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Showing results 1 to 25 of 45
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Posts Made By:
Gismo
Forum:
Common Questions
20-10-2005
Replies:
5
custom bots with map change
Views:
2,771
Posted By
Gismo
Re: custom bots with map change
As its a home server, it's bandwidth limited so having a fixed number of bots is ideal for me - just thought I would throw that in as an option but by far the easiest way is to actually edit the...
Forum:
Common Questions
20-10-2005
Replies:
5
custom bots with map change
Views:
2,771
Posted By
Gismo
Re: custom bots with map change
You could simply alter the botnames.txt with your own names. You can also use AMXX to custom add your bots with names too.
pb addbot 95 1 2 1 "Marylin Monrobot" //ct
As it reads the AMXX.cfg...
Forum:
Bug Reports
12-05-2005
Replies:
15
bots dosent repile
Views:
6,301
Posted By
Gismo
Re: bots dosent repile
I must admit that this is a post I had skipped over - my bad. I had noticed that the key phrases did not trigger a response when I tried it out on earlier versions too but had not bothered with it as...
Forum:
Common Questions
12-05-2005
Replies:
13
Bots Vs Boost
Views:
5,147
Posted By
Gismo
Re: Bots Vs Boost
Thanks for the reply Hullu but I did try setting it to 100 then to 85. I just felt the bots lacked their accuracy even when set to an extremly low boost. It is slightly pointless to have it running...
Forum:
Bug Reports
09-05-2005
Replies:
5
Server crashes when I begin to start server.
Views:
3,600
Posted By
Gismo
Re: Server crashes when I begin to start server.
Yep that I am, it will be interesting to see what version of metamod he is running too. Tho I didn't actually mention it, it was AMXmodX. I thought with a simple search he could of figured that out...
Forum:
Bug Reports
09-05-2005
Replies:
5
Server crashes when I begin to start server.
Views:
3,600
Posted By
Gismo
Re: Server crashes when I begin to start server.
Version 0.9.9? Upgrade to version 1.1 and do yourself a big favour. I had a lot of problems with that version and I am running a hybrid version of 1.0/1.1 til the stats season on the server ends....
Forum:
Ideas
30-04-2005
Replies:
7
Console feedback during pvi load
Views:
4,094
Posted By
Gismo
Re: Console feedback during pvi load
Yes, that would indeed be helpful. Tho I dont actually tend to put them on my server without building 45 mins of pxp and putting in the pvi file too, it would be handy to know when its actually...
Forum:
Half-Life and HL1 Mods
27-04-2005
Replies:
6
Simplest way to use Bots to test a CS map
Views:
3,821
Posted By
Gismo
Re: Simplest way to use Bots to test a CS map
Yes he is isn't he, forgot clean about that and I've a couple of his maps too. Redtail has been answered and given other directions too so I think its sorted now.
Forum:
Half-Life and HL1 Mods
26-04-2005
Replies:
6
Simplest way to use Bots to test a CS map
Views:
3,821
Posted By
Gismo
Re: Simplest way to use Bots to test a CS map
Oops, so I did. Right, sorted that. Most maps usually go out something like say de_redtailsbombmap_beta til you have things like the geometry, routes, ladders and anything else you get wrong first...
Forum:
Common Questions
26-04-2005
Replies:
13
Bots Vs Boost
Views:
5,147
Posted By
Gismo
Re: Bots Vs Boost
Just a follow up on the bot vs boost. I have tried various configurations in order to keep the FPS down with boost (contradiction I know lol) so it does not throw out the msec code too much. Nothing...
Forum:
Half-Life and HL1 Mods
26-04-2005
Replies:
6
Simplest way to use Bots to test a CS map
Views:
3,821
Posted By
Gismo
Re: Simplest way to use Bots to test a CS map
Realbot would probably be your best bet for map testing as most (please feel free to correct me if you know different, I have only used Real, Pod2.6mm, CZ and Source Bots) of the others need prepared...
Forum:
Bug Reports
02-04-2005
Replies:
20
SZ_getspace error
Views:
14,234
Posted By
Gismo
Re: SZ_getspace error
I have made the upgrade from metamod 1.17.4 to 1.17.4p21. I have changed AMXmodx 1.00 to AMXmodx 1.01. This has greatly increased the stability of my server overall. The dice plugin is still binned...
