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Showing results 1 to 25 of 214
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Posts Made By:
RoboCop
Forum:
Bug Reports
21-01-2023
Replies:
3
Bots don't use full radius of waypoint
Views:
5,477
Posted By
RoboCop
Re: Bots don't use full radius of waypoint
Yes well I've not did many fixes to POD-Bot, but to be honest, it seemed pointless because Jeefo is maintaining YaPB which is superior to POD-Bot but is compatible with POD-Bot waypoints.
Forum:
General Bot Coding
31-12-2022
Replies:
5
Handling BSP Clip Nodes
Views:
6,272
Posted By
RoboCop
Re: Handling BSP Clip Nodes
Yes well Michael Booth is credited for making CZ Bots using nav meshes...
Forum:
Bug Reports
17-12-2022
Replies:
3
Bots don't use full radius of waypoint
Views:
5,477
Posted By
RoboCop
Re: Bots don't use full radius of waypoint
I'm not sure but during the Lockdown, I did some tweaks along with Storm's fixes for my POD-Bot modified build here:
https://github.com/APGRoboCop/podbot_mm
Forum:
Ideas
13-12-2022
Replies:
2
2 new cvars
Views:
2,294
Posted By
RoboCop
Re: 2 new cvars
Why not try using YaPB?
Forum:
General Bot Coding
22-09-2022
Replies:
5
Handling BSP Clip Nodes
Views:
6,272
Posted By
RoboCop
Re: Handling BSP Clip Nodes
Hello, have you joined our Bots-United Discord? We mostly have our activity in there.
https://discord.gg/5v5YvKG4Hr
Forum:
Metamod and metamod plugins
04-08-2022
Replies:
0
BotAim 2 Recompiled
Views:
5,195
Posted By
RoboCop
BotAim 2 Recompiled
Hello, I wasn't sure on how to make the bot's aim more realistic and not HS kill too easily, but I've managed to recompile PMB's BotAim 2 plugin. Have a look for yourself!
...
Forum:
Half-Life and HL1 Mods
28-07-2022
Replies:
0
Testing RSS Discord
Views:
6,063
Posted By
RoboCop
Testing RSS Discord
This is a test to see if this topic will be relayed to Bots-United Discord
Forum:
POD-Bot mm
07-05-2022
Replies:
1
Sticky:
6000+ Waypoints Zip
Views:
2,947
Posted By
RoboCop
6000+ Waypoints Zip
Now I know most sites from outside Bots-United have died over the past 1 or 2 decades, but luckily I've managed to obtain and collected over 6000 Waypoints, and with a big thank you to Jeefo and...
Forum:
General Forum
07-05-2022
Replies:
1
RealBot v4.0.4-APG Released
Views:
838
Posted By
RoboCop
Re: RealBot v4.0.4-APG Released
https://youtu.be/JgZkzg3VB_k A update for RB v4.0.5-beta2
Forum:
General Forum
30-04-2022
Replies:
26
Sticky:
My tutorial for RB
Views:
32,840
Posted By
RoboCop
Re: My tutorial for RB
Well I'm not sure how to make the .bat script work by only targeting on .bsp files all from the bsp2rbn.exe tool folder...
Forum:
General Forum
30-04-2022
Replies:
1
RealBot v4.0.4-APG Released
Views:
838
Posted By
RoboCop
RealBot v4.0.4-APG Released
https://youtu.be/SjHtD19oQEU
Changelog:-
» Adjusted bot's personality and weapons preferences, to avoid lame weapons and overpriced weapons.
» Bot's radio/chat rate reduced to avoid too many...
Forum:
Sandbot
12-03-2022
Replies:
5
using -ffast-math for bot
Views:
10,213
Posted By
RoboCop
Re: using -ffast-math for bot
Also, I've just noticed that some or most of your float variable values don't have "f" suffixed for example:-
https://github.com/tschumann/sandbot/blob/master/dlls/bot.cpp#L385
...
Forum:
Sandbot
06-03-2022
Replies:
5
using -ffast-math for bot
Views:
10,213
Posted By
RoboCop
Re: using -ffast-math for bot
Personally...no and also -O3 can be risky as well.
