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Remove the requirement of CS specific waypoints
Under CSDM there is no CS goals. So, for maps specially designed for DM style game why should i insert CS-specific waypoints? Hope, it's possible & easy to implement. Also an absence of CS-specific waypoints means that bots should use DM-tactics.
I waypointed a Crossfire map. Looks too stupid when bots pass through their team specific waypoints because i know that they MUST pass through that point soon & there is no any trick. |
Re: Remove the requirement of CS specific waypoints
The bot needs some "goals", otherwise it doesn't know where to go. The bots aren't aware they are playing DM (because there is few DM mods like CSDM, tDM etc) - how the bot should know he is playing DM? To control that I should have the additional cvar. But while waypointing the map - how to know the map will be usable only for DM?
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Re: Remove the requirement of CS specific waypoints
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b) using dll.cpp::Spawn().g_iMapType Quote:
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Re: Remove the requirement of CS specific waypoints
pb_ffa is for free for all mode. It used if DM with FFA is on, but is not used if DM is without FFA.
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Re: Remove the requirement of CS specific waypoints
So, is it possible to detect map type by method b)? FY_ maps are DM also, right?
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Re: Remove the requirement of CS specific waypoints
It would need to change the whole bots navigation (to let them know where they should go on such maps). If I would remove the necessity to place these waypoints (goals nad team specyfic), I would need to put some code to let them know where they should go then. It's how pb mm navigation system works.
I don't think it's a realy big problem for You to put some goal and important waypoints to let them know where do You wish they should go. |
Re: Remove the requirement of CS specific waypoints
I thought the goals have the same attributes and stuff for bomb areas and hostages.
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Re: Remove the requirement of CS specific waypoints
That would lead that bots will run strictly through those waypoinst in predictable manner. Right? And for DM-style map i should place at the same place two team-specific waypoints (for both sides respectively)?
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Re: Remove the requirement of CS specific waypoints
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Note: Camp waypoints are also some kind of "goal" waypoints for deffensive style playing bots. |
Re: Remove the requirement of CS specific waypoints
I'm talking about DM maps only & searching for method of its best waypointing. Your arguments are valid for CS maps only. Well, if it's hard to implement then i retire.
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