Forum:
Common Questions
27-03-2005
Replies:
13
Bots Vs Boost
Views:
5,147
Posted By
Gismo
Re: Bots Vs Boost
So if it's to do with the bots aim msec integer, which will be confused by running at 250 fps, if I change the way that boost is set up so it runs at around 100fps - the accuracy should return?
...
Forum:
Common Questions
27-03-2005
Replies:
13
Bots Vs Boost
Views:
5,147
Posted By
Gismo
Re: Bots Vs Boost
Buzzkill himself has been kind enough to tell me much the same thing on the Booster forums. Increased FPS is likely to alter the calculations the bots make. I'm going to try for a target FPS of a...
Forum:
Common Questions
27-03-2005
Replies:
4
Where can I download PODBot-R2.44-Linux?
Views:
2,800
Posted By
Gismo
Re: Where can I download PODBot-R2.44-Linux?
Um, I have no problems downloading the so file and I'm using windows. You may want to try again.
Forum:
Common Questions
27-03-2005
Replies:
1
Waypoints wont load.
Views:
2,517
Posted By
Gismo
Re: Waypoints wont load.
Make sure your waypoint folder is actually in the location its supposed to be in.
addons\podbot\wptdefault.
That folder is called by the podbot.cfg and this is the line that refers to it.
...
Forum:
Common Questions
22-03-2005
Replies:
13
Bots Vs Boost
Views:
5,147
Posted By
Gismo
Re: Bots Vs Boost
I've just realised that I'm back to running R2B46b - its funny what you can learn in the forums when you read them lol.:o I meant to put back in R2B45 for the breakables. I'll see if the old version...
Forum:
Common Questions
22-03-2005
Replies:
13
Bots Vs Boost
Views:
5,147
Posted By
Gismo
Re: Bots Vs Boost
To be honest, I dont like to post links unless I'm asked to, so without further ado http://forums.unitedadmins.com/index.php?act=ST&f=166&t=38008
As the standard FPS is raised to around 250, it...
Forum:
Common Questions
22-03-2005
Replies:
13
Bots Vs Boost
Views:
5,147
Posted By
Gismo
Bots Vs Boost
Just a quick question on Bots and Boost 2.4. I added Boost 2.4 to try to improve the servers overall response times. Whilst this worked and worked well, the bots just didn't seem to be there same old...
Forum:
Bug Reports
14-03-2005
Replies:
20
SZ_getspace error
Views:
14,234
Posted By
Gismo
Re: SZ_getspace error
Oh and I have to put Hostitron as the first plugin. It does not like being 2nd or later. I found R2B46B but will not use it in my server. I tried out the bots new weapon mode but it didn't work. As...
Forum:
Bug Reports
14-03-2005
Replies:
20
SZ_getspace error
Views:
14,234
Posted By
Gismo
Re: SZ_getspace error
Dice amx, which, if you fogive the pun, has always been dicey :P
So thats my problem fixed, dont know about the others getting sz_getspace apart from the "heavy" stats perhaps. :|
Forum:
Bug Reports
14-03-2005
Replies:
20
SZ_getspace error
Views:
14,234
Posted By
Gismo
Re: SZ_getspace error
I had already pared down my configs as much as possible. I had also cut down on the Stats reports etc to avoid this error. The reason I replied to this thread in the first place as it was only the...
Forum:
Bug Reports
12-03-2005
Replies:
23
Bots and breakables... once again
Views:
8,602
Posted By
Gismo
Re: Bots and breakables... once again
My problem with breakables now is that they no longer get into the vent in CS_Paris. I have tried to waypoint it so that it actually goes through the vent cover but they seem to be ignoring it now....
Forum:
Bug Reports
12-03-2005
Replies:
9
podbot let server crash
Views:
4,671
Posted By
Gismo
Re: podbot let server crash
If you are not sure which version of Metamod you are running (always a good start rofl) - open up the console and type in meta version.
It's your opinion that you may have the "latest one...
Forum:
Bug Reports
12-03-2005
Replies:
20
SZ_getspace error
Views:
14,234
Posted By
Gismo
Re: SZ_getspace error
Right a weeks testing over, I have not seen this error repeated at all this week. R2B46 - bots jumping on guns they want and not picking them up. CT bots not finding their way to the bombsite when...
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