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bugs with camp waypoints
camp waypoints can be really buggy sometimes. the start direction and end directions are really confusing, because it is not set which directions to look at.
example do bots look here? start <------------ O ------------> end or do bots look here? |
Re: bugs with camp waypoints
I don't understand why you would want something like that.
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Re: bugs with camp waypoints
The bot is starting to camp from start position, then - after some random time he is switching the camp position to end_camp position. After next time he is switching back to start position. It works so until camp task (random between 30-60sec) has expired or it's interrupted by task attack if the enemy is seen/hear.
Stop posting bugs if they don't exist. The bug is here - sometimes they camp in weird directions - for example looking at the ground instead at start/end position. |
Re: bugs with camp waypoints
Quote:
ok but when he switches from start to camp, which way does he go? clockwise or counterclockwise? ALso, which way does he go when he switches from camp to start? it should be clockwise from start to camp and counter from camp to start, because waypointers waypoint it like that. |
Re: bugs with camp waypoints
Camp start and camp end - these waypoints store the angles of the waypointer which is looking in the certain directions during placing it. Then the bot - during the game - is trying to look in the same direction the waypointer was looking placing those waypoints. The bot comes to the camp WP and it is trying to look first at that direction which is stored in camp start WP. After random time (few seconds) he switches to look at the direction stored in camp end WP. Then after next random time he switching back to camp start and it happens so until those conditions are fulfilled posted in my previous post. The time is random. Do You really need me to find the values of min and max time they are looking in one direction or what?
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Re: bugs with camp waypoints
No KWo! You guys are misinterpreting what i'm saying!
I want to know if bots look clockwise when looking from camp start to camp end and counterclockwise from end to start. If not, change it to like this, because waypointers waypoint the waypoints like this. |
Re: bugs with camp waypoints
That's no matter what kind of facing/turning they use. If they have 45 degrees to turn, they turn 45 degrees (not 315 = 360 - 45 degrees). They turn always the shortest angle way. I even don't have any influence on that in the code. I'm setting the angle position for bot's model and it is just turning the shortest way it can.
If You place a camp start more right than camp end, they still will turn correctly, even if it's opposite way You want. |
Re: bugs with camp waypoints
OK so you say they turn the shortest angle right? That's all I needed to know. Now I can waypoint camp waypoints the way I want now.
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