Forum: Half-Life 2 SDK
20-01-2005
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Replies: 18
Views: 10,090
Re: New SDK Bot for Source
I tried the plugin bot example in HL2DM.
It can't load some interfaces:
Unable to load playerinfomanager, ignoring
Unable to load botcontroller, ignoring
:(
I guess we still can't...
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Forum: Half-Life 2 SDK
02-01-2005
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Replies: 25
Views: 8,958
Re: draw beam
Don't use interfaceFactory.
Use this instead:
effects = (IEffects*)gameServerFactory(IEFFECTS_INTERFACE_VERSION, NULL);
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Forum: Half-Life 2 SDK
31-12-2004
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Replies: 31
Views: 38,186
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Forum: General Forum
18-12-2004
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Replies: 37
Views: 23,782
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Forum: Half-Life 2 SDK
16-12-2004
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Replies: 2
Views: 4,135
Re: Contact with Alfred (Valve)
Well, it's good that you got a response :).
Now to wait and see if he can give some tips :).
btw:
// *CRASH* (but fine in HL2DM)
has to be: // *CRASH* (but fine in CSS)
But he will...
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Forum: Half-Life 2 SDK
15-12-2004
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Replies: 6
Views: 3,712
Re: Aaaaaaaarh
Sorry, I wasn't more of a help :).
It's indeed really frustrating.
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Forum: Half-Life 2 SDK
15-12-2004
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Replies: 30
Views: 10,650
Re: Lets get this stuff rolling!
Check out:
Gameinterface.* (h & cpp)
// Normally, when the engine calls ClientPutInServer, it calls a global function in the game DLL
// by the same name. Use this to override the...
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Forum: Half-Life 2 SDK
14-12-2004
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Replies: 30
Views: 10,650
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Forum: Half-Life 2 SDK
13-12-2004
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Replies: 30
Views: 10,650
Re: Lets get this stuff rolling!
Check out:
IGameMovement (igamemovement.h)
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
...
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Forum: General Forum
13-12-2004
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Replies: 37
Views: 23,782
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