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-   -   Bot Movement ? (http://forums.bots-united.com/showthread.php?t=6065)

Bubbacs 16-01-2007 15:36

Bot Movement ?
 
Morning.
I have a dedicated box with nuclearfallout.
Linux OS.
MetaMod 1.19P28
HLDS is updated.
Running AMXX with minium plugins.
Have pod_bots installed and working somewhat.

My question and bug issue is this:
The bots stand around in spawn and or just run in different directions and donot attempt to either engage the T's and the T's do not attempt to plant the bomb?
Sometimes they just stand and look at each other for maybe 5 secs before firing.
Then times two will stop in spawn and look at each other until I kill one off and then the other will move.
I run only aztec, train, dust, dust2, inferno.
Was wondering if maybe there is a setting I am missing that should be set for them to actually attempt the objectives against each other?

Thanks,
Bubba

P.S. Opps....I have version V3B16c of you bots.

person135 16-01-2007 17:12

Re: Bot Movement ?
 
I would recommend using v3b16d of podbot. That is what I am using right now and I am very satisfied. KWo has asked me to test out the newer versions, but I just didn't have time. Other than v3b16d, you should just use v3b17. The next version I'm testing out is v3b17 KWo, unless a newer version comes out before I test it.

But, last I remembered, v3b16c worked OK when I played it. I don't know why yours isn't working. Maybe your server has too little resources, and so the bots are operating really slowly. Try adding fewer bots. If you add too many and your computer can't support it, then the bots will behave really slowly.

Bubbacs 30-01-2007 03:13

Re: Bot Movement ?
 
Hello again.

I now have the latest version which came with KwO's complete package.
Deathmatch and etc.
The problem is these things move very slow and lethargec like.
And they do not shoot at the enemy when looking right at them?
Some of these will wonder off to say B bomb site on dust2 and sit there the whole round.
Now I am not using the Deathmatch right now.
And I have 6 bots on 3 vs 3 when ever real peeps are not there.
But it gets annoying when we have say 4 players and 2 bots and the bots just stand around and I looked at one on dust2 at CT spawn and he just stood there while I began to shoot at him and he never shot back!?

Is there a .cfg that can fix this?
I have used bots 2 years ago and they rocked then.
I only wish to use to attract players.
Yes I have a nuclearfallout server with plenty of specs to run this.

Any advise or maybe taking a look see for your self would be great.

216.52.148.53:27015

Thanks,
Bubba.

Ancient 30-01-2007 04:17

Re: Bot Movement ?
 
Peace mode might be enabled.
But on dedicated servers Waypoint menus aren't enabled.

So I would probably say something in the config or something isn't correct.

Bubbacs 30-01-2007 05:10

Re: Bot Movement ?
 
Well the waypoint menus is not what I am looking for....I think.
I have waypoint cfg's already in the folder.
But I can't see anything about a peace mode!?!?

And what's this about the waypoints not being enabled on dedicated servers?
You talking about <b>IF</b> I wanted to make waypoints?

And while I am here.......whjat AIM does the best job?
There are 4 choices and I am at work and can't remember the names.
But which one would give the best results.

Bubba.

KWo 30-01-2007 11:53

Re: Bot Movement ?
 
Quote:

Originally Posted by Bubbacs (Post 53982)
I now have the latest version which came with KwO's complete package.
Deathmatch and etc.

The deatchmatch etc comes with AMX X. The package which contains podbot mm with AMX X and metamod we are calling as All-In-One. If You have the podbot mm only (but with all waypoints, configs, binaries) we are calling it as the Fullpack.
Please, write the number of the version. Saying "the latest one" might be confusing since the version number migt be changed 2 times a week (according how much free time I have to work on it). You can see the bot version when You type:
meta list
If You can see podbot_mm V3B17 - You shouldn't experience the problem with bots not shooting. Some versions about V3B16e...h they had that problem. If You are using any of those older versions - please, update the binaries, at least.

Bubbacs 30-01-2007 16:10

Re: Bot Movement ?
 
Yes sir Mr. KWo.
I have the V3B17 version now.
Updated it last night.
They seem to be shooting better and they don't take forever to pull the trigger.
Can you tell me if I should be using the metamod version v1.19 plain or 1.19p28
I see where you have the plain one bundled with all your packages.
Could this make a difference?

Thanks,
Bubba.

Ancient 30-01-2007 23:40

Re: Bot Movement ?
 
Quote:

Originally Posted by Bubbacs (Post 53984)
And what's this about the waypoints not being enabled on dedicated servers?
You talking about IF I wanted to make waypoints?

I was just telling you that the waypoint menus are disabled in Dedicated servers. (I think. I read it somewhere).
I thought Peace mode that is used during waypoint was on, but I see that it is not the problem.

I'm using an older version of pbmm because I want my bots to shoot and do things properly so my info may be out of date.

Bubbacs 31-01-2007 18:41

Re: Bot Movement ?
 
Hello again guys.
I have now tried the ones that Mr. Ancient gave me.
I have tried the v3B17 ones.
And I still have them running in slow motion and not looking to defuse and or plant!
They also seem to get bunched up at spawns and look at each other.
I then slap and/or kick one of them and the other takes off.

Maybe some one like Mr. KWo could hand me a cfg file that they think would be best set up and I can try that.
I really do appreciate the efforts here, but would like to get at least 6 bots moving in a manner they did back in 2.8...at leats that's the number I remember.


If you need to see what I am talking about, please visit 216.52.148.53:27015

Thanks,
Bubba.

Ancient 31-01-2007 22:35

Re: Bot Movement ?
 
I visited your server, I like it. But the bots are in slow-motion. The reaction time isn't slow just the movement of the bots.

I see what you mean by not planting the bomb. The guy was in the goal area and was in a crouch position to plant but wasn't. I don't know if the bot kept giving out before the plant time was finished or what.

Other than the slow-mo, everything seems fine.
Before I read somewhere in one of these pbmm forums that you can have a booster or something.

The player (Me) run at the right speed given, but the bots seem to go half or 3/4 times as slow. It is noticable but I don't think it is bad as you described it.
I think its odd that, thats how it is happening.

Buts do tend to run into eachother on occasion.

I don't know what is wrong, but I think jeefo might know more about it than me.


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