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Showing results 1 to 25 of 500
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Posts Made By:
KWo
Forum:
Releases, Installers, Docs & Coding
14-04-2020
Replies:
3
POD-Bot v3B24 released by [APG]
Views:
20,775
Posted By
KWo
Re: POD-Bot v3B24 released by [APG]
From that what I remember, it was my M$ Visual C++ some of latest versions forced me to use those _s commands instead old ones.
http://forums.bots-united.com/showpost.php?p=67222&postcount=571
I...
Forum:
Releases, Installers, Docs & Coding
28-08-2018
Replies:
577
Podbot Beta 3.0 Updates? ^^
Views:
459,434
Posted By
KWo
Re: Podbot Beta 3.0 Updates? ^^
I'm too lazy to learn about how to work with github... Ask me the same after about 2 weeks or so. I'm a bit tired right now by work with this code. And You with Your "compliner" have had also an...
Forum:
Releases, Installers, Docs & Coding
28-08-2018
Replies:
577
Podbot Beta 3.0 Updates? ^^
Views:
459,434
Posted By
KWo
Re: Podbot Beta 3.0 Updates? ^^
After a long break again (more than 2 years :D ) a new update:
V3B23a (http://filebase.bots-united.com/index.php?act=category&id=46)
+Added new cvar pb_ffrev (default 0 - off). It is preventing to...
Forum:
Common Questions
24-06-2018
Replies:
84
Turn off Bots shooting back after Teamattack
Views:
101,865
Posted By
KWo
Re: Turn off Bots shooting back after Teamattack
The file is botclient.cpp. The function is BotClient_CS_Damage. Lines 403..427.
The line 403:
if ((UTIL_GetTeam (pEnt) == pBot->bot_team) && (!g_b_cv_ffa)) // KWo - 05.10.2006starts the check if...
Forum:
Common Questions
14-06-2018
Replies:
84
Turn off Bots shooting back after Teamattack
Views:
101,865
Posted By
KWo
Re: Turn off Bots shooting back after Teamattack
After rethinking the problem and the logic the conclusion is:
the first idea was correct (and the comparator direction). I have added yet some code to depand the shoot back time on the current bot's...
Forum:
Common Questions
13-06-2018
Replies:
84
Turn off Bots shooting back after Teamattack
Views:
101,865
Posted By
KWo
Re: Turn off Bots shooting back after Teamattack
That fix could not work because of the wrong comparing direction...
It should be done this way:
((pEdict->v.dmg_inflictor != clients[i].pEdict) || (pEdict->v.dmgtime + 1.5 >=...
Forum:
Common Questions
11-06-2018
Replies:
84
Turn off Bots shooting back after Teamattack
Views:
101,865
Posted By
KWo
Re: Turn off Bots shooting back after Teamattack
If You have added the fix, then the time of team revenge is reduced to 1.5 sec.
@Mordekay - please try if it's satisfying You.
Forum:
Common Questions
07-06-2018
Replies:
84
Turn off Bots shooting back after Teamattack
Views:
101,865
Posted By
KWo
Re: Turn off Bots shooting back after Teamattack
For linux builds I was using CYGWIN application. Of course with linux gcc files. More info about how I was compiling binaries for windows and linux under windows You can try to find here:
How to...
Forum:
Common Questions
06-06-2018
Replies:
84
Turn off Bots shooting back after Teamattack
Views:
101,865
Posted By
KWo
Re: Turn off Bots shooting back after Teamattack
About team revenge - find in the file botcombat.cpp the function called FireHurtsFriend and find there following lines:
if (!FNullEnt (tr.pHit))
{
i = ENTINDEX (tr.pHit) - 1;
if...
Forum:
Common Questions
27-05-2018
Replies:
84
Turn off Bots shooting back after Teamattack
Views:
101,865
Posted By
KWo
Re: Turn off Bots shooting back after Teamattack
The latest sources of podbot mm I was working on are here:
http://filebase.bots-united.com/index.php?act=view&id=380
Forum:
Common Questions
22-05-2018
Replies:
84
Turn off Bots shooting back after Teamattack
Views:
101,865
Posted By
KWo
Re: Turn off Bots shooting back after Teamattack
I would rather say the project is suspended instead dead... ;)
Forum:
Releases, Installers, Docs & Coding
20-01-2018
Replies:
24
Sticky:
How to compile binaries (dll, so) under windows
Views:
37,991
Posted By
KWo
Re: How to compile binaries (dll, so) under windows
Try this one. It is actually for Microsoft Visual C++ 2012 Express. Right now I don't have time to support You to get it to work on Your PC. I believe there are at the forum some people able to help...
