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map scan for waypoints
Somewhere i soo, thet using no waypoints, only trace lines will give high CPU usage, but creating waypoints at large maps for some howers isn't so fun to.
I think it wold be good, to add some command (if no waypoints exit), to scan map with trace lines & automaticaly creating waypoints. :) |
Re: map scan for waypoints
nice idea...
the search for waypoints is just C R A P |
Re: map scan for waypoints
It has been discussed a lot of times. I don't have any good algorithm, how to scan the map automatically without necessity walking on it. Maybe You can ask somebody to tell me what is the format .nav files done by CZERO bots. Maybe it's more easy to convert such files, than just make covering the map by waypoint from scratch.
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Re: map scan for waypoints
first post with content!
i got miffed that a lot of my maps didnt have waypoints to them so i decided to start writing a hackishly done waypoint auditor. its here: http://sonof.bandit.name/files/WaypointAuditor.zip as WaypointAuditor.zip. its extremely hackish and VERY unpolished, but it works. you can write a server map rotation file from it. One thing i would SERIOUSLY suggest somebody do is do this tool from scratch (or i may do it i dunno) in something that doesnt take forever with loads of maps. what it does really is take and run through the directory that contains all your maps (GCFScape for the win) and says "does xxx.bsp have xxx.ext?" if so, cool. if not, boo. if xxx.ext exists, yay? it color codes things too :3 it requires .NET 2.0 (included with Vista and most recent XP installs, but is availible from m$ |
Re: map scan for waypoints
Is this closed source project or what? Can we see the sources of Your tool? How does it work? Can You write step by step the algorithm how does it work?
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Re: map scan for waypoints
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Re: map scan for waypoints
Excellent. And when that will happen?
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