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-   -   CS 1.6 - Official news (http://forums.bots-united.com/showthread.php?t=6126)

commonbullet 16-02-2007 06:06

CS 1.6 - Official news
 
You must already know the new stupid Valve' step towards ruining the old and good cs 1.6.
They'd decided to insert some ads into official maps.
http://developer.valvesoftware.com/wiki/CS_Beta

Some screenshots:
http://devicenull.org/images/sb1.JPG
http://devicenull.org/images/sb2.JPG
http://devicenull.org/images/sb3.JPG
http://devicenull.org/images/sb4.JPG

Pretty intrusive and annoying.

jeefo 16-02-2007 12:36

Re: CS 1.6 - Official news
 
One more try to kill CS1.6. How stupid... Anyway if it's a special entities with that billboards, we can write a plugin to remove them. :P

Ancient 16-02-2007 18:34

Re: CS 1.6 - Official news
 
Quote:

Originally Posted by jeefo (Post 54197)
One more try to kill CS1.6. How stupid... Anyway if it's a special entities with that billboards, we can write a plugin to remove them. :P

:sorcerer: I like that billboard idea only if it were advertising bots-united bots and such. A removal plugin is the perfect counter-part.

commonbullet 16-02-2007 19:53

Re: CS 1.6 - Official news
 
They have made it a way, it wouldn't be an 'easy hack' and would have to be client side. This has been posted by XxAvalanchexX on Amxmodx forums:

Quote:

Originally Posted by XxAvalanchexX (Post 440426)
The packets aren't even related to the ads. There is an encrypted WAD file in your GCF that stores the ad textures. There will be a Steam update whenever they need to change ads, changing the WAD. It will not and does not dynamically contact the Valve servers asking about which ads to show. After all, how would that work on a LAN with no internet access?

And, no, you can't just change the WAD file: as I said, it's encrypted, and if the filesize doesn't match or something is changed, your CS client will close itself. The WAD is cached upon game load, so loading the game and then changing the WAD does nothing.

Someone asked earlier if they changed the maps. No, the map files (as well as the server dll) contain the exact same number of bytes pre-ads as they do post-ads. The locations of where the ads should be displayed are located in another encrypted file in your GCF, which is even more sensitive to changes than the WAD.

The spectator ad uses SVC_DIRECTOR and DRC_CMD_BANNER, just like that recently released spectator banner plugin by jopmako. However, blocking this event or trying to overwrite it with your own yields no results; the Valve ad is superceded by everything.

Trying to get rid of the scoreboard ad is unimaginable. It'd be like trying to reorder the VGUI buy menu and make player names purple.

In summation: we're screwed. The ads are done 100% client-side, the only thing that AMXX can't touch (besides rainbows).


The Storm 16-02-2007 21:46

Re: CS 1.6 - Official news
 
Lets move back to the free mod CS 1.5 then, besides it is better than CS 1.6. ;)

Abu El-Roor 24-05-2007 11:13

fy_quickshot
 
hello i have a map named fy_quickshot but the problem is that i dont know where to find waypoints for that map !!!!! can you help me???

The Storm 24-05-2007 22:26

Re: fy_quickshot
 
Quote:

Originally Posted by Abu El-Roor (Post 55174)
hello i have a map named fy_quickshot but the problem is that i dont know where to find waypoints for that map !!!!! can you help me???

Hello, do you think that this is the right topic to ask this question ?


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