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Streets of italy waypoint
Streets of italy (fp1 and fp2) is something of a MOH conversion. Tight maps with a new vehicle (willies Jeep) and falling bomb animation. Awful messy script file and 17 tois (16 having no scriptname to override!). However I think I have mostly solved that problem by reusing a real construction instead of a fake construct (construct followed by setstate invisible did the trick).
So weather being poor I may post the first playable WIP of italyfp2 this weekend if anybody is interested (a earlier italyfp1 was already posted on my site). |
Re: Streets of italy waypoint
italyfp2 waypoint version 0.03 now posted. Testing was looking good but allies still need help from the mg to over the ramps IMO. More testing to come but I don't have as much time so I posted this as the first playable WIP.
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Re: Streets of italy waypoint
i'll test this one out as soon as i get some time... currently between houses again 0_o
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