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Adlernest
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Re: Adlernest
great! will get you some feedback asap!
:) |
Re: Adlernest
great job! :clap::clap:
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Re: Adlernest
Played it for a couple rounds - looks good.
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Re: Adlernest
minor updates:
added playerclips for the suicidal bots tweaked balance a bit i edited the link to the waypoints in the original post. |
Re: Adlernest
v1.01
• i haven't seen any allied bots go over the wall to get to controller, this is a common route in most non-bot games • an allied covert bot got stuck trying to jump onto table to get docs (i didn't see it myself so have no bot name) • levers are working well :) more feedback soon! |
Re: Adlernest
thanks nedd3h.
The bots should use the route over the wall in the version you have. It's pathed and routed for the engineers. In version 1.02, I've set the routing so the engineers will only use that path now as it's probably the safest / quickest way to get there. I've also tweaked the nodes back at the documents so they jump up on the table a bit better. v1.02 is here |
Re: Adlernest
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Re: Adlernest
you're right of course. I'll probably make it so after the initial rush, they will use the other route occasionally as well. It should be ok on the first rush as the defense doesn't really have time to set up.
Before I post that update, I'm curious to see what you think of the balance..and to know if you think I should send some of the offense through the Axis spawn... |
Re: Adlernest
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