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Showing results 1 to 4 of 4 Search: Posts Made By: skull_gun
Forum: POD-Bot mm Waypoint Format 29-07-2010
Replies: 12
Views: 6,422
Posted By skull_gun
Re: Waypoints for resident_evil maps

I suppose these maps were a bit too large for bots. :\

Many thanks for waypointing them all. :D
Forum: POD-Bot mm Waypoint Format 04-07-2010
Replies: 12
Views: 6,422
Posted By skull_gun
Re: Waypoints for resident_evil maps

Actually, the Zombie Plague mod supports them 100%, and I've been using them for small LAN games with zombies with no problems. (Although sometimes they act stupid and stand around, but I think...
Forum: POD-Bot mm Waypoint Format 03-07-2010
Replies: 12
Views: 6,422
Posted By skull_gun
Re: Waypoints for resident_evil maps

I think only as_resident_evil and as_resident_evil_siege use A LOT of models, while zm_resident_evil_beta2 uses as_resident_evil's model set, and as_evil only has 6 models to add.
Forum: POD-Bot mm Waypoint Format 27-06-2010
Replies: 12
Views: 6,422
Posted By skull_gun
Waypoints for resident_evil maps

I've spent around 2 days trying to google the waypoints for these following maps:

as_resident_evil (http://www.fpsbanana.com/maps/55465)
as_resident_evil_siege...
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