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Posts Made By:
TomTom
Forum:
FritzBot
10-06-2007
Replies:
20
Poll:
id leaked...
Views:
21,045
Posted By
TomTom
Re: id leaked...
Here's another leak... aah...link Maleficus's blog (http://community.enemyterritory.com/index.php?q=node/53)
Forum:
Waypoint Forum
10-06-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Re: Caha_tavern_b2 waypoints
I do set up some of the user cvars on the command line of my shortcut that runs the map. That way I can give them their default settings. Those that I don't set up seem to be zero if tested (still...
Forum:
Waypoint Forum
10-06-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Re: Caha_tavern_b2 waypoints
CrapShoot: I tried your alt-roam so they would fight idea in the temple but have observed a problem I guess either due to the routes or the node_flags. I had noticed that the bots entering the...
Forum:
Waypoint Forum
10-06-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Re: Caha_tavern_b2 waypoints
? ?? Like the user cvars used in make map rotation cfgs? I think you're drinking decaf...
OK version 0.10 (http://www.geocities.com/cameronbr/User/TomTom777/caha_tavern/) is showing good balance...
Forum:
Waypoint Forum
09-06-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Re: Caha_tavern_b2 waypoints
Yah the cvar test commands work but little else. Another one of the things not completed in the original WET source.
http://games.chruker.dk/enemy_territory/forum...
Forum:
Waypoint Forum
09-06-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Re: Caha_tavern_b2 waypoints
After an evening of testing I have decided to post the latest work a bit early rather than wait for all the balance testing etc that will take us into next week. With all the changes I have upped...
Forum:
Waypoint Forum
08-06-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Re: Caha_tavern_b2 waypoints
Well the ladder fence is going to create a problem. It is a problem I have had a number of times with Fritzbot ET. A weakness in Fritzbot is that most actions are either active or inactive...
Forum:
Waypoint Forum
06-06-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Re: Caha_tavern_b2 waypoints
OMIGAWD I thought that was just some wood from the local Chinese DIY! :blush: I forgot the ladder fence! I'll get on it this week. Thanks Neddie
Forum:
Waypoint Forum
31-05-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Re: Caha_tavern_b2 waypoints
Thanks Nova2001. Just to keep you in the loop I have been trying various tweaks but most have only had small or inperceptible effects. Some better camps and tighter defense likely did the most...
Forum:
Waypoint Forum
31-05-2007
Replies:
6
Happy Holidays From The Waypointing Crew!!!
Views:
5,753
Posted By
TomTom
Re: Happy Holidays From The Waypointing Crew!!!
Thread maintenance: Fritz1_1.00.pk3 was placed in filebase http://filebase.bots-united.com/index.php?action=category&id=51
Forum:
Waypoint Forum
29-05-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Re: Caha_tavern_b2 waypoints
OK my unattended testing for bot vs bot balance on 0.06 is done
axis wins 17 of 24 matches about 4:1 axis:allies
no error messages
2 warnings not fritzbot related
2 killed himselfs total
40 fell...
Forum:
Waypoint Forum
26-05-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Re: Caha_tavern_b2 waypoints
Thanks for the feedback Valiant. Anyone who helps out is a prince in my book. On your suggestions I have made a mix of radii tweaks and some extra connections in the down path, and will test them...
Forum:
Waypoint Forum
26-05-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Re: Caha_tavern_b2 waypoints
OK that makes more sense. The other bots kill me all the time at this location. What you are observing about the 3 axis engineer bots is what happens when Engineer bots have selected high priority...
Forum:
FritzBot
26-05-2007
Replies:
1
Bots not defending
Views:
4,444
Posted By
TomTom
Re: Bots not defending
There are techniques to encourage bots to use camps but there is no way to make the bots look for under defended spots. Depending on the map, and the game state a waypointer can get the bots to...
Forum:
Waypoint Forum
26-05-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Re: Caha_tavern_b2 waypoints
version 0.04 posted (http://www.geocities.com/cameronbr/User/TomTom777/caha_tavern/).
Added functioning camps inside the roof temple and a minor bug fix to prevent rare premature re-activations of...
Forum:
Waypoint Forum
25-05-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Re: Caha_tavern_b2 waypoints
Thanks for the feedback.
Not certain which stairs you mean. I am guessing you are referring to one of the flights of stairs from the ground floor initial axis spawn in the open area with the...
Forum:
Waypoint Forum
25-05-2007
Replies:
12
Saberpeak_final Waypoints
Views:
8,279
Posted By
TomTom
Re: Saberpeak_final Waypoints
Well yes playing and watching is one way but it is not very rigorous.
The one-bot testing I have been doing is a more mundane method. I join and move the boat to an area of interest. Then I...
Forum:
Waypoint Forum
25-05-2007
Replies:
12
Saberpeak_final Waypoints
Views:
8,279
Posted By
TomTom
Re: Saberpeak_final Waypoints
0.02 posted with Mortis' script "fixes" and I tweaked the one problem spline corner I know about. But still looking for volunteers to keep testing the bots moving the boats.
Forum:
Waypoint Forum
23-05-2007
Replies:
3
Orphan Projects etc.
Views:
3,132
Posted By
TomTom
Re: Orphan Projects etc.
Yes superseded means the project is dropped because a later version of the map is available.
Forum:
Waypoint Forum
23-05-2007
Replies:
3
Orphan Projects etc.
Views:
3,132
Posted By
TomTom
Orphan Projects etc.
Taking a lead from Nova2001 I have added a table for any Waypoint Projects that have been discussed in these forums for Fritzbot ET but have been dropped (seemingly) and are open to others to ask to...
Forum:
Waypoint Forum
22-05-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Re: Caha_tavern_b2 waypoints
nedd3h: Similar to your screenshot I caught a bot clipping the temple door edge on the way out so the nodes now go out straight and those going in mostly go in straight for version 0.02...
Forum:
FritzBot
21-05-2007
Replies:
16
Supported Maps Wiki Edit
Views:
10,866
Posted By
TomTom
Re: Supported Maps Wiki Edit
This thread is talking about Fritzbot ET not Fritzbot for RTCW. The maps you are referring to are for the RTCW version (http://wiki.bots-united.com/index.php/FritzBot#Released_Waypoints). If you...
Forum:
Waypoint Forum
20-05-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Re: Caha_tavern_b2 waypoints
Thanks Ned. Real kind of you to do such quick feedback. The waypoints will need lots of minor tweaking no doubt. The biggest issue I expect will be routing the bots away from the ladder to the...
Forum:
Waypoint Forum
20-05-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
22,465
Posted By
TomTom
Caha_tavern_b2 waypoints
I figured for those of you still doing the Fritzbot dance you might like something new to play with (and searching these forums caha_tavern came up empty so....).
redRum has made a visually very...
Forum:
Waypoint Forum
18-05-2007
Replies:
5
Route Node Probabilities
Views:
3,344
Posted By
TomTom
Re: Route Node Probabilities
the bindlestiff trapped a couple of extra characters in his link. The correct link is http://wiki.bots-united.com/index.php/The_Route_System and it is a funking good read! Note that for Fritzbot ET...
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