Forum:
Releases, Installers, Docs & Coding
19-04-2016
Replies:
577
Podbot Beta 3.0 Updates? ^^
Views:
459,434
Posted By
KWo
Re: Podbot Beta 3.0 Updates? ^^
After a long break (almost 3 years :D ) a new update:
V3B23 (http://filebase.bots-united.com/index.php?act=category&id=46)
+Fixed problems with bots climbing ladders.
+Fixed problem with walking...
Forum:
Common Questions
15-05-2015
Replies:
84
Turn off Bots shooting back after Teamattack
Views:
101,865
Posted By
KWo
Re: Turn off Bots shooting back after Teamattack
The project is currently "suspended". Maybe one day I'll find the new inspiration and I'll start to implement new functions in podbot mm again. :)
Forum:
Common Questions
23-02-2015
Replies:
84
Turn off Bots shooting back after Teamattack
Views:
101,865
Posted By
KWo
Re: Turn off Bots shooting back after Teamattack
Don't shoot at Your bots-friends, then. Real players don't like that, too. :D
Seriously I have seen some players on some server firing for fun at bots-teamnates to get the fire back and then to...
Forum:
Common Questions
31-08-2014
Replies:
2
[Req] iam need to your help for chat bots
Views:
10,011
Posted By
KWo
Re: [Req] iam need to your help for chat bots
It's not easy to understand what You are asking for...
I have understood the first part concerning replies. If You are using the official version V3B22, just update it to the beta...
Forum:
Common Questions
02-05-2014
Replies:
4
Waypoints cs_assault_32 , Problem Dust 2
Views:
10,414
Posted By
KWo
Re: Waypoints cs_assault_32 , Problem Dust 2
Before posting, please, read this topic (http://forums.bots-united.com/showthread.php?t=2304) first. I didn't write it for nothing...
About Your questions:
1. Waypoints - try to use google or ask...
Forum:
Common Questions
04-04-2014
Replies:
4
bot's shoot entity
Views:
10,278
Posted By
KWo
Re: bot's shoot entity
My nick is KWo (not Kowo)...
I know nobody who would be interrested to do it in podbot mm code, but maybe - in YapB - it could be IMMORTAL_BLG (http://forums.bots-united.com/member.php?u=5352). Ask...
Forum:
Bug Reports
03-04-2014
Replies:
2
v3B22 Crouch or Stand bug? bot.cpp:6860
Views:
8,624
Posted By
KWo
Re: v3B22 Crouch or Stand bug? bot.cpp:6860
You have to know I'm only the currently maintaning the code (not the original author of the whole code). I have checked and that line was like that there also in the original sources I've got. So the...
Forum:
Bug Reports
11-02-2014
Replies:
8
PODbot doesn't chat
Views:
11,160
Posted By
KWo
Re: PODbot doesn't chat
Try to change the line in adminchat_color from:
PLUGIN_HANDLED
to
PLUGIN_CONTINUE
Then recompile the plugin and place it in the "plugins" folder. How to do that? Ask at AlliedMods forum if You...
Forum:
Common Questions
05-01-2014
Replies:
3
Give BOTS access level
Views:
9,003
Posted By
KWo
Re: Give BOTS access level
If there is a cvar defined in CS - sv_parachute - and that cvar is set to 1, when the bot falls down - after 0.5 second since start of falling down - the bot presses "USE" button, to use the...
Forum:
Common Questions
04-01-2014
Replies:
3
Give BOTS access level
Views:
9,003
Posted By
KWo
Re: Give BOTS access level
Describe more precisly what kind of features Your VIP's do have. What do You mean as "certain maps"? What kind of CS extension are You using (SuperHero Mod or what) to give extra features for VIPs,...
Forum:
Common Questions
29-12-2013
Replies:
4
bot's shoot entity
Views:
10,278
Posted By
KWo
Re: bot's shoot entity
I was never using sentry gun plugin so I don't know how does it work. I was writing here (at the forum) some time ago - I cannot put the support in bots for all existing plugins around. I did it only...
Forum:
Bug Reports
13-09-2013
Replies:
9
all in one 3.2 crash
Views:
11,823
Posted By
KWo
Re: all in one 3.2 crash
Currently I'm not going to work on it during next few weeks. But maybe somebody will find a really serious bug in podbot mm earlier - then - probably I'll take a look on it.
Forum:
Bug Reports
13-09-2013
Replies:
9
all in one 3.2 crash
Views:
11,823
Posted By
KWo
Re: all in one 3.2 crash
No steam is not supported.
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