Forum: FritzBot
12-10-2005
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Replies: 12
Views: 7,801
Re: SP with bots ?
Hi ,
to get a SP bot mod or coop mod to work you have to question whether
it is easier to add the AICast to WolfMP or add the network code to WolfSP.
With the Quake 3 engine source released it...
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Forum: FritzBot
27-09-2005
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Replies: 12
Views: 7,801
Re: SP with bots ?
Hi ,
I tried to initialize the bot library, but I failed.
I know it must be somewhere in the game.dll but where.
Maybe you can print the lines I have to add here ?
Thanks for help
redM
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Forum: FritzBot
23-09-2005
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Replies: 12
Views: 7,801
Re: SP with bots ?
Hi,
with the bots enabled in MP I think it IS possible to create a coop mod.
But I got one question:
What do I have to add to the code and where so I get rid of the error message
"BotLoadMap:...
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