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Showing results 1 to 25 of 159
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Posts Made By:
nedd3h
Forum:
Waypoint Forum
25-10-2009
Replies:
5
map request frost_final
Views:
4,444
Posted By
nedd3h
Re: map request frost_final
There's been a huge number of versions with this map, the latest being Frost Summer (beta 4).
http://www.cyburk.net/et_maps.html
I liked Frost Competition Edition (beta 6) the best....
Forum:
Waypoint Forum
20-10-2009
Replies:
5
Waypoint Pack #3 from the waypointing crew!
Views:
7,702
Posted By
nedd3h
Re: Waypoint Pack #3 from the waypointing crew!
Great stuff!
I'm updating my site tonight.
here's another link..
http://ned.theoldergamers.com/et/mods/fritzbot/et-fritzbot-fritz3-pack-v1.00.zip
:thumbup:
Forum:
Waypoint Forum
03-10-2009
Replies:
7
European style stock maps
Views:
5,448
Posted By
nedd3h
Re: European style stock maps
I played fueldump_eu about a dozen times after finding a couple of things I thought that may require attention but found that they don't. The small things I noticed seemed random and didn't actually...
Forum:
Waypoint Forum
27-09-2009
Replies:
13
2hide (channel Gun) waypoints
Views:
14,811
Posted By
nedd3h
Re: 2hide (channel Gun) waypoints
Nice map, a lot of fun :)
I had a few games tonight with no obvious issues.
I did find 2 small bugs in the map.
1. when Axis you can see "the Wall" dyno icon in the command map
Can...
Forum:
Waypoint Forum
26-09-2009
Replies:
7
European style stock maps
Views:
5,448
Posted By
nedd3h
Re: European style stock maps
Great! Love ya work :euro:
I'll give these a run later today..
Forum:
Waypoint Forum
16-09-2009
Replies:
10
Breakout2 Waypoints
Views:
6,578
Posted By
nedd3h
Re: Breakout2 Waypoints
I just had a couple of games on this map. We didn't look at anything specific, just an initial playtest. We found when both games first started the tank was left behind. It was moved forward after...
Forum:
FritzBot
16-09-2009
Replies:
23
intel_center waypoints
Views:
33,715
Posted By
nedd3h
Re: intel_center waypoints
I just had a couple of games on this map. I wasn't testing anything specific, just playing. It went well with no obvious issues but I did notice the tank was left idle at times longer than it should....
Forum:
Waypoint Forum
25-08-2009
Replies:
10
ET Waypoint Village
Views:
7,166
Posted By
nedd3h
Re: ET Waypoint Village
Thanks TomTom,
Just a quick note, I just gave your latest release a quick few rounds with no obvious issues. I'm not a fan of this map but with the BOTs it plays well :)
Forum:
Waypoint Forum
16-08-2009
Replies:
10
ET Waypoint Village
Views:
7,166
Posted By
nedd3h
Re: ET Waypoint Village
Hi TomTom, that barrier is still there with the same issues for axis/allied. Can you script it so they throw some random bullets in the direction of it when approaching. I just had a game and saw 4...
Forum:
Waypoint Forum
09-08-2009
Replies:
12
md_bridge waypoints update
Views:
7,288
Posted By
nedd3h
Re: md_bridge waypoints update
oops :blush:
forgot to check the readme!
Forum:
Waypoint Forum
09-08-2009
Replies:
7
praetoria_one waypoints
Views:
7,459
Posted By
nedd3h
Re: praetoria_one waypoints
A version 2 has been released.
• http://www.splashdamage.com/forums/showthread.php?t=18339
• http://returntocastlewolfenstein.filefront.com/file/PraetoriaMission_One_Bunker_Hill;102183
Forum:
Waypoint Forum
09-08-2009
Replies:
12
md_bridge waypoints update
Views:
7,288
Posted By
nedd3h
Re: md_bridge waypoints update
Hi, is this the correct version I need for these waypoints?
http://returntocastlewolfenstein.filefront.com/file/MP_Bridge;19666
Forum:
Waypoint Forum
09-08-2009
Replies:
10
ET Waypoint Village
Views:
7,166
Posted By
nedd3h
Re: ET Waypoint Village
Is this the one you mean?
http://ned.theoldergamers.com/et/etvillage-2.jpg
I saw quite a few bots both sides either die from fence damage or get stuck at this point.
