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Showing results 1 to 5 of 5 Search: Posts Made By: TurtleRocker
Forum: General Bot Coding 15-01-2004
Replies: 12
Views: 6,157
Posted By TurtleRocker
Re: FL_FAKECLIENT issue fixed

One we post the fix to Steam, I would recommend you revert your code back to using the FL_FAKECLIENT bit.

-Mike
Forum: General Bot Coding 15-01-2004
Replies: 12
Views: 6,157
Posted By TurtleRocker
Re: FL_FAKECLIENT issue fixed

The FL_FAKECLIENT flag is used by the engine to optimize network traffic. For example, "fake clients" (ie: bots) do not need to be sent various network messages.

So, it was important that we fix...
Forum: General Bot Coding 15-01-2004
Replies: 12
Views: 6,157
Posted By TurtleRocker
FL_FAKECLIENT issue fixed

We were able to fix the issue with the Official Counter-Strike Bot's use of FL_FAKECLIENT causing problems with 3rd party bots.

As a test, we ran a server with both POD-bots and CSBots at the...
Forum: General Bot Coding 13-01-2004
Replies: 16
Views: 6,344
Posted By TurtleRocker
Re: Hearing sounds

I think estimating the sounds relative position like you have done is a clever idea. It prevents "perfect hearing" and is computationally efficient.

However, I often store the estimated sound...
Forum: General Bot Coding 12-01-2004
Replies: 16
Views: 6,344
Posted By TurtleRocker
Re: Hearing sounds

Don't forget to randomize the location of the sound - the farther away, the more random error. Otherwise, your bots will seem to be able to see through walls if they aim right for the sound source....
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