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Two questions about Waypointing
Hi again. I have two more questions. When I load mp_cannon the bots don't work properly because they complain about a lack of goals. However, when I go to mp_beach and then come back to mp_cannon, the bots work fine. Does anyone know why this might be happening? This is all in devmap mode, by the way.
Also, I tried understanding the alt-roam thing, but here's what I don't get. The bots on mp_cannon use both routes just fine, even without alt-roam. I want to use alt-roam effectively, though, so can anyone assist me with understanding how to go about placing the route nodes for it, etc? The waypointing guide really didn't do it for me. Basically, here is my concern: I want to create an alt-roam path/alternate route to the Axis gun. Do I simply place one route node and then create a bunch of regular nodes extending from that one route node? |
Re: Two questions about Waypointing
Okay, forget the first question. It happens after the dynamite destroys one of the objectives. However, what happens afterward is the other bots don't have a goal even though they do have roam actions in place and they use them fine while waiting for the dynamite to explode. I've gone over the waypointing guide a number of times but I am not sure how to get the bots to perform other tasks. Do I have to use group ID's? Or is that not my real problem? Currently I have all group ID's set to 0. Thanks in advance.
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Re: Two questions about Waypointing
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Re: Two questions about Waypointing
Ah, okay, duh. Lol, I'll go ahead and take care of that. I didn't know those things were mandatory. Is there a way to keep them active always? I want some roam actions to be active at all times. Maybe I should just make actions for the same roam area but different group ID?
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Re: Two questions about Waypointing
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The purpose of the Goal ID is to give you the flexibility to havd different groups of actions active at different phases of the map. You wouldn't necessarily want the actions intended to go after a dynamite objective still be active after the objective has been blown up, for instance. |
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