.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   General Bot Coding (http://forums.bots-united.com/forumdisplay.php?f=24)
-   -   Adding monsters to Botman's Monster plugin (http://forums.bots-united.com/showthread.php?t=872)

DutchTiger 24-02-2004 11:26

Adding monsters to Botman's Monster plugin
 
Howdy,
I was wondering how I can add extra Monster's to Botman's Monster plugin.
I allready mailed him about it but he didnt reply.
I also tried copying the HLSDK monster .cpp file to the dlls directory and adding entries to the files where the other Monster's where mentioned too.
This failed, and I had alot errors so I hope someone could push me into a direction.
Here is someone who succeed in it:
http://www.geocities.com/monsterplugin/
I had adding a turret and some other things in mind.

'DutchTiger'

Pierre-Marie Baty 24-02-2004 19:11

Re: Adding monsters to Botman's Monster plugin
 
Although doable, his is not easy. You must rip out all the monster's AI code from the single-player SDK and sorta "rewrite" it in the monster plugin. It's not just copy'n'paste stuff :)

I can't tell you more, haven't dig into that myself yet. Sorry :)

botman 25-02-2004 14:47

Re: Adding monsters to Botman's Monster plugin
 
Probably the easiest way to do this is to download the Half-Life SDK and install it somewhere on your hard disk. Download the Monster plugin source code and unzip it somewhere else. Get a GOOD file compare utility (like Beyond Compare from www.scootersoftware.com) and use the file compare utility to compare files in the Monster plugin directory with the same file from the SDK. Then you will clearly see what had to be changed to get monsters to work from a metamod plugin.

All of this assumes that you already know C++. If you don't know C++, go learn it first (buy some books and download a free C++ compiler from www.mingw.org to learn with). This also assumes that you already have Microsoft Visual Studio to compile the files with (if you don't you'll have a lot of trouble trying to get the files to compile with some other C++ compiler).

botman

DutchTiger 26-02-2004 22:35

Re: Adding monsters to Botman's Monster plugin
 
Thanks alot for the replies. To be honest I am not a C++ professional but I found a book "programming in Windows 2000 for dummies"which was at the budget corner for three bucks (Which covers c++) so I will try to use that as my base. (Wish me luck)

By the way Botman, do you think you will make a next version of your Monster plugin (eg. with new monsters in it, scoring like Bugblatter's modification)?
And it seems your planethalflife mail account is down :)

botman 27-02-2004 14:28

Re: Adding monsters to Botman's Monster plugin
 
No, I won't be updating any of my projects. I just don't have the spare time anymore.

My botman@planethalflife.com e-mail address gets about 95% spam these days. Sometimes I get over 100 messages a day and my e-mail address has been picked up by multiple spammers as their "reply-to" address, so I also get a lot of bounced mail from mail servers saying that they don't accept spam. Not only that, there's a lot of people who have my e-mail address in their address book and when they get a virus, it uses that e-mail address as the "reply-to" address and any e-mail server that have virus scanning software running on it will bounce an e-mail back to me telling me that my machine is infected with a virus (which it is not, because I didn't send that e-mail).

Sending an e-mail to my botman@planethalflife.com address will almost always gets lost in the spam. If you need to ask me a question, just do it in the "HPB bot" section of this forum.

botman

DutchTiger 27-02-2004 15:03

Re: Adding monsters to Botman's Monster plugin
 
OK, well I am very glad its open source so other people might continue with it.


All times are GMT +2. The time now is 02:56.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.