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Posts Made By:
KickBot
Forum:
General Programming
18-06-2004
Replies:
9
srand() aberration ???
Views:
4,661
Posted By
KickBot
Re: srand() aberration ???
Tried this, to display rand() before the float roundup:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main (void)
{
srand (time (NULL)); // initialize random seed
//...
Forum:
General Programming
05-06-2004
Replies:
3
liv(int) in Liv cannot be applied to () - Java
Views:
3,900
Posted By
KickBot
Re: liv(int) in Liv cannot be applied to () - Java
stefan has the answer.
As a more general remark, you shouldn't give the same name to a method and a member variable. This will only cause you more problems like this one in the future. Java...
Forum:
Offtopic
03-06-2004
Replies:
23
The future of Bots?
Views:
5,770
Posted By
KickBot
Re: The future of Bots?
Interesting thread and good points.
Well SinglePlayer game obviously will need bots so no worry here.
As for the Multiplayer part, I think Kadat and and biohazerd87 in particular have good points....
Forum:
General Bot Coding
31-05-2004
Replies:
18
How to detect entity [properties] ?
Views:
6,342
Posted By
KickBot
Re: How to detect entity [properties] ?
You use the "=" assignment operator instead of comparison "==" in all your "dod_flag" tests in this function. :)
I can't help with your other questions, I have no experience with the keys system or...
Forum:
General Bot Coding
27-04-2004
Replies:
45
Michael Booth's GDC 2004 talk on CZ bot...
Views:
14,640
Posted By
KickBot
Re: Michael Booth's GDC 2004 talk on CZ bot...
Nice job!! Thanks! :)
Well so after all it seems they use axis-aligned cells merged into rectangular areas, perhaps by some walking algo or just by sampling the bsp surfaces into a grid.
Forum:
General Bot Coding
27-04-2004
Replies:
45
Michael Booth's GDC 2004 talk on CZ bot...
Views:
14,640
Posted By
KickBot
Re: Michael Booth's GDC 2004 talk on CZ bot...
Cool dead bwoy! I'm not sure "Mike" would answer to a question like "In your commercial bot, do you use navmesh generated from bsp or do you use cells generated from a walking algorithm?" :D
...
Forum:
General Bot Coding
26-04-2004
Replies:
45
Michael Booth's GDC 2004 talk on CZ bot...
Views:
14,640
Posted By
KickBot
Re: Michael Booth's GDC 2004 talk on CZ bot...
I've googled and found their forum.
Some posts have some clues, in particular this one:
http://www.turtlerockstudios.com/forums/csbot/viewtopic.php?t=260
("Mike" also explains how...
Forum:
General Bot Coding
26-04-2004
Replies:
6
l33t h4x0r's way to do trig
Views:
3,241
Posted By
KickBot
Re: l33t h4x0r's way to do trig
Nice hax. "fsincos" is some kind of asm/3dnow now macro or something? ???:(
BTW cos and sin operates on *double*, cosf and sinf operates on *float* I use this only since I assume they are faster...
Forum:
General Bot Coding
25-04-2004
Replies:
45
Michael Booth's GDC 2004 talk on CZ bot...
Views:
14,640
Posted By
KickBot
Re: Michael Booth's GDC 2004 talk on CZ bot...
I think he uses cells generated by a walking algorithm and then merged into areas, not navmeshes taken from the bsp file. He wrote "learning map by sampling and mergin nav area with a greedy...
Forum:
General Bot Coding
25-04-2004
Replies:
45
Michael Booth's GDC 2004 talk on CZ bot...
Views:
14,640
Posted By
KickBot
Re: Michael Booth's GDC 2004 talk on CZ bot...
Great stuff thanks for sharing, it's worth the big download!
Their nav-area model looks very similar to this:
http://www.gamasutra.com/features/20020405/smith_01.htm
Forum:
General Bot Coding
08-04-2004
Replies:
8
crash in malloc() ?
Views:
3,893
Posted By
KickBot
Re: crash in malloc() ?
@$3.1415rin is right, if your code is C++ no need of struct PATH, the code looked like regular C.
Well then I see no problem in this code.
If only this map makes malloc crash then either the wp...
Forum:
General Bot Coding
08-04-2004
Replies:
8
crash in malloc() ?
Views:
3,893
Posted By
KickBot
Re: crash in malloc() ?
Shouldn't the paths variable be declared as "struct PATH" instead of just "PATH"? Unless you have made a "typedef struct PATH PATH" somewhere?
Also do a malloc(sizeof(struct PATH)) instead of...
Forum:
General Programming
08-04-2004
Replies:
12
strings aaaaaaaaaaarghhhhhhhhh
Views:
6,319
Posted By
KickBot
Re: strings aaaaaaaaaaarghhhhhhhhh
Just scanned your code and found this typo where you seem to have located your problem:
if (sentence[c] == ' ');
{
...
the extra ; might be a nuisance 8o :D
I didn't check the code...
Forum:
General Bot Coding
06-04-2004
Replies:
20
Correct walk speed?
Views:
10,439
Posted By
KickBot
Re: Correct walk speed?
Well the safest way would be to record all speeds for the player in a big table to have a relation [equipment] -> {speeds}, because in CS speed depends on your equipment, so you'll have to measure...
Forum:
General Bot Coding
06-04-2004
Replies:
20
Correct walk speed?
Views:
10,439
Posted By
KickBot
Re: Correct walk speed?
When I tried to make a bot for cs1.5 I got into this problem also.
I did experiments with the player and came up with this:
float ABotBody::BodySpeed2RealSpeed( BODY_SPEED s, float flMaxSpeed )...
Forum:
General Bot Coding
01-04-2004
Replies:
3
a working metamod.dll for steam
Views:
3,570
Posted By
KickBot
Re: a working metamod.dll for steam
Thanks memed, that was very helpfull!
This metamod dll seems to work fine! The only odd thing is I had to put the metamod dll in "dlls\" instead of the usual "addons\metamod\dlls". But apart from...
Forum:
General Bot Coding
01-04-2004
Replies:
3
a working metamod.dll for steam
Views:
3,570
Posted By
KickBot
a working metamod.dll for steam
Hello.
I'm programming a bot for International Online Soccer mod (IOS) as a metamod plugin, for IOS3.0 which run under Steam. I'm using Mingw and Dev-C++ for IDE.
So of course I need...
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