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Xash3D Engine - Almost clone of HL (GoldSrc) Engine
Slightly rewrited engine, where neither looking at it you can peek how works original HL Engine.
LINK |
Re: Xash3D Engine - Almost clone of HL (GoldSrc) Engine
thanks for sharing ;)
now if only someone ports this to a crossplatform library like SDL and replace or get rid of the vgui.dll stuff... :D |
Re: Xash3D Engine - Almost clone of HL (GoldSrc) Engine
Nice but, as I had read on the comments the project is currently unactive. The networking is not working and there are developers who wish to help with it but the main developer is not responding at all. Also this engine support only WON version mods... Even of that Counter-Strike 1.5 cannot be started. There is also bugs on the classic Half-Life.
There is much more work to be done. At least the source code is available. :) |
Re: Xash3D Engine - Almost clone of HL (GoldSrc) Engine
This engine is made by russian guys, so there some raw google translation from author about why it can't work with CS mod DLL:
Quote:
This engine can serve as well to see how the original HL works. |
Re: Xash3D Engine - Almost clone of HL (GoldSrc) Engine
Not quite,
Xash is rather a partially improved "half-quake"; for example, movement code is quake-code which is close to but different from hl ( see pm_move); as far as I remember, client prediction , lag_compensation and the like are quite different. |
Re: Xash3D Engine - Almost clone of HL (GoldSrc) Engine
CS 1.5 not working - reason probably is client.dll is encrypted to prevent cheating programs (which cannot be loaded with xash3d).
CS 1.3 & POD-Bot 2.5 works well (except spectator mode is kinda messed up if Locked Chasecam mode is used). |
Re: Xash3D Engine - Almost clone of HL (GoldSrc) Engine
amxmod works with cs 1.3 too but there are very few plugins that (fully) work with it.
and here's a list of mods that should work good with Xash so far: http://www.hlfx.ru/forum/showthread.php?threadid=3060 besides these ones I would say that these here are good working too: Code:
- Ricochet |
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