Installers, Docs & Coding 05-10-2006
Replies: 574
Views: 138,161
Posted By Austin
Re: Podbot Beta 3.0 Updates? ^^

Kwo,
You misunderstood how I originally wanted this to work.
I thought we should have a “waypointgoal MODE” when on EVERYTIME a wp is pointed at it sets it as the goal.

But instead you...
Forum: Ideas 05-10-2006
Replies: 34
Views: 5,659
Posted By Austin
Re: bot pausing

I always wanted this feature. I think it would be very useful and make the bots more human like and more fun to game with.

What I would want is a new waypoint type (or possible a new wp flag)....
Forum: Releases, Installers, Docs & Coding 05-10-2006
Replies: 574
Views: 138,161
Posted By Austin
Re: Podbot Beta 3.0 Updates? ^^

Kwo,
Sorry my idea was not a good one.
I didnít realize this until I tried to use the new command.
It is actually hard to use this way.

Here is what we should have done and it is actually...
Forum: Releases, Installers, Docs & Coding 04-10-2006
Replies: 574
Views: 138,161
Posted By Austin
Re: Podbot Beta 3.0 Updates? ^^

crap? I thought it wa sa useful feature?

What version of the docs should I use to start with to document this feature?
Thanks!

Testing NOW, how is that for fast response ?
Forum: Ideas 04-10-2006
Replies: 10
Views: 2,394
Posted By Austin
Re: Bot go to pointed wp!

What I MEANT to say is I didn't see anything in the wp doc on how to actually use it, implying that when I document the new command I will also document well how to use debuggoal and the new "point...
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