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Showing results 251 to 275 of 500
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Posts Made By:
TomTom
Forum:
Waypoint Forum
21-06-2008
Replies:
2
CTF_multi waypoints?
Views:
3,949
Posted By
TomTom
Re: CTF_multi waypoints?
The only issue about the crates is getting the bots to use an unused opening. This can be handled in a number of ways.
1) - Sequence the 3 deliver points in the aiscript alone. This solution...
Forum:
Waypoint Forum
19-06-2008
Replies:
26
Bloody Omaha
Views:
13,614
Posted By
TomTom
Re: Bloody Omaha
Ok by brute force I figured it out why the script file did not work in ETPro 3.2.6. Every entity no matter how minor needed a scriptname parameter (though the script block was not required). Also...
Forum:
Waypoint Forum
16-06-2008
Replies:
26
Bloody Omaha
Views:
13,614
Posted By
TomTom
Re: Bloody Omaha
The next version of the map bloody_omaha_b2 (http://returntocastlewolfenstein.filefront.com/file/Bloody_Omaha;91133) was released. Waypoints will follow later this week. TNR360 has fixed some but...
Forum:
Waypoint Forum
15-06-2008
Replies:
0
Trooptrain 1.20
Views:
3,045
Posted By
TomTom
Trooptrain 1.20
2bits' newest map (http://returntocastlewolfenstein.filefront.com/file/Troop_Train;90495) is not a serious one for use with bots but I have thrown together a test waypoint...
Forum:
FritzBot
15-06-2008
Replies:
23
intel_center waypoints
Views:
40,200
Posted By
TomTom
Re: intel_center waypoints
The access User name and password are specified in the popup dialog box and in this thread (http://forums.bots-united.com/showpost.php?p=56320&postcount=15) and talked about here...
Forum:
Waypoint Forum
14-06-2008
Replies:
26
Bloody Omaha
Views:
13,614
Posted By
TomTom
Re: Bloody Omaha
Well if that is the case each supporting mod could have a second pk3 with the extra scripting. For FritzBot it would be in the waypoint pk3.
For ETPRO it would be a separate pk3 of the script...
Forum:
Waypoint Forum
13-06-2008
Replies:
26
Bloody Omaha
Views:
13,614
Posted By
TomTom
Re: Bloody Omaha
Just for the fun of a mêlée I have throw together a test waypoint of Ramelle_b1 (http://www.geocities.com/cameronbr/User/TomTom777/ramelle/). I'll wait for b2 before thinking about a strategy. BTW...
Forum:
Waypoint Forum
11-06-2008
Replies:
26
Bloody Omaha
Views:
13,614
Posted By
TomTom
Re: Bloody Omaha
Sounds great.
Took a look at your Ramelle (one of my favorite Q3-urban territory scenes). Great textures, loved the window, shutter and muntin combinations. I have provided a detailed set of...
Forum:
Waypoint Forum
08-06-2008
Replies:
11
Bloody Territory: The Port waypoints
Views:
6,724
Posted By
TomTom
Re: Bloody Territory: The Port waypoints
OK definitely saw the fake steal bug on bots "pressing" the radar door button. So I will post a newer fixed (I hope) a1 waypoints as soon as I get the bots working the new train station door in the...
Forum:
FritzBot
08-06-2008
Replies:
4
Recruiting Poster
Views:
6,416
Posted By
TomTom
Re: Recruiting Poster
I stopped at about eighteen but I see others had similar ideas (http://users.telenet.be/R3zz/et-posters/) for ET posters.
Forum:
Waypoint Forum
05-06-2008
Replies:
11
Bloody Territory: The Port waypoints
Views:
6,724
Posted By
TomTom
Bloody Territory: The Port waypoints
Magic has posted a new map the_port in alpha and beta versions this past week. Nice textures, lighting and other eyecandy. So I have created a playable WIP waypoint so you can evaluate his work. ...
Forum:
FritzBot
03-06-2008
Replies:
2
Error when opening bremen
Views:
5,703
Posted By
TomTom
Re: Error when opening bremen
Oops my mistake there is a line that did not get copied from Dersaidin's last changes to the map file. I'll fix that right away.
Update:
Bremen_b1 0.17...
Forum:
Waypoint Forum
02-06-2008
Replies:
26
Bloody Omaha
Views:
13,614
Posted By
TomTom
Re: Bloody Omaha
Yes I came across that view of an unbombed beach as well as a single description of a shell hole (http://www.6juin1944.com/veterans/farrell.php). What I have not found is what and who was supposed to...
