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Byzantine Waypoints
These forums are getting dead again...
OK I found a little time to start Byzantine-final. As far as I can tell Byzantine and Byzantine-final are equivalent for waypointing so the byzantine-final waypoints can be easily ported to byzantine by renaming or we could vary them to support two strategies. The strategy I am currently using depends on the soldiers for defense and the other classes for attack. Anyway feel free to give the WIP a look and comments are welcome. I still have to work on more routing and the well rope may need some fake brushes like temple. Balancing the map may be tricky since bots are very good in open areas and that give the allies the advantage. --- oops found a missing connect at the axis deliver and that this map like ammodepot can't be the first map in a campaign! So I just fixed the former and made the campaigns workaround the latter. See wip0.03 |
Re: Byzantine Waypoints
After much tweaking I have posted the first full release version 0.98. I will port it to Byzantine next, making a minor change to provide some variation in play.
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