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Showing results 1 to 25 of 56
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Posts Made By:
Ghoul
Forum:
Grave Bot
16-08-2005
Replies:
1
Been a While...
Views:
12,168
Posted By
Ghoul
Re: Been a While...
I haven't worked on the project in a long time. Most of my interest now lies in web development. However, in the HL2 mod scene, S&I2 has appeared, and once HL2 bot support is more developed, I may...
Forum:
Grave Bot
18-04-2005
Replies:
2
Bots not moving much
Views:
12,554
Posted By
Ghoul
Re: Bots not moving much
Be sure the map you're playing in has waypoints. If there are no waypoints for a map, the bots are poor navigators.
I just tested Teamplay HLDM and they worked fine, so I'm no sure what your...
Forum:
Grave Bot
31-03-2005
Replies:
4
min and max bot settings?
Views:
13,155
Posted By
Ghoul
Re: min and max bot settings?
It seems the commands magically vanished. I'll reprogram them sometime in the near future when I have some free time.
I'm interested in how users want this function implemented. What exact...
Forum:
Grave Bot
03-02-2005
Replies:
1
Older GraveBot Versions
Views:
12,303
Posted By
Ghoul
Re: Older GraveBot Versions
Thanks. I have all the older versions now. Updating the website...
Forum:
Grave Bot
02-02-2005
Replies:
2
Sticky:
Where to get Grave Bot?
Views:
13,932
Posted By
Ghoul
Re: Where to get Grave Bot?
Sorry about that, the 0.3 files are now at Bots United.
Forum:
General Bot Coding
26-01-2005
Replies:
17
LoadLibrary failure for Linux
Views:
13,427
Posted By
Ghoul
Re: LoadLibrary failure for Linux
Metamod wasn't looking in the right directory :P
Oh, and you can update the forum display to show Grave Bot supports Linux.
Forum:
Grave Bot
25-01-2005
Replies:
66
Waypointing
Views:
101,574
Posted By
Ghoul
Re: Waypointing
I extended the time between bots joining. Maybe that'll work, maybe not. I didn't really test. I'll probably just completely redo the min/max code for 0.4.
So, with that said. Give me...
Forum:
Grave Bot
25-01-2005
Replies:
13
Bugs in Gravebot 0.1 and 0.2
Views:
22,152
Posted By
Ghoul
Re: Bugs in Gravebot 0.1 and 0.2
Well, it'll look like they're moving really fast because they're close to each other. But, they 'cheat' because they can apply any amount of 'force' foreward, backward, left, or right, which allows...
Forum:
Grave Bot
24-01-2005
Replies:
66
Waypointing
Views:
101,574
Posted By
Ghoul
Re: Waypointing
If I remember right, the bots try to head directly to their goal if they're close enough. That ramp must but just tall enough so they thing they can walk right to him. I'll put in visibility and...
Forum:
Grave Bot
23-01-2005
Replies:
13
Bugs in Gravebot 0.1 and 0.2
Views:
22,152
Posted By
Ghoul
Re: Bugs in Gravebot 0.1 and 0.2
Once it was known that BotAvoidContact was the problem, it was just a matter of debugging the code and seeing what exactly line was causing the problem. After that, I debugged the parameters going...
Forum:
Grave Bot
23-01-2005
Replies:
13
Bugs in Gravebot 0.1 and 0.2
Views:
22,152
Posted By
Ghoul
Re: Bugs in Gravebot 0.1 and 0.2
I'm not sure what causes that, not in the slightest. It only happens every so often, and I can't figure out any obvious link to why it happens. :-/
Also, for a majority of the team to go on...
Forum:
Grave Bot
23-01-2005
Replies:
66
Waypointing
Views:
101,574
Posted By
Ghoul
Re: Waypointing
Beta 0.3 is out. Check out the news (http://gravebot.bots-united.com/).
Forum:
General Bot Coding
23-01-2005
Replies:
17
LoadLibrary failure for Linux
Views:
13,427
Posted By
Ghoul
Re: LoadLibrary failure for Linux
Problem solved.