I found a point where...
Forum:
Waypoint Forum
04-08-2009
Replies:
2
falkenstein_b1 waypoints
Views:
3,473
Posted By
nedd3h
Re: falkenstein_b1 waypoints
Any word on a beta2?
are you in contact with 0range?
http://www.splashdamage.com/forums/showthread.php?t=17478&highlight=falkenstein
Forum:
Waypoint Forum
04-08-2009
Replies:
7
European style stock maps
Views:
5,448
Posted By
nedd3h
Re: European style stock maps
I can't use that website for some reason..
lol I'm banned and I've never even been there :ban:
I used another one of my comps and found oasis_eu_b2.pk3
Is this the version I need? I'm...
Forum:
Waypoint Forum
02-08-2009
Replies:
12
Saberpeak_final Waypoints
Views:
7,196
Posted By
nedd3h
Re: Saberpeak_final Waypoints
Well done!
This plays great now :)
A couple of things I noticed after one full round.
1. As Allied, when I got to spawn at the bunker where the CP is there where 3 covies and none of them...
Forum:
Waypoint Forum
27-07-2009
Replies:
12
Saberpeak_final Waypoints
Views:
7,196
Posted By
nedd3h
Re: Saberpeak_final Waypoints
I just had a couple of quick rounds.
After the ammo is loaded into the boat, the boat priority of both the allied and axis bots seems low. Only one allied bot tried get to the boat. It was an...
Forum:
FritzBot
27-07-2009
Replies:
17
Rail Gun
Views:
25,911
Posted By
nedd3h
Re: Rail Gun
This pack is great! I just gave it few rounds with no issues that I could see. If another update is released, have a look at the default etpro mapscript for railgin... it has an exploit fix to do...
Forum:
Waypoint Forum
26-07-2009
Replies:
12
Saberpeak_final Waypoints
Views:
7,196
Posted By
nedd3h
Re: Saberpeak_final Waypoints
I've added this map to my testing list, will get back to you when I can.
Forum:
Waypoint Forum
26-07-2009
Replies:
9
Lighthouse waypoint project
Views:
4,611
Posted By
nedd3h
Re: Lighthouse waypoint project
Mrfin released a Lighthouse 2 - link (http://ned.theoldergamers.com/et/maps/lighthouse2.zip) - 13MB
I haven't playtested this one yet. The first version was excellent imo.
I just thought you...
Forum:
Waypoint Forum
06-07-2009
Replies:
6
Supply Depot Night (supply_pro) waypoints
Views:
4,272
Posted By
nedd3h
Re: Supply Depot Night (supply_pro) waypoints
Here you go..
http://ned.theoldergamers.com/et-fritzbot-supplynightpro-truckfeedback.jpg
The one on the left in particular had engies right next to it. It took a couple of minutes at...
Forum:
Waypoint Forum
05-07-2009
Replies:
6
Supply Depot Night (supply_pro) waypoints
Views:
4,272
Posted By
nedd3h
Re: Supply Depot Night (supply_pro) waypoints
Well Done!!
These work great. The only thing I noticed tonight was the Allied Engies can at time ignore the truck when it requires rebuilding. Can this be tweaked? Do you need to know where?
...
Forum:
Waypoint Forum
05-07-2009
Replies:
2
sp_delivery_te waypoints
Views:
3,427
Posted By
nedd3h
Re: sp_delivery_te waypoints
I just had about 5-6 rounds with this with no obvious issues.
6v6
:)
Forum:
Waypoint Forum
05-07-2009
Replies:
62
baserace
Views:
26,976
Posted By
nedd3h
Re: baserace
More feedback here,
• The Axis BOTs I mentioned before taking the initial objective and running forward with it look to be always engies. They move forward and plant dynos rather than return the...
Forum:
Waypoint Forum
24-06-2009
Replies:
4
ET Waypoint Crevasse_b3
Views:
4,346
Posted By
nedd3h
Re: ET Waypoint Crevasse_b3
Excellent, thanks for this :)
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