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-   -   Bot do not trigger/use func_button (http://forums.bots-united.com/showthread.php?t=7612)

Bend3R 20-05-2010 16:23

Bot do not trigger/use func_button
 
They just don't want to press on the func_button with their use key :/
I've flag it with "Use Button", he just run into the waypoint and spray on the wall and idling there instead, any ideas?

http://img4.imageshack.us/img4/4662/testzuo.jpg

KWo 20-05-2010 18:10

Re: Bot do not trigger/use func_button
 
What is that func_button there for? Light-switch, door open or what?

Bend3R 20-05-2010 18:24

Re: Bot do not trigger/use func_button
 
Map change.
Here is the map:
http://www.mediafire.com/?n55nzvyqnjf

KWo 20-05-2010 21:50

Re: Bot do not trigger/use func_button
 
Does that problem happen during normal game playing or when You are using pb debuggoal xx command for testing bots? Did You upload at mediafire also Your pwf file for that map?

Bend3R 20-05-2010 22:17

Re: Bot do not trigger/use func_button
 
What?
I just put a Normal waypoint with flag "Use Button".
Here is the waypoint:
http://www.mediafire.com/?yytndanyd4y

KWo 21-05-2010 20:30

Re: Bot do not trigger/use func_button
 
http://podbotmm.bots-united.com/doc_v3/index.html
Quote:

Originally Posted by DOCs
VII. What types of map are supported? # Escape(Es), Knife Arena(Ka), Death Match(Dm), Fanatsy(Fy), Grenade War(He), Prepared Assaualt (Pa), Assination\Vip (As), Sniper Wars(Awp), Hostage Rescue(Cs), Bomb Defuse\Plant(De), Hostage Rescue\BombPlant\Defuse (CsDe)

The official answer - Your map is none of those types above.

The technical answer - the game on Your map isn't really starting, because players are joining only one team. Since there is no "game commencing" event coming, the bot code doesn't look for buttons yet. So even if there is USE_BUTTON flag placed on the waypoint, bots believe there is no button on the map, because they are collected when the game is really starting (which is not happening on Your map). Sorry - I don't feel to change that. This is not a bug in bots code - the kind of Your map is just not designed CS way, that's why it's not supported.


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