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Showing results 1 to 25 of 270
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Posts Made By:
botman
Forum:
The Agora
20-04-2010
Replies:
9
Howdy!
Views:
11,808
Posted By
botman
Re: Howdy!
Yes, I'm still working at Gearbox (going on 8 years now).
I'm glad you like Borderlands. I think many people here were surprised at how well it has done. We weren't sure if many people would...
Forum:
HPB_bot
17-04-2010
Replies:
23
Sticky:
botman's bots's new home
Views:
41,882
Posted By
botman
Re: botman's bots's new home
Heh, I went to my website at planethalflife.com recently...
http://www.planethalflife.com/botman/
...and it's GONE! They FINALLY removed it (I don't know exactly when, because I only check...
Forum:
The Agora
17-04-2010
Replies:
9
Howdy!
Views:
11,808
Posted By
botman
Howdy!
Hey everybody. I found an old Bookmarks file and saw this website in it and thought I'd drop by and say "Hello".
I'm surprised I still remembered my password. :)
How are things going in the...
Forum:
Half-Life 2 SDK
25-07-2008
Replies:
117
HL2DM bots...
Views:
157,706
Posted By
botman
Re: HL2DM bots...
Awesome news! I'm gonna have to get off my butt and get back to some bot coding for Source.
botman
Forum:
General Bot Coding
03-09-2005
Replies:
3
How to auto kicks the bots when player try to join
Views:
4,184
Posted By
botman
Re: How to auto kicks the bots when player try to join
Set it up so there is ALWAYS one empty player slot. When a player joins have the bots checking if there are any free slots left. If there are no free slots, have one of the bots kick himself from...
Forum:
Half-Life 2 SDK
18-08-2005
Replies:
117
HL2DM bots...
Views:
157,706
Posted By
botman
Re: HL2DM bots...
That won't help. Valve is actually trying to LIMIT what can be done through plugins to prevent people from creating all kinds of crazy gameplay plugins that just confuse new customers (i.e. people...
Forum:
The Agora
16-07-2005
Replies:
14
do you want to become the HPB_bot maintainer ?
Views:
7,891
Posted By
botman
Re: do you want to become the HPB_bot maintainer ?
Ah yes! Good times, good times. The time when everyone was still figuring out how to get CS bots to spawn into the game properly, then we figured that one out and PODbot came along and took all the...
Forum:
The Agora
14-07-2005
Replies:
14
do you want to become the HPB_bot maintainer ?
Views:
7,891
Posted By
botman
Re: do you want to become the HPB_bot maintainer ?
Um, I'll do it. No wait, I don't have the time either. Nevermind. :)
EDIT: Maybe you should just let it die a nice quiet peaceful death?
botman
Forum:
Offtopic
24-06-2005
Replies:
42
Tazed! - Lets Finish This
Views:
13,904
Posted By
botman
Re: Tazed! - Lets Finish This
Here's a nice way to solve this. Click on the following links, then look for the "Add <name> to Your Ignore List" link and click on it...
http://forums.bots-united.com/member.php?u=2511
...
Forum:
Half-Life and HL1 Mods
09-06-2005
Replies:
3
Spawn models with Stripper2
Views:
3,006
Posted By
botman
Re: Spawn models with Stripper2
Use "monster_furniture" for the entity to spawn, then just set the "model" key to the model you want it to be.
botman
Forum:
HPB_bot
08-06-2005
Replies:
2
HLDM, HPB_bot_names.txt limit?
Views:
4,471
Posted By
botman
Re: HLDM, HPB_bot_names.txt limit?
I think I limited the names in the .txt file to 32 characters. This seemed like a reasonable limit to me.
botman
Forum:
Half-Life 2 SDK
07-06-2005
Replies:
7
Custom Interfaces
Views:
8,224
Posted By
botman
Re: Custom Interfaces
Okay, off the top of my head, here's a list of things that you would need to be available to bots...
Things that I assume are staticly controlled by the bot coder (like what weapons there are in...
