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source waypoint system
Has anyone come up with a waypointing system that works in source?
If so, I would love to see how it was done. My game is creating a tournament mode and the use of waypoints will help us a lot. Thanks! |
Re: source waypoint system
Do you mean an own navigation system for Source? I think that would be the same as in the previous HL engine. Just vectors in 3d space with reachabilities calculated, dropped in a matrix. From there you can (pre)calculate paths.
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