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Showing results 1 to 25 of 263
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Posts Made By:
tschumann
Forum:
Metamod and metamod plugins
02-05-2024
Replies:
3
maintaining Metamod/Metamod-p
Views:
1,280
Posted By
tschumann
Re: maintaining Metamod/Metamod-p
Oh thanks, I hadn't come across Metamod-r.
Forum:
The Agora
02-05-2024
Replies:
17
Bots-United @ GitHub
Views:
26,664
Posted By
tschumann
Re: Bots-United @ GitHub
Ah thanks - yeah I assumed you were still around just not every day.
Forum:
Half-Life 2, Source and Source Games
13-04-2024
Replies:
1
Paying $$$ for Zombie Panic! Source bot
Views:
8,660
Posted By
tschumann
Re: Paying $$$ for Zombie Panic! Source bot
Seems like some bot plugin does exist based on discussion at https://steamcommunity.com/app/17500/discussions/0/1696048879948903003/?ctp=2
Forum:
The Agora
13-04-2024
Replies:
17
Bots-United @ GitHub
Views:
26,664
Posted By
tschumann
Re: Bots-United @ GitHub
If any organisation owners are reading, I pushed https://github.com/Bots-United/metamod-p/pull/26 after I had issues building Sandbot with latest Metamod-P.
Forum:
Metamod and metamod plugins
13-04-2024
Replies:
3
maintaining Metamod/Metamod-p
Views:
1,280
Posted By
tschumann
maintaining Metamod/Metamod-p
Is anyone maintaining Metamod/Metamod-P these days?
I can see the old Metamod is still at https://sourceforge.net/projects/metamod/
Old Metamod-P is still at...
Forum:
Sandbot
03-10-2023
Replies:
250
Sticky:
progress
Views:
289,050
Posted By
tschumann
Re: progress
Not much progress lately but I'm still working on it when I can.
Forum:
Sandbot
26-01-2023
Replies:
250
Sticky:
progress
Views:
289,050
Posted By
tschumann
Re: progress
No not lately unfortunately. Still working away at trying to automate some testing.
Forum:
General Bot Coding
31-12-2022
Replies:
5
Handling BSP Clip Nodes
Views:
6,138
Posted By
tschumann
Re: Handling BSP Clip Nodes
It looks like the Counter-Strike bot nav mesh generation code is in https://github.com/ValveSoftware/halflife/tree/master/game_shared/bot (I think) - does that give any hints?
Forum:
General Forum
27-07-2022
Replies:
26
Sticky:
My tutorial for RB
Views:
32,633
Posted By
tschumann
Re: My tutorial for RB
I wrote this ages ago but it iterates over all .map files in a directory: https://github.com/tschumann/basis/blob/master/mapsrc/compile.bat
Forum:
Sandbot
27-07-2022
Replies:
250
Sticky:
progress
Views:
289,050
Posted By
tschumann
Re: progress
Nothing major no - I need some time to put aside.
I've made some updates to my testing framework for Sandbot and the waypoint generator though to make regressions less likely.
Forum:
Sandbot
25-03-2022
Replies:
250
Sticky:
progress
Views:
289,050
Posted By
tschumann
Re: progress
No, nothing lately. I want to finish the capture point mode and then do a release.
Forum:
Sandbot
19-03-2022
Replies:
5
using -ffast-math for bot
Views:
9,943
Posted By
tschumann
Re: using -ffast-math for bot
Yeah I think the compiler figures it out - I know I've had to change a few at times to avoid a warning or error but it seems like newer versions of Visual Studio assume it's a double literal by...
Forum:
Sandbot
11-03-2022
Replies:
5
using -ffast-math for bot
Views:
9,943
Posted By
tschumann
Re: using -ffast-math for bot
Hm okay - I haven't tested -O3
And not yet - I was having some trouble with VirtualBox continually corrupting my VM but not I have it sorted so I should reinstall Steam and try it.
Ah I see -...
Forum:
Sandbot
06-03-2022
Replies:
5
using -ffast-math for bot
Views:
9,943
Posted By
tschumann
using -ffast-math for bot
Has anyone used the -ffast-math gcc compilation flag for a bot? Is it safe? I haven't benchmarked but it does seem a bit iffy to use it.
Forum:
Sandbot
05-09-2021
Replies:
250
Sticky:
progress
Views:
289,050
Posted By
tschumann
Re: progress
Okay thanks.
Nothing lately - I've been dealing with some other projects but I have some untested changes to capture point that I want to test soon.
Forum:
Sandbot
31-07-2021
Replies:
250
Sticky:
progress
Views:
289,050
Posted By
tschumann
Re: progress
What version are you testing against? I'm still trying to the CTF mode working.
Forum:
Sandbot
27-03-2021
Replies:
250
Sticky:
progress
Views:
289,050
Posted By
tschumann
Re: progress
Progress has slowed as I'm concentrating on some other projects at the moment but I'm still doing bits of work with Sandbot as time permits.
Forum:
The Agora
26-02-2021
Replies:
17
Bots-United @ GitHub
Views:
26,664
Posted By
tschumann
Re: Bots-United @ GitHub
No I didn't, but nice.
Forum:
Sandbot
26-02-2021
Replies:
250
Sticky:
progress
Views:
289,050
Posted By
tschumann
Re: progress
Hm, I remember trying to statically link it but I couldn't get it to work - does that definitely work?
Forum:
Sandbot
12-12-2020
Replies:
250
Sticky:
progress
Views:
289,050
Posted By
tschumann
Re: progress
I haven't played They Hunger in a while.
Interesting, I didn't realise the source code had been leaked.
Forum:
Half-Life 1 SDK
12-12-2020
Replies:
3
what means the file : h_cine.cpp
Views:
6,772
Posted By
tschumann
Re: what means the file : h_cine.cpp
Yes it was probably used for some videos in 1997.
Forum:
Half-Life 1 SDK
10-12-2020
Replies:
3
what means the file : h_cine.cpp
Views:
6,772
Posted By
tschumann
Re: what means the file : h_cine.cpp
From memory it's just a generic entity that was probably used in demos of the game.
Forum:
Sandbot
10-12-2020
Replies:
250
Sticky:
progress
Views:
289,050
Posted By
tschumann
Re: progress
No they just play like humans (roughly).
They Hunger does have multiplayer and ships with five (I think) deathmatch maps by default.
Yeah I haven't had much time to work on Sandpit lately. I...
Forum:
Half-Life 1 SDK
02-12-2020
Replies:
2
making a model-based door
Views:
5,820
Posted By
tschumann
Re: making a model-based door
This was a long time ago now but I think I did get it working.
I'm sure I have the code... somewhere, but it was for a mod I was helping someone else with.
Forum:
Sandbot
06-11-2020
Replies:
250
Sticky:
progress
Views:
289,050
Posted By
tschumann
Re: progress
No, I'm still slowly working on it - haven't had much free time lately.
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