Forum:
Grave Bot
22-01-2005
Replies:
66
Waypointing
Views:
101,574
Posted By
Ghoul
Re: Waypointing
Okay, found and fixed the problem. Let me explain...
The contact evasion code used some math to determine the current direction the bot was headed. One function used was the asin function, which...
Forum:
Grave Bot
22-01-2005
Replies:
66
Waypointing
Views:
101,574
Posted By
Ghoul
Re: Waypointing
Hey everyone, check these out. :)
Grave Bot in S&I stability test 1 (http://gravebot.bots-united.com/images/media/misc/gb_si_runtime_01.jpg) (insanely high scores)
Grave Bot in S&I stability...
Forum:
Grave Bot
22-01-2005
Replies:
66
Waypointing
Views:
101,574
Posted By
Ghoul
Re: Waypointing
No, when looping through entities there are no breaks (usually) because of how the loop is set up and the function works.
while ((pEnt = UTIL_FindEntityInSphere( pEnt, pBot->pEdict->v.origin, 64...
Forum:
Grave Bot
22-01-2005
Replies:
66
Waypointing
Views:
101,574
Posted By
Ghoul
Re: Waypointing
I tried that, I added alerts to every function, looked through log after log. Everytime the crash occured, the last function reported was different. I think this is because there is a delay between...
Forum:
General Bot Coding
21-01-2005
Replies:
17
LoadLibrary failure for Linux
Views:
13,427
Posted By
Ghoul
Re: LoadLibrary failure for Linux
Yeah, it works like a charm, thanks to PM.
I have no clue where to look though. The metamod site doesn't give any details on why a file might be considered bad.
Forum:
General Bot Coding
21-01-2005
Replies:
17
LoadLibrary failure for Linux
Views:
13,427
Posted By
Ghoul
Re: LoadLibrary failure for Linux
Well, that did make the file size less. The MM .so is 30 KB smaller, and the normal .so is around 80 KB smaller.
However, metamod still refuses to load the file. I'm completely baffled. ...
Forum:
General Bot Coding
20-01-2005
Replies:
17
LoadLibrary failure for Linux
Views:
13,427
Posted By
Ghoul
Re: LoadLibrary failure for Linux
Hey thanks, I got it working. (though I'm not sure where to add that -static flag).
Using the normal hooking method, the bot runs great.
Now comes getting it to run in metamod. I can get the...
Forum:
General Bot Coding
10-01-2005
Replies:
17
LoadLibrary failure for Linux
Views:
13,427
Posted By
Ghoul
Re: LoadLibrary failure for Linux
GCC complains that it is an unrecognized option. I'm not sure exactly where I'd add it, I tried the various flag lines of the makefile. My makefile currently looks like this (based on HPB Bot 4): ...
Forum:
General Bot Coding
08-01-2005
Replies:
17
LoadLibrary failure for Linux
Views:
13,427
Posted By
Ghoul
LoadLibrary failure for Linux
I recently was able to get my bot compiling under Linux. However, when I try to use the bot, HLDS reports this:
Anybody know what this "__cxa_guard_acquire" is? Also, even though my liblist.gam...
Forum:
Grave Bot
08-01-2005
Replies:
3
Query
Views:
11,799
Posted By
Ghoul
Re: Query
Well, I suppose. The problem comes when I bot has to get through a tripmined off area (tripmined by his own team).
I'll look into this though.
Forum:
Grave Bot
07-01-2005
Replies:
7
Problem with Gravebot DLLs
Views:
13,780
Posted By
Ghoul
Re: Problem with Gravebot DLLs
Yeah I just tested this, I didn't know it did that. I'll have to change the readme.
Forum:
Grave Bot
06-01-2005
Replies:
2
Sticky:
Where to get Grave Bot?
Views:
13,932
Posted By
Ghoul
Where to get Grave Bot?
The latest version of Grave Bot is beta version 0.3, and can be found in the files section of the website: http://gravebot.bots-united.com/?section=files
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