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-   -   Suggestion (http://forums.bots-united.com/showthread.php?t=7459)

fR4gn0tiX! 26-12-2009 13:43

Suggestion
 
  • When you are near bot and press E (+use) bot says "Roger That!" and follows you.
  • When bots are "using" hostages they are saying: "Using a hostage!". Maybe replace that with "Talking to hostages"?
  • Teach them Jump Bug. When they are falling from high places, they are ducking, when they are 4 units above the ground they realise duck and exactly same time they press jump, so they will make a Jump Bug and they wont lose any health. It's hardest technique for humans, but for bots it will be easy :D

Whistler 26-12-2009 14:30

Re: Suggestion
 
welcome aboard fR4gn0tiX :)

well I don't think the 1st one is a good idea... definately no humans would do that :)

as for the 2nd one, maybe that message should just be removed as no human players would spam such messages when using a hostage (and afaik I removed such messages in YaPB 1).

fR4gn0tiX! 26-12-2009 20:02

Re: Suggestion
 
Quote:

Originally Posted by Whistler (Post 60921)
no human players would spam such messages when using a hostage.

Wrong! I do! :D I've binded it to MOUSE3 xD, but i think you're right, will be better to remove that message. and what about third? maybe add a cvar pb_jumpbug 0/1 and pb_jumpbug_chance 75% ? or something like that...

Immortal_BLG 27-12-2009 03:14

Re: Suggestion
 
Jumpbug will be very good for bots with skill 100. I too want to add this feature for my YaPB3, but my mathematics is bad....

P.S. JumpBug guide on xtreme-jumps.eu

mattisbogus 27-12-2009 05:47

Re: Suggestion
 
Only thing I can think of off the top of my head at the moment that I really would like to see would be to add some kinda of 'push' feature for Podbot like the CZ Bot has. For instance when a bot runs into another bot, he is kinda pushed out of the way. This would eliminate the problem with stuck bots, because currently they still get stuck far to often, not as much as before, but it's not as good as the CZ Bot.

Hmm ok another, if this is possible, could add some kind of 'aggression' behavior and this aggression behavior's value would determine if the bot would pursue an enemy he has heared, or spotted, instead of always taking cover or going the opposite way.

CS1.6 28-02-2010 19:49

Re: Suggestion
 
IMO, when a player bumps into a bot, the bot should be pushed away.

Often in narrow hallways, e.g. 3 or 4 bots build a unpassable barrier and the player cannot go through. It would be good if player could just walk his way and bots don't offer any resistance at all and are "pushed away".

-={SR}=-Reaper 04-04-2010 05:20

Re: Suggestion
 
Quote:

Originally Posted by CS1.6 (Post 61153)
IMO, when a player bumps into a bot, the bot should be pushed away.

Often in narrow hallways, e.g. 3 or 4 bots build a unpassable barrier and the player cannot go through. It would be good if player could just walk his way and bots don't offer any resistance at all and are "pushed away".


I like this idea "it realy peees me off when there is no retreat potion".
or when you want to "SHOTTY RUSH" and the door way is blocked or hall way.

It would be nice to get through the bots.

CS1.6 04-04-2010 05:53

Re: Suggestion
 
I have allready a plugin for that but KWo might rather implement this directly into pb.
PS: only teammate bots. Enemy bots should have resistance.

I can deliver the code for KWo, if he demands.

-={SR}=-Reaper 04-04-2010 07:00

Re: Suggestion
 
Quote:

Originally Posted by CS1.6 (Post 61327)
I have allready a plugin for that but KWo might rather implement this directly into pb.
PS: only teammate bots. Enemy bots should have resistance.

I can deliver the code for KWo, if he demands.

can i try the plugin please????.
can i have a Download link????.

KWo 04-04-2010 22:02

Re: Suggestion
 
Quote:

Originally Posted by CS1.6 (Post 61153)
IMO, when a player bumps into a bot, the bot should be pushed away.

Often in narrow hallways, e.g. 3 or 4 bots build a unpassable barrier and the player cannot go through. It would be good if player could just walk his way and bots don't offer any resistance at all and are "pushed away".

Is that still needed since last build when bots are better unstucking and pushed away from other players/them-selves?


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