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Suggestion
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Re: Suggestion
welcome aboard fR4gn0tiX :)
well I don't think the 1st one is a good idea... definately no humans would do that :) as for the 2nd one, maybe that message should just be removed as no human players would spam such messages when using a hostage (and afaik I removed such messages in YaPB 1). |
Re: Suggestion
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Re: Suggestion
Jumpbug will be very good for bots with skill 100. I too want to add this feature for my YaPB3, but my mathematics is bad....
P.S. JumpBug guide on xtreme-jumps.eu |
Re: Suggestion
Only thing I can think of off the top of my head at the moment that I really would like to see would be to add some kinda of 'push' feature for Podbot like the CZ Bot has. For instance when a bot runs into another bot, he is kinda pushed out of the way. This would eliminate the problem with stuck bots, because currently they still get stuck far to often, not as much as before, but it's not as good as the CZ Bot.
Hmm ok another, if this is possible, could add some kind of 'aggression' behavior and this aggression behavior's value would determine if the bot would pursue an enemy he has heared, or spotted, instead of always taking cover or going the opposite way. |
Re: Suggestion
IMO, when a player bumps into a bot, the bot should be pushed away.
Often in narrow hallways, e.g. 3 or 4 bots build a unpassable barrier and the player cannot go through. It would be good if player could just walk his way and bots don't offer any resistance at all and are "pushed away". |
Re: Suggestion
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I like this idea "it realy peees me off when there is no retreat potion". or when you want to "SHOTTY RUSH" and the door way is blocked or hall way. It would be nice to get through the bots. |
Re: Suggestion
I have allready a plugin for that but KWo might rather implement this directly into pb.
PS: only teammate bots. Enemy bots should have resistance. I can deliver the code for KWo, if he demands. |
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can i have a Download link????. |
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