Also have you used -static-libstdc++ to resolve the CXX ABI issue?
Forum:
General Forum
02-03-2022
Replies:
0
RealBot 4.0.3-APG in action!
Views:
412
Posted By
RoboCop
RealBot 4.0.3-APG in action!
https://www.youtube.com/watch?v=HOPf0UJEtPE
Forum:
Half-Life and HL1 Mods
15-01-2022
Replies:
0
AdminMod v2.50.61-beta6 (Win32/Linux)
Views:
3,729
Posted By
RoboCop
AdminMod v2.50.61-beta6 (Win32/Linux)
Changelog 2.50.61-beta6 - 19-Feb-2021:-
-----------------
This kit also includes Metamod 1.21.1-am and LogD 1.0.0.7.
Note: The newer Linux 2.50.61 build WON'T work on pre-2013 compiled HL1...
Forum:
Half-Life and HL1 Mods
15-01-2022
Replies:
0
PsychoStats updated for PHP 7.X
Views:
3,393
Posted By
RoboCop
PsychoStats updated for PHP 7.X
As of September 29, 2021, this repository and all related repositories have been mothballed. So long, thanks for all the fish, and anyone is more than welcome to take the work that has been done...
Forum:
General Forum
15-01-2022
Replies:
0
RealBot 4.0.2 (Modified)
Views:
482
Posted By
RoboCop
RealBot 4.0.2 (Modified)
» Reduced Redundant coding
» Optimised and modernised coding
» Added C++14 support for both Linux and Windows builds
» Fixed TMP-45 Primary Weapon typo by Aoi Kagase
» AMBuild Compiling support...
Forum:
Half-Life and HL1 Mods
15-01-2022
Replies:
0
MarineBot 0.94beta and Waypoint Guides
Views:
4,134
Posted By
RoboCop
MarineBot 0.94beta and Waypoint Guides
Basic Waypoint creation:-
https://youtu.be/6Qgp-X6p7iE
Simple waypoint enhancements:-
https://youtu.be/-IHB0o3nYZ8
Advanced waypoint enhancements:-
https://youtu.be/fPx-mJ1JxPA
...
Forum:
Half-Life and HL1 Mods
05-10-2021
Replies:
17
[TFC] FoxBot 0.791 Final build released!
Views:
20,337
Posted By
RoboCop
Re: [TFC] FoxBot 0.791 Final build released!
Well the stability fixes were added for 0.800 but it appears that the Job List of 45 in total is too much for Foxbot to handle maybe for an 32-bit engine. I've tried to add some experimental fixes...
Forum:
POD-Bot mm Waypoint Format
22-09-2021
Replies:
8
Look for De_majiang.pwf
Views:
7,464
Posted By
RoboCop
Re: Look for De_majiang.pwf
We will take it and review that waypoint thanks
Forum:
POD-Bot mm Waypoint Format
15-09-2021
Replies:
8
Look for De_majiang.pwf
Views:
7,464
Posted By
RoboCop
Re: Look for De_majiang.pwf
That site doesn't appear to have those actual waypoints and for de_majiang.pwf intact, even if I connect as France from my VPN. Sorry
Forum:
POD-Bot mm Waypoint Format
01-09-2021
Replies:
8
Look for De_majiang.pwf
Views:
7,464
Posted By
RoboCop
Re: Look for De_majiang.pwf
No, but you could as the YaPB waypoint team as their waypoints which is also is compatible with POD-Bot waypoints. However, they are making "graph" waypoints which are supposed to be superior to...
Forum:
Sandbot
05-08-2021
Replies:
250
Sticky:
progress
Views:
291,743
Posted By
RoboCop
Re: progress
I've ALREADY done op4ctf_omen.
Forum:
Sandbot
31-07-2021
Replies:
250
Sticky:
progress
Views:
291,743
Posted By
RoboCop
Re: progress
v0.4.2
Forum:
Sandbot
28-07-2021
Replies:
250
Sticky:
progress
Views:
291,743
Posted By
RoboCop
Re: progress
Here I've just created two new waypoints for Op4CTF!
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