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Showing results 1 to 6 of 6 Search: Posts Made By: Mike
Forum: General Bot Coding 30-07-2005
Replies: 11
Views: 7,060
Posted By Mike
Re: "LINK_ENTITY_TO_FUNC" Help

I dont use msvc2005...
I use msvc++ 6.0 =/

And im going to get the exact error now, the bots add to the scoreboard but dont spawn.
Forum: General Bot Coding 30-07-2005
Replies: 11
Views: 7,060
Posted By Mike
Re: "LINK_ENTITY_TO_FUNC" Help

Hmmm, it gives some error with fopen.c and the bots dont spawn =/
The mod is for FinalPower, its not released public yet, but thats whats being added for, how can the fopen.c be fixed?
Forum: General Bot Coding 28-07-2005
Replies: 11
Views: 7,060
Posted By Mike
Re: "LINK_ENTITY_TO_FUNC" Help

Wow thats got rid of the errors and it builds fine now thanks, i just have to try it and see if it works ingame, thanks alot for your help =)
Forum: General Bot Coding 28-07-2005
Replies: 11
Views: 7,060
Posted By Mike
Re: "LINK_ENTITY_TO_FUNC" Help

I cant find what im supposed to edit in the h_export.cpp =/
But in the bot_start.cpp ive re-edited the following code, and its found 5 errors, it originally found 12 errors altohugh i found and...
Forum: General Bot Coding 28-07-2005
Replies: 11
Views: 7,060
Posted By Mike
Re: "LINK_ENTITY_TO_FUNC" Help

-_- I feel like a spastic, thanks alot lazy, but it feels as if somethings been left out, i dont have the source code, but i know i have to edit the new liblist to use the HP_BOT.dll, is there...
Forum: General Bot Coding 28-07-2005
Replies: 11
Views: 7,060
Posted By Mike
"LINK_ENTITY_TO_FUNC" Help

Hey everyone,
Im working on basic bots for a hl1 mod, using botmans framework, I've got the LINK_ENTITY_TO_FUNC's (62 of them), but i cant find where im supposed to input them into the frame so i...
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