Forum:
FritzBot
01-06-2008
Replies:
4
Recruiting Poster
Views:
6,416
Posted By
TomTom
Re: Recruiting Poster
And for your thanks you get an extra present...
OOPs I hope I put the right flag on? The white naval ensign of down-under was not used 'til 67, And the white ensign with St. Georges Cross used in...
Forum:
FritzBot
29-05-2008
Replies:
4
Recruiting Poster
Views:
6,416
Posted By
TomTom
Recruiting Poster
Saw a few WWII posters I figured could be re-used. So here is a FritzBot Recruiting Poster. Feel Free to re-post. Others are in my FileFront Gallery (http://gallery.filefront.com/TomTom7777/).
Forum:
Waypoint Forum
27-05-2008
Replies:
26
Bloody Omaha
Views:
13,614
Posted By
TomTom
Re: Bloody Omaha
Now that I think about it in reality the mines placed between the shingle and the sea would likely only have been anti-tank versions. Anti personnel mines would have been placed at the top of the...
Forum:
Waypoint Forum
26-05-2008
Replies:
26
Bloody Omaha
Views:
13,614
Posted By
TomTom
Re: Bloody Omaha
Tried your 7300 on 2 rounds. Did not see any long range artillery. Did see bots wasting ammo at the waters edge and a few panzers half way up. The flag was taken in under 3 1/2 minutes both rounds....
Forum:
Waypoint Forum
25-05-2008
Replies:
26
Bloody Omaha
Views:
13,614
Posted By
TomTom
Re: Bloody Omaha
Just Posted 0.02 (http://www.geocities.com/cameronbr/User/TomTom777/bloody_omaha/). A bad connect and a bad node placement are fixed, lots tweaked some additions. Axis now split the initial spawn...
Forum:
Waypoint Forum
25-05-2008
Replies:
26
Bloody Omaha
Views:
13,614
Posted By
TomTom
Re: Bloody Omaha
Yes they are the most faithful to the original ET magic. Saw a couple of minor things to fix so their will be a 0.02 (with a shift in the axis spawns too). I'll post it after some more testing.
Forum:
Waypoint Forum
24-05-2008
Replies:
26
Bloody Omaha
Views:
13,614
Posted By
TomTom
Bloody Omaha
TNR360 (who I believe has wandered these forums) has a new realistic beach map Bloody_omaha_b1 (mapname is bloody_omaha). So I have thrown together a playable WIP to show off how shooter_mortars can...
Forum:
FritzBot
12-05-2008
Replies:
30
breakout_et_b2 navigation
Views:
23,979
Posted By
TomTom
Re: breakout_et_b2 navigation
BTW I still have not confirmed that the engineers act the same way re:the 5 second bug if the opposite team defuses. This may just be because the planting engineers switch to fight mode and don't...
Forum:
FritzBot
12-05-2008
Replies:
30
breakout_et_b2 navigation
Views:
23,979
Posted By
TomTom
Re: breakout_et_b2 navigation
Ok in a wholly new map I have confirmed your last 5 seconds defuse bug (using keyword-fix beta but I think the bug goes way back).
However your apparent fix can be explained differently. When...
Forum:
Waypoint Forum
06-05-2008
Replies:
9
Rockeyes_b1 waypoints
Views:
5,496
Posted By
TomTom
Re: Rockeyes_b1 waypoints
Got rid of the no goals messages and though the balance is not there yet (Allies:Axis 3:1) I have posted a full working WIP 0.02 (http://www.geocities.com/cameronbr/User/TomTom777/rockeyes/). ...
Forum:
FritzBot
05-05-2008
Replies:
2
Battery map
Views:
5,574
Posted By
TomTom
Re: Battery map
Note there is no way to classify an action as uniformed cvops only. So any action classed as a cvops only camp etc. that regular cvops then chose to navigate to, will zombie that bot where no valid...
Forum:
Waypoint Forum
05-05-2008
Replies:
9
Rockeyes_b1 waypoints
Views:
5,496
Posted By
TomTom
Re: Rockeyes_b1 waypoints
Yes but so far just via the forum on www.hirntot.org (http://www.hirntot.org/forum/viewtopic.php?forum=26&showtopic=19748) where the map has been testing.
I will have a short list of requests for...
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