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Showing results 1 to 25 of 33
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Posts Made By:
intelliq
Forum:
JKBotti
19-08-2012
Replies:
4
Random bots instead of what I specified; Teamplay
Views:
11,558
Posted By
intelliq
Re: Random bots instead of what I specified; Teamplay
That is where I already have the jk_botti_mapname.cfg files.
Forum:
JKBotti
29-03-2012
Replies:
4
Random bots instead of what I specified; Teamplay
Views:
11,558
Posted By
intelliq
Re: Random bots instead of what I specified; Teamplay
No progress - It appears to be either a core problem with HLDM or the Sevs mod dll, Im not sure which yet. Even with Jk_botti and amxx disabled the problem persists.
One would think through all...
Forum:
JKBotti
27-03-2012
Replies:
4
Random bots instead of what I specified; Teamplay
Views:
11,558
Posted By
intelliq
Re: Random bots instead of what I specified; Teamplay
Making some progress, when Im finished I'll write up small "how to" guide specific for Teamplay with bots for different maps. (non-team play is easy, there are extra steps for resetting...
Forum:
JKBotti
27-03-2012
Replies:
4
Random bots instead of what I specified; Teamplay
Views:
11,558
Posted By
intelliq
Random bots instead of what I specified; Teamplay
I've not had this problem on non-Teamplay HLDM, however on Teamplay the bots are ignoring what I specified in the jk_bott_mapname.cfg file.
For example I have set Annie and Tex to join deadwood...
Forum:
JKBotti
29-02-2012
Replies:
4
Fake BOT IP
Views:
13,332
Posted By
intelliq
Re: Fake BOT IP
Amxx plugin at allied modders forum. ;)
Forum:
JKBotti
24-02-2012
Replies:
2
longjump
Views:
10,679
Posted By
intelliq
Re: longjump
Goes in jk_botti.cfg (or can have different setting for each map if you make jk_botti_mapname.cfg where mapname is the name of map, like crossfire or whatever)
example of my jk_botti.cfg:
...
Forum:
JKBotti
21-02-2012
Replies:
5
Not Work
Views:
10,895
Posted By
intelliq
Re: Not Work
I just went to your server. 13 live players? Nice.
I dont know what version DLL's you are using, but I have these bots running on my server. I am using:
-Latest Jk_botti version
-Metamod-p...
Forum:
JKBotti
21-02-2012
Replies:
5
Not Work
Views:
10,895
Posted By
intelliq
Re: Not Work
Which mod are you running?
The bots work with plain HLDM, Sevs Mod, Opposing Force (DM only), and Ag-mini.
They do not work with CS, XDM, or AG.
Forum:
JKBotti
06-06-2011
Replies:
8
Bots in Adrenaline Gamer
Views:
18,435
Posted By
intelliq
Re: Bots in Adrenaline Gamer
They do not work on my AG server. They load but then server crashes :death: within few seconds with this error:
"Tried to create a message with a bogus message type (0)"
(Bots do work...
Forum:
HPB_bot
19-09-2007
Replies:
4
waypoints
Views:
6,984
Posted By
intelliq
Re: waypoints
Dont bother with those.
Use this bot, it's 500 times better and it creates its own waypoints:
http://forums.bots-united.com/forumdisplay.php?f=83
I posted an all-purpose generic CFG...
Forum:
JKBotti
18-09-2007
Replies:
0
Generic JK_Botti.cfg for all maps
Views:
5,247
Posted By
intelliq
Generic JK_Botti.cfg for all maps
Tested this alot, works nicely with all maps.
Keep the bot_skill level down or you'll chase off players.
Remember to give bot(s) time to create their waypoints on maps, they learn routes from live...
Forum:
JKBotti
12-08-2007
Replies:
2
team problem
Views:
5,232
Posted By
intelliq
Re: team problem
thank you, that was it.
i changed teambalance_type to 0, now bots are models I specifed in the jk_botti_map cfg.
:)
too bad about the broken code, woulda been a cool feature. bots...
