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Showing results 1 to 25 of 34
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Posts Made By:
hiyahin
Forum:
Grave Bot
02-02-2005
Replies:
1
Older GraveBot Versions
Views:
12,303
Posted By
hiyahin
Older GraveBot Versions
Here's 0.1. If anyone has 0.2, please post it here.
Forum:
Grave Bot
24-01-2005
Replies:
13
Bugs in Gravebot 0.1 and 0.2
Views:
22,152
Posted By
hiyahin
Re: Bugs in Gravebot 0.1 and 0.2
Another thing:
Is it just me or do the bots seem to move faster than how I can move. I mean, when 2 bots meet each other and tries to out strafe-attack each other, they seem to be spinning really...
Forum:
Grave Bot
23-01-2005
Replies:
13
Bugs in Gravebot 0.1 and 0.2
Views:
22,152
Posted By
hiyahin
Re: Bugs in Gravebot 0.1 and 0.2
Well done. I shall try it out now. BTW, how long did it take you to find that major bug?
Forum:
Half-Life 2 SDK
20-01-2005
Replies:
15
CSBot
Views:
12,930
Posted By
hiyahin
Re: CSBot
The bot sample has just came in. If your Steam is costantly running, close it and run it again.
Source SDK
Added XSI addon for importing and exporting SMDs
Added simple SDK bot sample...
Forum:
Half-Life 2 SDK
19-01-2005
Replies:
15
CSBot
Views:
12,930
Posted By
hiyahin
Re: CSBot
Bot sample? Meaning the HL2 campaign ones or the CSBot ones?
Forum:
Half-Life 2 SDK
18-01-2005
Replies:
15
CSBot
Views:
12,930
Posted By
hiyahin
CSBot
The official CSBot is out. Do you think that they will release the source code for CSBot?
Forum:
Grave Bot
12-01-2005
Replies:
13
Bugs in Gravebot 0.1 and 0.2
Views:
22,152
Posted By
hiyahin
Re: Bugs in Gravebot 0.1 and 0.2
That hasn't happened to me before. Does the bots just stay in the spectator or do they totally not exist?
Forum:
Grave Bot
09-01-2005
Replies:
13
Bugs in Gravebot 0.1 and 0.2
Views:
22,152
Posted By
hiyahin
Bugs in Gravebot 0.1 and 0.2
Just to help clear everything that's been on the forum so far, these are the bugs found so far:
General:
Min/Max bots feature ( "SZ_GetSpace: Tried to write to an uninitialized sizebuf_t:...
Forum:
Grave Bot
09-01-2005
Replies:
66
Waypointing
Views:
101,574
Posted By
hiyahin
Re: Waypointing
At first, that's what I thought it was, but according to Ghoul, it's more likely to be along the lines of weapons/ weapon changing. Maybe both would cause the freeze?
Forum:
Grave Bot
08-01-2005
Replies:
3
Query
Views:
11,800
Posted By
hiyahin
Re: Query
Hello and welcome on the forum.
Anyway, I haven't seen fellow teammate bots destroying tripmines placed by you. Are you sure it's not accidental? (like shooting an enemy but missing)
Forum:
Grave Bot
05-01-2005
Replies:
66
Waypointing
Views:
101,574
Posted By
hiyahin
Re: Waypointing
I think you should change the file name to "S&I doesn't fully function yet" before newbs come hurrying here and keep asking the same darn question. (Fortunately none has appeared yet.) Oh yeah, don't...
Forum:
Grave Bot
04-01-2005
Replies:
7
Problem with Gravebot DLLs
Views:
13,780
Posted By
hiyahin
Re: Problem with Gravebot DLLs
Oh sorry. Newbies come in and out and you can't really identify them in a forum (unless they try to type in l33t sp34k and think that they're really cool)
Anyway, that seems very odd. Not me,...
Forum:
Grave Bot
03-01-2005
Replies:
5
Merry Christmas
Views:
12,027
Posted By
hiyahin
Re: Merry Christmas
Oh right. I take it that you haven't had a lot of rest in the holidays then. =/
Anyway, if you're planning days off this project, please tell us (via forum or main website); we don't like you to...
Forum:
Grave Bot
03-01-2005
Replies:
66
Waypointing
Views:
101,574
Posted By
hiyahin
Re: Waypointing
I'd say you should release it, but you must state somewhere about the problem with the S&I bot in a readme or something. Since it's gonna take quite a while to fix this problem, might as well make...
Forum:
Grave Bot
03-01-2005
Replies:
7
Problem with Gravebot DLLs
Views:
13,780
Posted By
hiyahin
Re: Problem with Gravebot DLLs
When you changed liblist.gam, did you change all your mod's liblist.gam's? You were only meant to change the S&I liblist.gam and/or HLDM's liblist.gam, depending on which game you wanted Grave Bot to...
Forum:
Grave Bot
01-01-2005
Replies:
5
Merry Christmas
Views:
12,027
Posted By
hiyahin
Re: Merry Christmas
Happy New Year!
I actually managed to get a free fireworks display from my next door neighbour. =P
Forum:
Grave Bot
25-12-2004
Replies:
5
Merry Christmas
Views:
12,027
Posted By
hiyahin
Merry Christmas
Hope you all have a Merry Christmas.
PS:It's currently 8am in the UK and it's snowing!
Forum:
Grave Bot
19-12-2004
Replies:
66
Waypointing
Views:
101,574
Posted By
hiyahin
Re: Waypointing
So... any new news from our great bot creator?
Forum:
Grave Bot
14-12-2004
Replies:
66
Waypointing
Views:
101,574
Posted By
hiyahin
Re: Waypointing
Actually, would it be the snuzis that are making the loop? Because it has two sets of ammo and might mess up things.
Forum:
Grave Bot
13-12-2004
Replies:
66
Waypointing
Views:
101,574
Posted By
hiyahin
Re: Waypointing
Actually, have you tried playing with the bots using metamod instead of just changing liblist to target grave_bot.dll?
PS: It's nice to see people working really hard. CoCo with the waypoints,...
Forum:
Grave Bot
12-12-2004
Replies:
66
Waypointing
Views:
101,574
Posted By
hiyahin
Re: Waypointing
Actually, you might be right about the weapon thing. I like to do research where it is as little weapon-based as possible, so that I can take someone/some bot's weapon and take it back to base.
...
Forum:
Grave Bot
11-12-2004
Replies:
66
Waypointing
Views:
101,574
Posted By
hiyahin
Re: Waypointing
So, how many bots do you usually test your waypoints with?
Forum:
Grave Bot
10-12-2004
Replies:
66
Waypointing
Views:
101,574
Posted By
hiyahin
Re: Waypointing
Wait... the bots work fine for you CoCoNUT? Doesn't the game freeze when you play on si_overtime?
Forum:
Grave Bot
09-12-2004
Replies:
66
Waypointing
Views:
101,574
Posted By
hiyahin
Re: Waypointing
Ooo... more waypoints. Thanks a lot.
Go on Ghoul. Make him your official waypointer... =P.
Forum:
Grave Bot
08-12-2004
Replies:
66
Waypointing
Views:
101,574
Posted By
hiyahin
Re: Waypointing
Hey, thanks a lot. I must try it now. =)
Edit: I've just had a game of si_urban with bots (13bots + me). I mean, a full game. No crashes, no freezes, nothing wrong what-so-ever, except that the...
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