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Summary of dynosaurlike old defficiencies of Podbot (and solutions)
The oldest BUGs / problems in BOT history..and still not fixed. Here again all summarized:
BOTS should not look in weird directions. bots see the world different but his view angle should be parallel to the ground he is walking on.
------------------O ---> view angle -|- __________/\_______walking platform
man get rid of this bad habit of bots to move like a tank. First of all it's physically impossible to move like that for a human via keyboard and second of all it's just weird. |
Re: Summary of dynosaurlike old defficiencies of Podbot (and solutions)
This is stupid because even I'm not being a good player often run and jump backwards, especially in hiding and away from his pursuers.
It's just a so-called "knowledge maps", in principle, if it will change then this ability should depend on the difficulty level a bot - the higher the more often the bot can move without viewing the trajectory of their movement on the map |
Re: Summary of dynosaurlike old defficiencies of Podbot (and solutions)
u dont move like a bot ..impossible
and u jump backwards on boxes? when? And why the fk should you do that? pls no fairytales.. |
Re: Summary of dynosaurlike old defficiencies of Podbot (and solutions)
When i moving back from the enemy or moving on the map, I jump on boxes, stairs, ... still holding at gunpoint possible the location of the enemy, and not looking on them.
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Re: Summary of dynosaurlike old defficiencies of Podbot (and solutions)
I usually crouch and gun down people. But then again, it's an easier way for the enemy to get a head shot.
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Re: Summary of dynosaurlike old defficiencies of Podbot (and solutions)
In my opinion,
really should change the habit of bots to watch the sky, back, feet, or in the wall, ... on the habit of looking at waypoints where the enemy can come. With such waypoints are visible from the bot waypoints of the shortest path on which the bot can go to the most distant waypoints on maps and on maps target waypoints (bombplace, hostages). After all, bot creates its own path to the final for a point? |
Re: Summary of dynosaurlike old defficiencies of Podbot (and solutions)
agree that the bot should not look up or down moving forward it is inhuman
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