Forum:
Half-Life 2 SDK
01-06-2005
Replies:
16
HL2 plugin Weapon support
Views:
15,456
Posted By
botman
Re: HL2 plugin Weapon support
http://list.valvesoftware.com/mailman/listinfo
botman
Forum:
General Bot Coding
15-05-2005
Replies:
13
anyone to review this?
Views:
6,760
Posted By
botman
Re: anyone to review this?
...unless your map is one big giant open room with no obstacles, in which case you only have one square for your navmesh! :)
But in general, yeah, navmeshes will use up more memory that waypoints...
Forum:
General Bot Coding
14-05-2005
Replies:
13
anyone to review this?
Views:
6,760
Posted By
botman
Re: anyone to review this?
This looks good to me. I didn't notice any huge errors or misstatements.
Were you planning on adding some (not necessarily detailed) stuff on what a navigation mesh is and how it can be used with...
Forum:
Metamod and metamod plugins
09-05-2005
Replies:
12
adding modelz /w strip2
Views:
6,751
Posted By
botman
Re: adding modelz /w strip2
Use the monster_furniture entity and set the 'model' key to the model you want to spawn.
botman
Forum:
Half-Life 2 SDK
08-05-2005
Replies:
6
Metamod: Source is out!!!
Views:
7,649
Posted By
botman
Metamod: Source is out!!!
Metamod: Source was released yesterday...
http://www.sourcemm.net/
Perhaps Source bot plugins should be written as Metamod: Source plugins instead of HL2 engine plugins?
botman
Forum:
General Bot Coding
23-04-2005
Replies:
30
not correct detection by bots chicken as a friend/enemy
Views:
13,003
Posted By
botman
Re: not correct detection by bots chicken as a friend/enemy
PM, I think what he's saying is if I change a player's model to a chicken (not terrorist or anti-terrorist), the bot's get confused about who is an enemy.
The bot code uses the player's model to...
Forum:
Half-Life 2 SDK
18-04-2005
Replies:
117
HL2DM bots...
Views:
157,706
Posted By
botman
Re: HL2DM bots...
"any news in this department ??"
I had talked to Alfred and others at Vavle about this before. I think that they believe that the latest SDK includes everything someone needs to create a bot for...
Forum:
Half-Life 2 SDK
16-04-2005
Replies:
117
HL2DM bots...
Views:
157,706
Posted By
botman
Re: HL2DM bots...
You would have probably heard about it if someone completed a bot for HL2DM.
No news = no bot.
botman
Forum:
HPB_bot
16-04-2005
Replies:
67
Compiling dlls with MingWing
Views:
33,728
Posted By
botman
Re: Compiling dlls with MingWing
Uh, yeah. And good luck with that! :)
botman
Forum:
HPB_bot
29-03-2005
Replies:
67
Compiling dlls with MingWing
Views:
33,728
Posted By
botman
Re: Compiling dlls with MingWing
The NoVGUI.dll is essentially a wrapper DLL (that only wraps one function necessary to initialize the client display). In order to do a wrapper DLL, you'd have to use MSVC to build it (since MSVC is...
Forum:
HPB_bot
28-03-2005
Replies:
67
Compiling dlls with MingWing
Views:
33,728
Posted By
botman
Re: Compiling dlls with MingWing
The problem with using VGUI is that all you have is vgui.lib which was compiled with the MSVC compiler using MSVC C++ linkage. There isn't any other compiler or linker than can handle the Microsoft...
Forum:
Half-Life 2 SDK
19-03-2005
Replies:
117
HL2DM bots...
Views:
157,706
Posted By
botman
Re: HL2DM bots...
"Hahaha, said that way, I really, really wonder what it could be"
It's probably not what you think it is.
botman
Forum:
Half-Life 2 SDK
18-03-2005
Replies:
117
HL2DM bots...
Views:
157,706
Posted By
botman
Re: HL2DM bots...
"Is it just me or is everybody else extremely busy ? Not that I'm not myself, anyway..."
I've been busy working on a game, but I've got some more freed time now that Brothers In Arms is done. I'm...
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