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waypoints 4 cs 1.6
in cs 1.6 some maps are different. e.g. de_inferno, de_aztec ...
my bots always stick at their starting point that suckx are there waypoints 4 1.6? |
Re: Waypoints 4 CS 1.6
I wasn't online a long time, but I believe,
JoeBot is not yet compatible with 1.6. So how it should create some WP's !?! Just wait ... and soon the offline version of CS 1.6 is available. :D Then the developer of it is able to update his bot. It only a question of time !!! |
Re: waypoints 4 cs 1.6
i dont have any problems with joebot and cs 1.6
i use the metamod plugin |
Re: waypoints 4 cs 1.6
It's not the waypoint files. The version you have has a bug where the bots get the wrong max speed at the beginning of a round. Compile the latest source to fix the bug.
Then only map that requires a cs1.6 specific waypoint file that I've found so far is de_aztec. |
Re: waypoints 4 cs 1.6
maybe someone can afford the time and is willing (and capable) of make new waypoints for de_aztec1.6?
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Re: waypoints 4 cs 1.6
1 Attachment(s)
It just needed some minor adjustments.
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Re: waypoints 4 cs 1.6
Great, THX!
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Re: waypoints 4 cs 1.6
btw: where can i get the latest version of the metamod plugin 4 linux???
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Re: waypoints 4 cs 1.6
1 Attachment(s)
The currently best way is to grab the sources from the CVS at sourceforge.net and compile it by yourself.
Or you can try the version I compiled for my server (debian 3.0/testing). Unzip to the $hlserver/joebot folder (you also need joebot-1.6.1-linux for the other files) and add the line Code:
linux ../joebot/joebot_mm_i586.so JoeBot |
Re: waypoints 4 cs 1.6
what would be a good site for JoeBot waypoints?
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