Forum:
JKBotti
12-08-2007
Replies:
2
team problem
Views:
5,232
Posted By
intelliq
team problem
bots are using wrong models.
i specified in game.cfg:
mp_teamplay "21"
mp_teamlist "team1;hgrunt;gman;robo;scientist;"
and in the map cfg i specified the bots to be Robo, but they join as...
Forum:
JKBotti
22-07-2007
Replies:
15
Planned features
Views:
13,779
Posted By
intelliq
Re: Planned features
I cant wait! :clap:
Forum:
JKBotti
30-06-2007
Replies:
21
jk_botti v1.20 release - bug fixes, new feature: lift support
Views:
12,605
Posted By
intelliq
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
once again, superb coding! :D
thank you
Forum:
JKBotti
08-04-2007
Replies:
0
Play JK_Botti here: 76.16.110.54:27017
Views:
4,550
Posted By
intelliq
Play JK_Botti here: 76.16.110.54:27017
Play JK_Botti here:
76.16.110.54:27017 (USMCc Ultrakill Fast DL) HLDM Severian's Mod
bot's name is "hitm@n"
skill level 1, reaction time 2.
--------
Also, JK_Botti is installed on...
Forum:
JKBotti
03-04-2007
Replies:
1
Release v0.31, binaries & source
Views:
4,463
Posted By
intelliq
Re: Release v0.31, binaries & source
Just got back in to town, couldnt wait to try these out. They just keep getting better!
Ive seen quite a few "wtf?, no ping?" in my logs, human players do not realize these are bots until they...
Forum:
JKBotti
21-03-2007
Replies:
1
Release v0.20, binaries & source
Views:
4,170
Posted By
intelliq
Re: Release v0.20, binaries & source
Quite simply, these bots are the best HLDM bots Ive ever used. The random ducking, jumping, and movements, seem more humanlike than all of the other bots ive used.
These bots cannot be ignored...
Forum:
Half-Life and HL1 Mods
17-11-2006
Replies:
0
Parabot help
Views:
3,924
Posted By
intelliq
Parabot help
Hi guys,
Im not having any luck getting parabot 091 to load and ive also tried just the parafix.dll and that doesnt load properly either. (badf load)
The parabot installer doesnt apply itself...
Forum:
RACC
09-11-2006
Replies:
7
Taking a Pause
Views:
12,538
Posted By
intelliq
Re: Taking a Pause
The post was from some time back, but I wish you the best of luck and good fortune.
Forum:
HPB_bot
09-11-2006
Replies:
7
Bots die but won't fall
Views:
12,743
Posted By
intelliq
Re: Bots die but won't fall
Great news! Thanks for posting your reply. It'll help the next poor soul who has this problem.
I wasnt even aware of that particular setting in my server config files or bot files.
I might...
Forum:
HPB_bot
06-11-2006
Replies:
7
Bots die but won't fall
Views:
12,743
Posted By
intelliq
Re: Bots die but won't fall
Hey Loon, [USMCc]*Vanguard here brothah.
Good rule of thumb is if no one here answers within a week, no one has the answer. The coders generally dont have the time to answer all the odd problems...
Forum:
Half-Life and HL1 Mods
17-07-2006
Replies:
3
Humble request
Views:
3,755
Posted By
intelliq
Re: Humble request
dang, cant even muster up a "that's a stupid idea" or "cant be done" from anyone? 0_o
Forum:
Half-Life and HL1 Mods
11-07-2006
Replies:
3
Humble request
Views:
3,755
Posted By
intelliq
Re: Humble request
I did notice the bots pick up long jump modules when I was playing last night.
It seems to me that all that is needed is a random crouch command inserted into the code. They already do random...
Forum:
Half-Life and HL1 Mods
10-07-2006
Replies:
3
Humble request
Views:
3,755
Posted By
intelliq
Humble request
Hi everyone. I posted here a few times in the last year, not had a lot of problems with bots in general, thanks to this forum. :clap:
Im using a modified gravebot dll, and it works well. No...
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