![]() |
sp_delivery_te waypoints
420Blunt made these waypoints, and they are very playable.
The only problem I see is the interaction between the fake-constructs (elevator and dock doors) and the dynamite objectives. This is a previously seen bug in a couple of my own waypoints (eagles 2ways and praetoria one), and is likely partly due to how in ET re-constructing something also removes dynamite planted at it (that did not explode in time). In my cases I did not find how to prevent the interaction, so I modified my waypoints to workaround the bug. Consequently I will try the same here, so an Allied engr does not keep trying to dynamite the walls unsuccessfully. Status Playable WIP or even pre-beta IMO. Attachments appear broken since the forum upgrade so I will post it on my Geocities page (Direct Link) until it closes. |
Re: sp_delivery_te waypoints
I just had about 5-6 rounds with this with no obvious issues.
6v6 :) |
Re: sp_delivery_te waypoints
Well I found a different workaround moving the fake constructs far-far-far away off the map to stop the interaction with dynamite plants. No problem seen so far with that so I made just a few minor tweaks and balance tested it ( good at 8vs8 ). So, The fixed waypoints are here (1.00.1) (until geocities closes in October 2009)
Rename .zip as .pk3 to use. |
All times are GMT +2. The time now is 07:31. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.