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ideas...
Waypoints:
please increase the number of waypoints allowed and the different types of waypoints. Can you include a waypoint that when bots go there or see it, they start shooting even if there's no enemy. Also, please have a separate sniper waypoint. This way, there won't be any camping with weapons like pistols. Custom weapons: You can have custom weapon cfgs that tells bots where to camp and use weapons and where not to camp and use such weapons and stuff like that. It can also tell bots how to use certain weapons, such as bursting or silencers. Custom maps A good way to make bots seem even more human like is to have custom map configurations and files. For example, you can have a custom map thing for de_dust2, telling bots to go to specific places and such and to dodge places and to do certain stuff the first time they approach an area and to do something else the second time they come to the area. It could also tell bots how to camp and in what direction. Another thing it could do is to tell bots where to retreat and stuff if one team is overwhelming the other one. for example, CTs are really beating Ts, so the custom map thingy specifies areas for the Ts to retreat to. It could also tell bots where to look and stuff when they go through a door or pass a crate or something. It's just basically something to make the bots even more human like. This along with the normal bot playing will make the bots behave really human like. You could also have an option to turn this off. |
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Re: ideas...
please KWo, now that you don't seem so busy, can you do the custom map config thing? If you do, I'll make the custom map configs, and everyone don't have to do it. You can make it an optional function where if it is on, it reads the custom map config, and if it is off, then it just reverts to the way it is now.
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Re: ideas...
As You can see - following the topic dedicated beta versions - it looks I'm busy (since there is no so many releases and still something to do). I would rather to focus on bugs fixing than on extending the functionality. I still can see some bugs they need to be fixed.
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Re: ideas...
how many and how severe are the bugs?
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Re: ideas...
After playing 2-3 hours You should be able to see them Your-self...
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