Forum: Half-Life 1 SDK
24-06-2008
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Replies: 3
Views: 5,982
Re: vectors in hl1
hi KWo
so is this correct
vec3_t (x, y, z); ====> vec3_t (ground, depth, height);
i mean to add a vector are the correct positions of x, y and z for adding vec1 = vec1 + vec3_t(x, y, z)????
...
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Forum: Half-Life 1 SDK
24-06-2008
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Replies: 3
Views: 5,982
vectors in hl1
hi i was looking a bot code for HL1 look i have this doubt
vec_t vecBegin + vec3_t (0, 0, 0);
ok i want to know if the vectors in half life are (x y z) right, so X is the plane, Y is the...
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