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2hide (channel Gun) waypoints
Things being so dead in these forums I decided to start this thread now.
2hide Waypoint project: One of my favorite maps back when ET first came out. First WIP is now posted. Surprisingly playable for a first WIP in my tests so far. Got a "lever" to work without any script file changes (mapper Drakir used a func_door). Heck of a lot of nodes to do the map. Anyway the pk3 (just rename the .zip to .pk3) is now on my site here, comments and suggestions welcome. ----- update:0.01 (zombie fix+) now posted |
Re: 2hide (channel Gun) waypoints
will check this out as soon as i get some time... it's added to my to do list :)
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Re: 2hide (channel Gun) waypoints
Still at it, just posted 0.02.
Killed and deactivated actions that were sometimes drawing bots in the wrong direction at the end. More late game camps and tweaks. |
Re: 2hide (channel Gun) waypoints
omg is this for ET ? can't wait to try it. good job tom. :clap:
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Re: 2hide (channel Gun) waypoints
oh btw, i can only find the map 2hide_cal_r1..is it the same thing?
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Re: 2hide (channel Gun) waypoints
nevermind, guess i found 2hide.pk3 :D
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Re: 2hide (channel Gun) waypoints
Sorry for anyone else who needs the map...
http://wolfmap.gameprophets.com/details.php?file_id=578 http://ftp.games.skynet.be/pub/wolfe...main/2hide.pk3 http://www.student.uit.no/~paalde/games/aw/maps/etmain/2hide.pk3 I have not checked out the 3 variants yet they seem to be competition versions. If there is a request i could adapt these waypoints at a later date. |
Re: 2hide (channel Gun) waypoints
O'BOY! THINGS ARE DYING OFF IN THESE FORUMS AGAIN.
Anyway while porting my 2hide wip0.03 over to support 2hide_cal_r1, I noticed a minor error in the aiscript. That got me back testing 2hide and fixing some other minor stuff. So I have just posted 0.04 to my website. I am still evaluating the diffuse of the big gun. Once I am happy with that I will start the formal testing to make 2hide a beta release. I will also release the first wip for 2hide_cal_r1 in the next week or so. So for those of you who prefer a shorter competition type game that may be more to your liking. BTW I will not support 2hide_cal nor 2hide_cal_r as they are earlier bugged versions of 2hide_cal_r1 |
Re: 2hide (channel Gun) waypoints
i have downloaded 2 hide,not 2 hide_cal_r1,and 2 hide wip 0.04 and the map dosent show in the menu.ive tape /map 2hide in the cosole ok,then the map load,but when i try to ad bot it said no path avalaible.sombody know whats wrong?
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Re: 2hide (channel Gun) waypoints
Vous devez changer le nom du fichier Fritz_2hide_wip0.04.zip à un nom comme Fritz_2hide_wip0.04.pk3 et le mettre dans le répertoire /fritzbot. Si vous avez décomprimé ('unzip') le fichier ça va marcher aussi mais seulement avec /sv_pure 0.
(et en Anglais...) Did you rename the Fritz_2hide_wip0.04.zip file to Fritz_2hide_wip0.04.pk3? And put it in the /fritzbot directory. If you unzipped the file you must use /sv_pure 0. |
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