![]() |
Is it possible ???
Is it possible to be maked waypoints for tour maps mod ? And if its possible can someone make waypoints for tour_dust tour_dust2 tour_map1 tour_assault
|
Re: Is it possible ???
hmm.... anyone ?? zZzZzzZzZzzZzZz
|
Re: Is it possible ???
Could you enlighten us what the mod is?
Also some links to map urls may aid in quicker waypoint creating. |
Re: Is it possible ???
Maybe this is what he meant: http://forums.alliedmods.net/showthread.php?t=21580
I think it's possible to make waypoint for this mod, because these maps are also include CSBOT navigation file, so i think this mod supported by CSBOT, and of course POD-Bot mm! But I'm still not sure, let me try this mod first... :) |
Re: Is it possible ???
Hex-a-Decimal yes that is what i meant if the bots can be maked this will be super cool :P
|
Re: Is it possible ???
Well, the bots can have mulitiple opjectives, but I don't think the bots would know if one objective is active over another.
|
Re: Is it possible ???
The bots cant work on tour maps ? :(
|
Re: Is it possible ???
I've tried once to make waypoints to make it playable with podbots. I'll try to describe the problem so maybe pb coders/waypointers may find a solution:
- that plugin consists in a set of "sub-maps" in one map. Basically it moves players spawn each round so they can play in each submap. These sub maps have no objectives like defusing, rescuing, etc they are fy/aim maps. - csbots (cz) can play that perfectly because there can be sets of non connected navigation meshes, meaning that each submap can have their own separated meshes; they're still saved in one .nav file. - If I remember it correctly, I couldn't make that work for podbots because all waypoints should be connected to make a valid file. I hope this helps. |
Re: Is it possible ???
Quote:
|
Re: Is it possible ???
Thanks for the information KWo :)
|
All times are GMT +2. The time now is 11:18. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.